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https://github.com/dashr9230/SA-MP.git
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[saco] Implement/match Unk24; it builds a 3D text label and the flag init lands between rep stosd and stosb
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@@ -20,4 +20,8 @@ public:
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void FUNC_10001350(); // .text:10001350
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// .text:100011D0
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void sub_100011D0(WORD wLabelID, PCHAR szText, DWORD dwColor, float fX, float fY, float fZ,
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float fDrawDistance, BYTE byteShowBehindWalls, WORD wAttachedPlayer, WORD wAttachedVehicle);
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};
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+41
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@@ -1,5 +1,6 @@
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#include "../main.h"
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#include "../../raknet/StringCompressor.h"
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extern CNetGame* pNetGame;
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extern CGame * pGame;
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@@ -113,7 +114,46 @@ void Unk22(RPCParameters *rpcParams)
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}
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}
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}
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void Unk24(RPCParameters *rpcParams) {}
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void Unk24(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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WORD wLabelID;
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DWORD dwColor;
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float fX, fY, fZ;
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float fDrawDistance;
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WORD wAttachedPlayer;
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WORD wAttachedVehicle;
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char szText[2049];
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CLabelPool *pLabelPool = pNetGame->GetLabelPool();
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if(pLabelPool)
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{
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BYTE byteShowBehindWalls = 0;
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memset(szText,0,sizeof(szText));
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bsData.Read(wLabelID);
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bsData.Read(dwColor);
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bsData.Read(fX);
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bsData.Read(fY);
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bsData.Read(fZ);
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bsData.Read(fDrawDistance);
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bsData.Read(byteShowBehindWalls);
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bsData.Read(wAttachedPlayer);
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bsData.Read(wAttachedVehicle);
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stringCompressor->DecodeString(szText,2048,&bsData);
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if(wLabelID < MAX_LABELS)
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pLabelPool->sub_100011D0(wLabelID,szText,dwColor,fX,fY,fZ,fDrawDistance,
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byteShowBehindWalls,wAttachedPlayer,wAttachedVehicle);
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}
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}
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// MATCH
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void Unk3A(RPCParameters *rpcParams)
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{
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