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[saco] Match CRemotePlayer::FUNC_10014500; the marker clear stores the parameter, not a literal zero
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@@ -212,6 +212,19 @@ float CRemotePlayer::FUNC_10016120()
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//----------------------------------------------------
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void CRemotePlayer::FUNC_10014500(int a1)
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{
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if(!a1) {
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if(field_1F9) {
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pGame->DisableMarker(field_1F9);
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field_1F9 = a1;
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}
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}
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field_1E9 = a1;
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}
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//----------------------------------------------------
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BOOL CRemotePlayer::FUNC_100145F0()
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{
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if(field_10A == 17 && field_C5.wVehicleID && field_C5.wVehicleID != INVALID_VEHICLE_ID &&
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@@ -75,6 +75,7 @@ public:
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void ExitVehicle();
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void FUNC_100143A0(); // .text:100143A0
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void FUNC_10014500(int a1); // .text:10014500
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void FUNC_100150D0(VECTOR *pPos, VECTOR *pMoveSpeed); // .text:100150D0
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void FUNC_100155E0(int a1, VECTOR *pPos, VECTOR *pMoveSpeed); // .text:100155E0
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BOOL FUNC_100145F0(); // .text:100145F0
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