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[saco] Implement/match ScrUnk52; the wire bool picks between InterpolatePosition and InterpolateLookAt, and both endpoints are VECTORs passed by pointer
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@@ -94,7 +94,7 @@ public:
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BYTE field_30F;
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DWORD field_310;
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BYTE _pad314[4];
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DWORD field_314;
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WORD field_318;
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+32
-1
@@ -1095,7 +1095,38 @@ void ScrUnk2B(RPCParameters *rpcParams)
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FUNC_1009D3D0(iModel, fX, fY, fZ, fRadius);
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}
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void ScrUnk51(RPCParameters *rpcParams) {}
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void ScrUnk52(RPCParameters *rpcParams) {}
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void ScrUnk52(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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PlayerID sender = rpcParams->sender;
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bool bPosition;
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BYTE byteCut;
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int iTime;
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VECTOR vecFrom, vecTo;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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bPosition = true;
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bsData.Read(bPosition);
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bsData.Read(vecFrom.X);
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bsData.Read(vecFrom.Y);
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bsData.Read(vecFrom.Z);
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bsData.Read(vecTo.X);
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bsData.Read(vecTo.Y);
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bsData.Read(vecTo.Z);
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bsData.Read(iTime);
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bsData.Read(byteCut);
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if(byteCut < 1 || byteCut > 2) byteCut = 2;
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if(iTime > 0) {
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pNetGame->GetPlayerPool()->GetLocalPlayer()->field_314 = 1;
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if(bPosition) pGame->GetCamera()->InterpolatePosition(&vecFrom, &vecTo, iTime, byteCut);
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else pGame->GetCamera()->InterpolateLookAt(&vecFrom, &vecTo, iTime, byteCut);
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}
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}
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void ScrUnk53(RPCParameters *rpcParams) {}
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void ScrUnk54(RPCParameters *rpcParams) {}
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void ScrUnkA9(RPCParameters *rpcParams) {}
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