[saco] Implement and match CPlayerPed::IsInVehicle()

This commit is contained in:
RD42
2024-05-05 22:18:25 +08:00
parent 9c4d7692a6
commit e72af6ce72
2 changed files with 13 additions and 0 deletions
+12
View File
@@ -244,6 +244,18 @@ void CPlayerPed::SetActionTrigger(BYTE byteTrigger)
m_pPed->dwAction = byteTrigger;
}
//-----------------------------------------------------------
BOOL CPlayerPed::IsInVehicle()
{
if(!m_pPed) return FALSE;
if(IN_VEHICLE(m_pPed)) {
return TRUE;
}
return FALSE;
}
//-----------------------------------------------------------
void CPlayerPed::GiveWeapon(int iWeaponID, int iAmmo)
+1
View File
@@ -35,6 +35,7 @@ public:
DWORD GetStateFlags();
void SetStateFlags(DWORD dwStateFlags);
BOOL IsDead();
BOOL IsInVehicle();
BYTE GetActionTrigger();
void SetActionTrigger(BYTE byteTrigger);