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[saco] Implement/match ScrUnkB0; it teleports an actor and reads the position into a VECTOR
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+26
-1
@@ -554,7 +554,32 @@ void ScrUnkA9(RPCParameters *rpcParams) {}
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void ScrUnkAD(RPCParameters *rpcParams) {}
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void ScrUnkAE(RPCParameters *rpcParams) {}
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void ScrUnkAF(RPCParameters *rpcParams) {}
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void ScrUnkB0(RPCParameters *rpcParams) {}
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void ScrUnkB0(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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PlayerID sender = rpcParams->sender;
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ACTORID actorId;
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VECTOR vecPos;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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bsData.Read(actorId);
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bsData.Read(vecPos.X);
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bsData.Read(vecPos.Y);
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bsData.Read(vecPos.Z);
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CActorPool *pActorPool = pNetGame->GetActorPool();
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if(pActorPool) {
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if(actorId < MAX_ACTORS) {
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if(pActorPool->field_FA4[actorId]) {
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CEntity *pActor = (CEntity *)pActorPool->field_4[actorId];
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if(pActor) pActor->TeleportTo(vecPos.X, vecPos.Y, vecPos.Z);
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}
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}
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}
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}
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void ScrUnkB2(RPCParameters *rpcParams) {}
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void ScrUnk30(RPCParameters *rpcParams) {}
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void ScrInitMenu(RPCParameters *rpcParams)
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