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[saco] Implement/match CGame::LoadScene(...)
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@@ -982,3 +982,13 @@ void CGame::DisableEnterExits()
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//-----------------------------------------------------------
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void CGame::LoadScene(char* szScene)
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{
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_asm push szScene
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_asm mov ebx, 0x5B8700
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_asm call ebx
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_asm pop ebx
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}
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//-----------------------------------------------------------
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@@ -124,6 +124,8 @@ public:
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void sub_100A0330();
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void sub_100A1C10();
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void LoadScene(char* szScene);
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};
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//-----------------------------------------------------------
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