[saco] Unify the ped ProcessControl globals shared by two hooks

This commit is contained in:
ricardoofnl
2026-08-30 13:47:10 +07:00
parent 8e9614dfcc
commit f4cddb25f0
+7 -11
View File
@@ -52,12 +52,8 @@ DWORD unnamed_10113ADC = 0x7FB270; // RwRasterCreate
WORD unnamed_10113B2C;
BYTE unnamed_10113AE8[3] = {0xFF,0x52,0x20}; // original `call dword ptr [edx+20h]` at 0x4096AA
DWORD unnamed_101506C8;
PCHAR unnamed_10150734;
DWORD unnamed_10150960;
BYTE unnamed_10151614; // value of *pbyteCurrentPlayer when the ped hooks below were entered
DWORD unnamed_10151618; // ped being processed by the ped hooks below
BYTE unnamed_1015161C; // its samp player number
PCHAR unnamed_10151628;
DWORD unnamed_101516C8;
DWORD unnamed_101516D0;
@@ -511,21 +507,21 @@ DWORD unnamed_10151688;
NUDE WeaponRender__GetWeaponSkill_Hook()
{
_asm mov unnamed_10151618, ecx
_asm mov dwProcessControlPed, ecx
unnamed_101506C8 = unnamed_10151618;
unnamed_10151614 = *pbyteCurrentPlayer;
unnamed_1015161C = FindPlayerNumFromPedPtr(unnamed_10151618);
_pProcessControlPed = (PED_TYPE *)dwProcessControlPed;
byteSavedCurrentPlayer = *pbyteCurrentPlayer;
byteProcessControlPlayerID = FindPlayerNumFromPedPtr(dwProcessControlPed);
if(unnamed_10151618 && unnamed_1015161C && !unnamed_10151614)
if(dwProcessControlPed && byteProcessControlPlayerID && !byteSavedCurrentPlayer)
{
// render a remote player with his own skill level
GameStoreLocalPlayerWeaponSkills();
GameSetRemotePlayerWeaponSkills(unnamed_1015161C);
GameSetRemotePlayerWeaponSkills(byteProcessControlPlayerID);
unnamed_10151688 = 1;
}
_asm mov ecx, unnamed_10151618
_asm mov ecx, dwProcessControlPed
_asm movsx eax, byte ptr [ecx+0x718]
_asm imul eax, 0x1C
_asm mov eax, [eax+ecx+0x5A0]