[saco] Match CRemotePlayer::FUNC_10014500; the marker clear stores the parameter, not a literal zero

This commit is contained in:
ricardoofnl
2026-09-03 02:19:13 +07:00
parent eb8859c573
commit bad27c78d8
2 changed files with 14 additions and 0 deletions
+13
View File
@@ -212,6 +212,19 @@ float CRemotePlayer::FUNC_10016120()
//----------------------------------------------------
void CRemotePlayer::FUNC_10014500(int a1)
{
if(!a1) {
if(field_1F9) {
pGame->DisableMarker(field_1F9);
field_1F9 = a1;
}
}
field_1E9 = a1;
}
//----------------------------------------------------
BOOL CRemotePlayer::FUNC_100145F0()
{
if(field_10A == 17 && field_C5.wVehicleID && field_C5.wVehicleID != INVALID_VEHICLE_ID &&
+1
View File
@@ -75,6 +75,7 @@ public:
void ExitVehicle();
void FUNC_100143A0(); // .text:100143A0
void FUNC_10014500(int a1); // .text:10014500
void FUNC_100150D0(VECTOR *pPos, VECTOR *pMoveSpeed); // .text:100150D0
void FUNC_100155E0(int a1, VECTOR *pPos, VECTOR *pMoveSpeed); // .text:100155E0
BOOL FUNC_100145F0(); // .text:100145F0