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[saco] Match CRemotePlayer::FUNC_10014540; it re-creates the map marker when there is no ped
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@@ -84,6 +84,7 @@ public:
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void ReleaseAnimation(char *szAnimFile);
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void ToggleRadar(int iToggle);
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void DisplayGameText(char *szStr,int iTime,int iSize);
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DWORD FUNC_100A0D90(int a1, float fX, float fY, float fZ, int a5, int a6); // .text:100A0D90
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void SetGravity(float fGravity);
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void EnableClock(BYTE byteClock);
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void EnableZoneNames(BYTE byteEnable);
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@@ -232,6 +232,25 @@ void CRemotePlayer::FUNC_10017610(char *szText)
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//----------------------------------------------------
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void CRemotePlayer::FUNC_10014540(short a1, short a2, short a3)
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{
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field_1E9 = 1;
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if(field_1F9) {
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pGame->DisableMarker(field_1F9);
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field_1F9 = 0;
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}
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if(m_pPlayerPed) return;
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field_1F9 = pGame->FUNC_100A0D90(0, (float)a1, (float)a2, (float)a3, m_PlayerID, 0);
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field_1ED = a1;
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field_1F1 = a2;
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field_1F5 = a3;
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}
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//----------------------------------------------------
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void CRemotePlayer::FUNC_10014500(int a1)
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{
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if(!a1) {
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@@ -78,6 +78,7 @@ public:
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void FUNC_100143A0(); // .text:100143A0
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void FUNC_10014500(int a1); // .text:10014500
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void FUNC_10014540(short a1, short a2, short a3); // .text:10014540
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void FUNC_10017610(char *szText); // .text:10017610
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void FUNC_100150D0(VECTOR *pPos, VECTOR *pMoveSpeed); // .text:100150D0
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void FUNC_100155E0(int a1, VECTOR *pPos, VECTOR *pMoveSpeed); // .text:100155E0
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