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[saco] Remove CGame::EnableZoneNames(...) TODO
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@@ -736,7 +736,6 @@ void CGame::DrawGangZone(float fPos[], DWORD dwColor)
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//-----------------------------------------------------------
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// TODO: CGame::sub_100A1520 text: 100A1520
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void CGame::EnableZoneNames(BYTE byteEnable)
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{
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ScriptCommand(&enable_zone_names, byteEnable);
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