Commit Graph

1798 Commits

Author SHA1 Message Date
ricardoofnl 2d204144e0 [saco] Implement/match CPlayerPed::FUNC_100AEF60; the renderware test goes through ecx so m_pPed stays in eax 2026-09-05 08:45:37 +07:00
ricardoofnl dfd7768541 [saco] Implement/match CPlayerPed::FUNC_100AEC90; the _asm call is what forces the ebp frame here 2026-09-05 08:45:37 +07:00
ricardoofnl 83e944cbea [saco] Implement/match CPlayerPed::FUNC_100AC720; the pool lookup is tested before m_pPed, not after 2026-09-05 08:45:37 +07:00
ricardoofnl c6d663e825 [saco] Implement/match CPlayerPed::FUNC_100AD880; the first store can alias m_pPed, which forces the reload for the second 2026-09-05 08:45:37 +07:00
ricardoofnl 55846225c4 [saco] Implement/match CPlayerPed::FUNC_100AD860; dwStateFlags & 3 narrows to a byte test 2026-09-05 08:45:37 +07:00
ricardoofnl 4835be7464 [saco] Implement/match CPlayerPed::FUNC_100ACF00; only al is live at the retn 4, so the setter returns void 2026-09-05 08:45:37 +07:00
ricardoofnl 8801e505b2 [saco] Implement/match CPlayerPed::FUNC_100ACEF0; the same setnz shape as FUNC_100ACE40, on field_2DE 2026-09-05 08:45:37 +07:00
ricardoofnl 77b4179732 [saco] Implement/match CPlayerPed::FUNC_100ACE40; the BOOL return of field_2E2 != 0 normalises through xor/test/setnz 2026-09-05 08:45:37 +07:00
ricardoofnl 72081093cb [saco] Implement/match CPlayerPed::FUNC_100AE260; a bare field_2F2 getter 2026-09-05 08:45:37 +07:00
ricardoofnl 40f011845e [saco] Implement/match ScrUnk57; a single goto exit gives the one shared epilogue while keeping push esi delayed, which neither early returns nor nesting produced 2026-09-05 08:24:05 +07:00
ricardoofnl 810a3cffbd [saco] Implement/match ScrUnk71; CPlayerPool::GetAt will not inline here, so the ternary has to be spelled out, and the attach test is negated 2026-09-05 08:11:28 +07:00
ricardoofnl d8bc0efab5 [saco] Implement/match ScrUnk94; two GetAt lookups on different ids keep both slot tests, and the trailer is the this of the pair of calls 2026-09-05 08:11:28 +07:00
ricardoofnl b18ac60ce5 [saco] Implement/match ScrUnk70; it forwards to CGame::PlayCrimeReport with the position passed by pointer 2026-09-05 08:11:28 +07:00
ricardoofnl 26cbdd6983 [saco] Implement/match ScrUnk38; it is CNetGame::SetMapIcon, and the contiguous ascending X/Y/Z slots mean a VECTOR rather than three floats 2026-09-05 08:11:28 +07:00
ricardoofnl f904873daf [saco] Implement/match ScrUnk7B; zeroing the 33-byte buffer with memset gives eight aligned dwords plus a trailing byte, an = {0} initializer does not 2026-09-05 08:11:28 +07:00
ricardoofnl 787d1811fd [saco] Implement/match ScrUnk2D; the read order lands X in the second float slot, not the first 2026-09-05 08:11:28 +07:00
ricardoofnl 235b85f926 Document the build: VC7.1 toolchain, the Release flags and per-file overrides, and why the DLL does not link yet 2026-09-05 07:40:52 +07:00
ricardoofnl 7cf34084ce [saco] Implement/match FUNC_100B5D20; it swaps the offscreen rasters into the scene camera around three GTA calls 2026-09-05 07:37:06 +07:00
ricardoofnl 315ae05989 [saco] Add FUNC_100B4430; the second asm block reads the 0x4D3A60 result straight out of eax 2026-09-05 07:37:06 +07:00
ricardoofnl 237a0fe6bb [saco] Implement/match FUNC_100B42B0; the asm-visible copy is taken after the state tests so the object pointer stays in eax 2026-09-05 07:37:06 +07:00
ricardoofnl db738d9c73 [saco] Add FUNC_100B41F0 and FUNC_100B4240; both dispatch the version-dependent 0x7EE2D0/0x7EE310 pair on the scene camera 2026-09-05 07:37:06 +07:00
ricardoofnl 17b3f3d248 [saco] Implement/match FUNC_100B3D30; the object pool walk advances the pointer in the for increment, after the counter 2026-09-05 07:37:06 +07:00
ricardoofnl 1bb92445f6 [saco] Implement/match FUNC_100B4A70; the unit-range test is <= and >= on all three components 2026-09-05 07:37:06 +07:00
ricardoofnl cd7c129445 [saco] Implement/match VectorNormaliseTo; casting the sum to double picks the fsqrt intrinsic instead of the float sqrt overload 2026-09-05 07:37:06 +07:00
ricardoofnl 783584be6e [saco] Implement/match VectorCrossProduct; each product needs its own statement or MSVC canonicalises the fmul operands by address 2026-09-05 07:37:05 +07:00
ricardoofnl 500a3abcd3 [saco] Implement/match FastSqrt; one newton step on the 0x5F3759D5 inverse-sqrt seed, scaled back up by x 2026-09-05 07:37:05 +07:00
ricardoofnl 0c4148e8a4 [saco] Add FUNC_100B4BC0; a 0x59C730 thunk with the same three-pop cleanup as FUNC_100B4C00 2026-09-05 07:37:05 +07:00
ricardoofnl ec3b61abfa [saco] Implement/match Packet_AimSync, Packet_PassengerSync and Packet_TrailerSync; the pool pointer is fetched before the id bound check 2026-09-05 07:36:48 +07:00
ricardoofnl 4ec0c924cf [saco] Implement/match CChatWindow::FUNC_10067ED0; it only re-renders the target texture when m_bRedraw is set or the scroll position moved 2026-09-05 07:36:48 +07:00
ricardoofnl f1d8eabde1 [saco] Implement/match CChatWindow::WriteChatLog; the entry type is a switch (subtract chain) and the timestamp buffer takes 68 stack bytes 2026-09-05 07:36:48 +07:00
ricardoofnl 256a3d372c [saco] Implement/match CChatWindow::FUNC_10067E00; the scrollbar stays visible while scrolled off the bottom or the cmd window is open 2026-09-05 07:36:48 +07:00
ricardoofnl 6ce44a81b5 [saco] Implement/match CChatWindow::FUNC_10067120; it DT_CALCRECTs "Y" for the line height and "[19:58:34]" for the timestamp width in field_63E6 2026-09-05 07:36:48 +07:00
ricardoofnl 3c6628a812 [saco] Implement/match CChatWindow::ReleaseTextures and the FUNC_10067410 tail call into it, which is a bare 5-byte jmp 2026-09-05 07:36:48 +07:00
ricardoofnl 1e1006c1f1 [saco] Implement/match CChatWindow::AddInfoMessage; same body as AddDebugMessage with entry type 4 and m_dwChatInfoColor 2026-09-05 07:36:48 +07:00
ricardoofnl 8fa52f694e [saco] Implement/match ScrUnk2B, ScrUnk2E and ScrUnk2F; CObjectPool::FUNC_10012850 takes a 16-bit object id, so the caller pushes the slot dword with no movzx 2026-09-05 07:36:48 +07:00
ricardoofnl f685a0bcd9 [saco] Implement/match ScrPutPlayerInVehicle, ScrUnk9F and ScrUnk50; repeating GetVehiclePool() instead of caching it in a local is what keeps the second slot-state test 2026-09-05 07:36:48 +07:00
ricardoofnl 13029ebe53 [saco] Implement/match ScrDisplayGameText and ScrUnk69; the inline memset of a stack buffer is what forces the 8-byte aligned frame 2026-09-05 07:36:47 +07:00
ricardoofnl 6eede0e150 [saco] Implement/match ScrSetPlayerPos and ScrUnk0D; the ground-Z fixup is FindGroundZForCoord plus a 1.5f float literal 2026-09-05 07:36:47 +07:00
ricardoofnl 2a481d8ff8 [saco] Match CMenuPool::GetSlotState; ScrInitMenu reaches the slot array through it, not by direct indexing 2026-09-05 07:36:47 +07:00
ricardoofnl 63c79b1162 [saco] Implement/match ScrUnk45; its local-player arm inlines a new CLocalPlayer::SetTeam, whose COMDAT is the body at 0x10017C70 2026-09-05 07:36:47 +07:00
ricardoofnl 0fedc9c0bc [saco] Match CLocalPlayer::FUNC_10006FE0, the enter-vehicle key handler; fcomp/test ah, 5/jp is a float < 2026-09-04 22:54:15 +07:00
ricardoofnl 773bf14843 [saco] Match CLocalPlayer::FUNC_10005AD0; the flag byte comes from a branch not setne, and the GTA id needs its own local to reuse esi 2026-09-04 22:52:29 +07:00
ricardoofnl c2a7c3ad17 [saco] Match CLocalPlayer::FUNC_10005BF0; the guards must nest, sequential returns each emit their own BitStream dtor 2026-09-04 22:52:29 +07:00
ricardoofnl 4def6b65da [saco] Implement/match CNetGame::UpdateScoresPingsIPs; the six argument RPC overload sits at vtable slot 25 because MSVC reverses an overload set 2026-09-04 22:28:02 +07:00
ricardoofnl de62ab5a26 [saco] Implement/match CNetGame::ResetWorldBounds; the guard byte is struc_41 offset 0x2B 2026-09-04 22:28:02 +07:00
ricardoofnl ab008a3286 [saco] Implement/match the three message-only handlers Packet_RSAPublicKeyMismatch, Packet_ConnectionBanned and Packet_ConnectionSucceeded 2026-09-04 22:28:02 +07:00
ricardoofnl 01fd323e8d [saco] Implement/match CVehiclePool::FUNC_1001ED10; the waiting slots are 100 forty byte entries and the scan must be a do/while(i != n) 2026-09-04 22:28:02 +07:00
ricardoofnl 56909c4418 [saco] Implement/match CVehiclePool::FUNC_1001EF30; field-wise point copies keep vecStart enregistered and spill this 2026-09-04 22:28:02 +07:00
ricardoofnl 86edcdf9af [saco] Implement/match CVehiclePool::FUNC_1001EC70; the closest-distance float has to be initialised before the id 2026-09-04 22:28:02 +07:00
ricardoofnl a6dc7e699d [saco] Implement/match CVehiclePool::FUNC_1001EE20; the 300 unit cutoff is a float literal and the walk is a plain int 2026-09-04 22:28:02 +07:00