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[saco] Implement/match CPlayerPed::FUNC_100AE530; the inherited renderware getter needs no ecx reload, this is still live
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@@ -63,6 +63,7 @@ public:
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BYTE FUNC_100B8340(); // .text:100B8340
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float FUNC_100B72A0(); // .text:100B72A0
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int FUNC_100B7390(); // .text:100B7390
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DWORD * FUNC_1009FA60(); // .text:1009FA60
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VECTOR field_4[5];
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ENTITY_TYPE *m_pEntity;
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@@ -2230,3 +2230,14 @@ int CPlayerPed::FUNC_100AD9E0()
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return FUNC_100B4180(m_pPed->entity.nModelIndex);
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}
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//-----------------------------------------------------------
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void CPlayerPed::FUNC_100AE530(int a1, int a2)
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{
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if(!m_pPed) return;
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DWORD *pRenderWare = FUNC_1009FA60();
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if(!pRenderWare) return;
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FUNC_100B1DA0(pRenderWare, a1, a2);
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}
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//-----------------------------------------------------------
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@@ -228,6 +228,7 @@ public:
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int FUNC_100AD9C0(); // .text:100AD9C0
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int FUNC_100AD9E0(); // .text:100AD9E0
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void FUNC_100AE530(int a1, int a2); // .text:100AE530
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int m_iCellPhoneEnabled;
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int field_4C[10];
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@@ -117,6 +117,7 @@ void FUNC_100B5470(float *pQuat, MATRIX4X4 *pMatrix); // .text:100B5470
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void FUNC_100B5500(float *pQuat); // .text:100B5500
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int FUNC_100B4100(int iModel); // .text:100B4100
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int FUNC_100B4180(int iModel); // .text:100B4180
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int FUNC_100B1DA0(DWORD *pRenderWare, int a2, int a3); // .text:100B1DA0
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void FUNC_100B5210(int a1, void *a2); // .text:100B5210, __cdecl: the caller's
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// stack cleanup is folded into the next call's argument setup
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