[saco] Implement/match CPlayerPed::FUNC_100AEC50; the same argument-slot tail call, into FUNC_100AEB10

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ricardoofnl committed 2026-09-05 08:45:37 +07:00
1 parent 56ef225874
commit faee9024b8
2 files changed
+17

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+15
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@@ -2185,3 +2185,18 @@ void CPlayerPed::FUNC_100AEC10(MATRIX4X4 *pMatrix, int iBone)
FUNC_100AEA80(pMatrix, iFrame);
}
//-----------------------------------------------------------
void CPlayerPed::FUNC_100AEC50(MATRIX4X4 *pMatrix, int iBone)
{
int iFrame;
DWORD dwPedPtr = (DWORD)m_pPed;
_asm mov edi, dwPedPtr
_asm mov eax, iBone
_asm mov edx, [edi+eax*4+0x488]
_asm mov eax, [edx+0x14]
_asm mov iFrame, eax
FUNC_100AEB10(pMatrix, iFrame);
}
//-----------------------------------------------------------
+2
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@@ -215,9 +215,11 @@ public:
void FUNC_100AE1E0(); // .text:100AE1E0
void FUNC_100AEA80(MATRIX4X4 *pMatrix, int iFrame); // .text:100AEA80
void FUNC_100AEB10(MATRIX4X4 *pMatrix, int iFrame); // .text:100AEB10
void FUNC_100AEC10(MATRIX4X4 *pMatrix, int iBone); // .text:100AEC10
void FUNC_100AEC50(MATRIX4X4 *pMatrix, int iBone); // .text:100AEC50
int m_iCellPhoneEnabled;
int field_4C[10];