Files
SA-MP/saco/net/labelpool.h
T

28 lines
497 B
C++

#pragma once
typedef struct _LABEL
{
char *szText;
char _gap4[25];
} LABEL;
class CLabelPool
{
public:
LABEL m_Labels[MAX_LABELS];
BOOL m_bLabelSlotState[MAX_LABELS];
public:
CLabelPool();
~CLabelPool();
BOOL Delete(WORD wLabelID);
void FUNC_10001350(); // .text:10001350
// .text:100011D0
void sub_100011D0(WORD wLabelID, PCHAR szText, DWORD dwColor, float fX, float fY, float fZ,
float fDrawDistance, BYTE byteShowBehindWalls, WORD wAttachedPlayer, WORD wAttachedVehicle);
};