[server] Implement/match n_AddPlayerClassEx(...)

This commit is contained in:
RD42
2026-01-01 08:25:03 -08:00
parent 95b8969ec2
commit d73e120242
+18 -2
View File
@@ -329,10 +329,26 @@ static cell AMX_NATIVE_CALL n_AddPlayerClass(AMX *amx, cell *params)
return pNetGame->AddSpawn(&Spawn);
}
// native AddPlayerClassEx(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
static cell AMX_NATIVE_CALL n_AddPlayerClassEx(AMX *amx, cell *params)
{
// TODO: AddPlayerClassEx
return 0;
PLAYER_SPAWN_INFO Spawn;
Spawn.byteTeam = (BYTE)params[1];
Spawn.iSkin = (int)params[2];
Spawn.vecPos.X = amx_ctof(params[3]);
Spawn.vecPos.Y = amx_ctof(params[4]);
Spawn.vecPos.Z = amx_ctof(params[5]);
Spawn.fRotation = amx_ctof(params[6]);
Spawn.iSpawnWeapons[0] = (int)params[7];
Spawn.iSpawnWeaponsAmmo[0] = (int)params[8];
Spawn.iSpawnWeapons[1] = (int)params[9];
Spawn.iSpawnWeaponsAmmo[1] = (int)params[10];
Spawn.iSpawnWeapons[2] = (int)params[11];
Spawn.iSpawnWeaponsAmmo[2] = (int)params[12];
return pNetGame->AddSpawn(&Spawn);
}
static cell AMX_NATIVE_CALL n_AddStaticVehicle(AMX *amx, cell *params)