[saco] Move hud/radar color functions to hudcolor.cpp/.h

This commit is contained in:
RD42
2025-05-03 08:39:34 -07:00
parent 01b1024eff
commit dcbdb45901
6 changed files with 1059 additions and 1039 deletions
+2
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@@ -11,6 +11,8 @@
#include "scripting.h"
#include "menu.h"
#include "hudcolor.h"
//-----------------------------------------------------------
class CGame // size: 322
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+10
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@@ -0,0 +1,10 @@
#pragma once
//-----------------------------------------------------------
void __stdcall SetRadarColor(int nIndex,DWORD dwColor);
DWORD __stdcall TranslateColorCodeToRGBA(int iCode);
void GameResetRadarColors();
//-----------------------------------------------------------
-1034
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-5
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@@ -12,8 +12,6 @@ float FloatDifference(float f1, float f2);
float FloatOffset(float f1, float f2);
float NormalizeAngle(float fAngle);
void __stdcall SetRadarColor(int nIndex,DWORD dwColor);
void __stdcall WorldRemoveEntity(DWORD *dwEnt);
void __stdcall WorldAddEntity(DWORD *dwEnt);
@@ -27,7 +25,6 @@ DWORD __stdcall GamePool_Vehicle_GetIndex(VEHICLE_TYPE *pVehicle);
ENTITY_TYPE * __stdcall GamePool_Object_GetAt(int iID);
PED_TYPE * __stdcall GamePool_FindPlayerPed();
DWORD __stdcall TranslateColorCodeToRGBA(int iCode);
BOOL __stdcall GameIsEntityOnScreen(DWORD * pdwEnt);
void __stdcall InitPlayerPedPtrRecords();
void __stdcall SetPlayerPedPtrRecord(BYTE bytePlayer, DWORD dwPedPtr);
@@ -42,8 +39,6 @@ float __stdcall SquaredDistanceBetweenPoints(VECTOR *vec1, VECTOR *vec2);
void __stdcall _VectorNormalise(VECTOR *vec);
DWORD __stdcall CRC32FromUpcaseString(char *szString);
void GameResetRadarColors();
float DegToRad(float fDegrees);
float InvDegToRad(float fDegrees);
+6
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@@ -192,6 +192,12 @@
<File
RelativePath=".\game\hooks.cpp">
</File>
<File
RelativePath=".\game\hudcolor.cpp">
</File>
<File
RelativePath=".\game\hudcolor.h">
</File>
<File
RelativePath=".\game\keystuff.cpp">
<FileConfiguration