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https://github.com/CBaseAnon/Storm-L4D2-Updated.git
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@@ -0,0 +1,38 @@
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namespace Byte_Manager
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{
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void Set_Bytes(__int8 Writeable, void* Address, unsigned __int32 Size, unsigned __int8 Byte)
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{
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if (Writeable == 0)
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{
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DWORD Previous_Access_Rights;
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VirtualProtect(Address, Size, PAGE_EXECUTE_READWRITE, &Previous_Access_Rights);
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__builtin_memset(Address, Byte, Size);
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VirtualProtect(Address, Size, Previous_Access_Rights, &Previous_Access_Rights);
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}
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else
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{
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__builtin_memset(Address, Byte, Size);
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}
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}
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void Copy_Bytes(__int8 Writeable, void* Address, unsigned __int32 Size, void* Bytes)
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{
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if (Writeable == 0)
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{
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DWORD Previous_Access_Rights;
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VirtualProtect(Address, Size, PAGE_EXECUTE_READWRITE, &Previous_Access_Rights);
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__builtin_memcpy(Address, Bytes, Size);
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VirtualProtect(Address, Size, Previous_Access_Rights, &Previous_Access_Rights);
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}
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else
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{
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__builtin_memcpy(Address, Bytes, Size);
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}
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}
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};
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@@ -0,0 +1,8 @@
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void* Original_Calculate_View_Caller;
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void __thiscall Redirected_Calculate_View(void* Player, void* Unknown_Parameter_1, float* Angles, void* Unknown_Parameter_2)
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{
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(decltype(&Redirected_Calculate_View)(Original_Calculate_View_Caller))(Player, Unknown_Parameter_1, Angles, Unknown_Parameter_2);
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Byte_Manager::Copy_Bytes(1, Angles, sizeof(float[3]), (float*)((unsigned __int32)Player + 4996));
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}
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@@ -0,0 +1,923 @@
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struct Target_Structure
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{
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__int32 Identifier;
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void* Self;
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__int8 Priority;
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float Distance;
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__int32 Tick_Number;
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};
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std::vector<Target_Structure> Sorted_Target_List;
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void* Get_Studio_Header(void* Entity)
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{
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using Get_Studio_Header_Type = void*(__thiscall*)(void* Entity);
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return Get_Studio_Header_Type((unsigned __int32)Client_Module + 8512)(Entity);
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}
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void* Get_Hitbox_Set(Target_Structure* Target, float(*Bones)[3][4], float Time)
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{
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using Setup_Bones_Type = __int8(__thiscall*)(void* Entity, void* Bones, __int32 Maximum_Bones, __int32 Mask, float Time);
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if (Setup_Bones_Type((unsigned __int32)Client_Module + 246656)((void*)((unsigned __int32)Target->Self + 4), Bones, 128, 524032, Time) == 1)
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{
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void* Studio_Header = *(void**)Get_Studio_Header(Target->Self);
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return (void*)((unsigned __int32)Studio_Header + *(__int32*)((unsigned __int32)Studio_Header + 176));
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}
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return nullptr;
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}
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void* Original_Copy_Command_Caller;
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void __thiscall Redirected_Copy_Command(void* Unknown_Parameter, Command_Structure* Command)
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{
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Extended_Command_Structure* Extended_Command = &Extended_Commands[Command->Command_Number % 150];
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Extended_Command->Extra_Commands = 0;
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Extended_Command->Sequence_Shift = 0;
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void* Local_Player = *(void**)((unsigned __int32)Client_Module + 7498712);
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Global_Variables_Structure* Global_Variables = *(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744);
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if (Extra_Commands == -1)
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{
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*(float*)((unsigned __int32)Local_Player + 16) = Global_Variables->Interval_Per_Tick;
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*(__int32*)((unsigned __int32)Local_Player + 20) = Command->Command_Number;
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if ((Command->Buttons & 524288) == 524288)
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{
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Extended_Command->Extra_Commands = max(0, Extra_Commands = std::clamp(Interface_Extra_Commands.Integer, (__int32)(0.06f / Global_Variables->Interval_Per_Tick + 0.5f), 14));
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*(float*)((unsigned __int32)Local_Player + 16) *= 1.f + Extended_Command->Extra_Commands * Interface_Interpolate_Extra_Commands.Integer;
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}
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__int32 Variable_Number = 0;
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Traverse_Variables_Label:
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{
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void* Variable = *(void**)(*(unsigned __int32*)((unsigned __int32)Local_Player + 24) + Variable_Number * 12 + 8);
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*(float*)((unsigned __int32)Variable + 36) = *(float*)((unsigned __int32)Local_Player + 16);
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Variable_Number += 1;
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if (Variable_Number != *(__int32*)((unsigned __int32)Local_Player + 36))
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{
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goto Traverse_Variables_Label;
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}
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}
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}
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if (*(__int8*)((unsigned __int32)Local_Player + 327) == 0)
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{
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Command->Buttons |= 4194304 * (Command->Command_Number % 2);
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float Move_Angles[3] =
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{
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Command->Angles[0],
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Command->Angles[1]
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};
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static float Previous_Move_Angle_Y;
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if ((Command->Buttons & 2) + *(__int8*)((unsigned __int32)Local_Player + 324) == 4)
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{
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Command->Move[0] = 0.f;
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if (*(void**)((unsigned __int32)Local_Player + 316) == INVALID_HANDLE_VALUE)
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{
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Command->Buttons &= ~2;
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}
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else
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{
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Command->Buttons &= ~(*(__int32*)((unsigned __int32)Local_Player + 5028) & 2);
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}
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float Difference = __builtin_remainderf(Move_Angles[1] - Previous_Move_Angle_Y, 360.f);
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Previous_Move_Angle_Y = Move_Angles[1];
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float* Velocity = (float*)((unsigned __int32)Local_Player + 256);
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if (__builtin_fabsf(Difference) < __builtin_atan2f(30.f, __builtin_hypotf(Velocity[0], Velocity[1])) * 180.f / 3.1415927f)
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{
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float Strafe_Angle = __builtin_remainderf(Move_Angles[1] - __builtin_atan2f(Velocity[1], Velocity[0]) * 180.f / 3.1415927f, 360.f);
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if (__builtin_signbitf(Strafe_Angle) == 0)
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{
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Command->Move[1] = -450.f;
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}
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else
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{
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Command->Move[1] = 450.f;
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}
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Move_Angles[1] -= Strafe_Angle;
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}
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else
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{
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if (__builtin_signbitf(Difference) == 0)
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{
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Command->Move[1] = -450.f;
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}
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else
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{
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Command->Move[1] = 450.f;
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}
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}
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}
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else
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{
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Previous_Move_Angle_Y = Move_Angles[1];
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}
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float Previous_Move[2];
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Byte_Manager::Copy_Bytes(1, Previous_Move, sizeof(Previous_Move), Command->Move);
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float Desired_Move_Forward[3];
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float Desired_Move_Right[3];
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Angle_Vectors(Move_Angles, Desired_Move_Forward, Desired_Move_Right, nullptr);
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Desired_Move_Forward[2] = 0.f;
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Vector_Normalize(Desired_Move_Forward);
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Desired_Move_Right[2] = 0.f;
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Vector_Normalize(Desired_Move_Right);
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float Desired_Move[2] =
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{
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Desired_Move_Forward[0] * Command->Move[0] + Desired_Move_Right[0] * Command->Move[1],
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Desired_Move_Forward[1] * Command->Move[0] + Desired_Move_Right[1] * Command->Move[1]
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};
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auto Correct_Movement = [&]() -> void
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{
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float Move_Forward[3];
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float Move_Right[3];
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Angle_Vectors(Command->Angles, Move_Forward, Move_Right, nullptr);
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Move_Forward[2] = 0.f;
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Vector_Normalize(Move_Forward);
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Move_Right[2] = 0.f;
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Vector_Normalize(Move_Right);
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float Divider = Move_Forward[0] * Move_Right[1] - Move_Right[0] * Move_Forward[1];
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Command->Move[0] = (Desired_Move[0] * Move_Right[1] - Move_Right[0] * Desired_Move[1]) / Divider;
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Command->Move[1] = (Move_Forward[0] * Desired_Move[1] - Desired_Move[0] * Move_Forward[1]) / Divider;
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};
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Correct_Movement();
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Extended_Command_Structure* Initial_Extended_Command = &Extended_Commands[*(__int32*)((unsigned __int32)Local_Player + 20) % 150];
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void* Network_Channel = *(void**)(*(unsigned __int32*)((unsigned __int32)Engine_Module + 4352236) + 24);
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auto Sequence_Shift = [&](__int32 Reserve) -> void
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{
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if (Initial_Extended_Command->Sequence_Shift == 0)
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{
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__int32 Sequence_Shift = (*(__int32*)((unsigned __int32)Local_Player + 5324) - Extended_Command->Extra_Commands + ~-150) / 150 * 150 + (Reserve * 150);
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if (Sequence_Shift > 0)
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{
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*(__int32*)((unsigned __int32)Network_Channel + 8) += Sequence_Shift;
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Extended_Command->Sequence_Shift += Sequence_Shift;
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__int32 Command_Number = Command->Command_Number;
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Traverse_Command_Batch_Label:
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{
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Command_Number -= 1;
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if (Command_Number >= *(__int32*)((unsigned __int32)Local_Player + 20))
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{
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Extended_Commands[Command_Number % 150].Sequence_Shift = Extended_Command->Sequence_Shift;
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goto Traverse_Command_Batch_Label;
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}
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}
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}
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}
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};
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static __int32 Accumulative_Correction;
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auto Disable_Clock_Correction = [&](__int32 Queue) -> void
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{
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if (Queue > 0)
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{
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if (Extended_Command == Initial_Extended_Command)
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||||
{
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Extended_Command->Extra_Commands = 0;
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||||
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Extra_Commands = max((__int32)(0.06f / Global_Variables->Interval_Per_Tick + 0.5f), Queue);
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}
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else
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{
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Accumulative_Correction += 1;
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}
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if (Initial_Extended_Command->Extra_Commands == 0)
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{
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*(__int32*)((unsigned __int32)Network_Channel + 16) = -1;
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||||
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*(__int32*)((unsigned __int32)Network_Channel + 28) = 255;
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||||
}
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}
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};
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auto Correct_Extended_Command = [&]() -> void
|
||||
{
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||||
if (*(__int32*)((unsigned __int32)Network_Channel + 16) != -1)
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||||
{
|
||||
Extended_Command->Extra_Commands += Accumulative_Correction;
|
||||
|
||||
Accumulative_Correction = 0;
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||||
}
|
||||
|
||||
Extended_Command->Sequence_Shift = Initial_Extended_Command->Sequence_Shift;
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||||
};
|
||||
|
||||
if (*(__int32*)((unsigned __int32)Local_Player + 228) == 3)
|
||||
{
|
||||
if (*(__int8*)((unsigned __int32)Local_Player + 7322) == 0)
|
||||
{
|
||||
if (*(void**)((unsigned __int32)Local_Player + 10008) == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
if ((*(void**)((unsigned __int32)Local_Player + 10012) != INVALID_HANDLE_VALUE) + (*(void**)((unsigned __int32)Local_Player + 10024) != INVALID_HANDLE_VALUE) + (*(void**)((unsigned __int32)Local_Player + 10056) != INVALID_HANDLE_VALUE) != 0)
|
||||
{
|
||||
Command->Buttons |= (*(void**)((unsigned __int32)Local_Player + 10056) != INVALID_HANDLE_VALUE) * 2;
|
||||
|
||||
Disable_Clock_Correction(Interface_Extra_Commands_Action.Integer);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Sequence_Shift(2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (*(__int32*)((unsigned __int32)Local_Player + 7324) == 0)
|
||||
{
|
||||
Sequence_Shift(-2);
|
||||
}
|
||||
}
|
||||
|
||||
Correct_Extended_Command();
|
||||
}
|
||||
else
|
||||
{
|
||||
__int8 Action = *(void**)((unsigned __int32)Local_Player + 7076) == *(void**)((unsigned __int32)Local_Player + 376);
|
||||
|
||||
__int8 Reviving = *(void**)((unsigned __int32)Local_Player + 8076) != INVALID_HANDLE_VALUE;
|
||||
|
||||
if ((*(float*)((unsigned __int32)Local_Player + 4604) + 800.f * Global_Variables->Interval_Per_Tick >= 560.f) + *(__int8*)((unsigned __int32)Local_Player + 8068) + *(__int8*)((unsigned __int32)Local_Player + 9708) != 0)
|
||||
{
|
||||
Sequence_Shift(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Action + Reviving != 0)
|
||||
{
|
||||
Disable_Clock_Correction(Interface_Extra_Commands_Action.Integer);
|
||||
}
|
||||
}
|
||||
|
||||
Correct_Extended_Command();
|
||||
|
||||
*(__int32*)((unsigned __int32)Local_Player + 5620) = Command->Command_Number;
|
||||
|
||||
void* Prediction = (void*)((unsigned __int32)Client_Module + 8072728);
|
||||
|
||||
*(__int8*)((unsigned __int32)Prediction + 8) = 1;
|
||||
|
||||
*(__int8*)((unsigned __int32)Prediction + 24) = 0;
|
||||
|
||||
using Set_Host_Type = void(__thiscall*)(void* Move_Helper, void* Player);
|
||||
|
||||
Set_Host_Type((unsigned __int32)Client_Module + 1331216)((void*)((unsigned __int32)Client_Module + 7174888), Local_Player);
|
||||
|
||||
Redirected_Run_Command(Prediction, Local_Player, Command, (void*)((unsigned __int32)Client_Module + 7174888));
|
||||
|
||||
Set_Host_Type((unsigned __int32)Client_Module + 1331216)((void*)((unsigned __int32)Client_Module + 7174888), nullptr);
|
||||
|
||||
*(__int8*)((unsigned __int32)Prediction + 8) = 0;
|
||||
|
||||
__int32 Block_Buttons = 2049;
|
||||
|
||||
if ((*(__int32*)((unsigned __int32)Local_Player + 324) & 9) == 0)
|
||||
{
|
||||
if ((*(__int32*)((unsigned __int32)Local_Player + 5020) & 32) * (Action ^ 1) == 0)
|
||||
{
|
||||
using Can_Attack_Type = __int8(__thiscall*)(void* Player);
|
||||
|
||||
if (Can_Attack_Type((unsigned __int32)Client_Module + 2541696)(Local_Player) == 1)
|
||||
{
|
||||
using Get_Weapon_Type = void*(__thiscall*)(void* Entity);
|
||||
|
||||
void* Weapon = *(__int8*)((unsigned __int32)Local_Player + 7867) == 0 ? Get_Weapon_Type((unsigned __int32)Client_Module + 74304)(Local_Player) : nullptr;
|
||||
|
||||
if (Weapon == nullptr)
|
||||
{
|
||||
Block_Buttons = 2048;
|
||||
}
|
||||
else
|
||||
{
|
||||
__int8 Cancelable_Shove = 1 + (*(float*)((unsigned __int32)Local_Player + 7336) < Global_Variables->Time) * (*(float*)((unsigned __int32)Weapon + 2404) <= Global_Variables->Time);
|
||||
|
||||
__int32 Weapon_Identifier = Get_Identifier(Weapon, 1, 0);
|
||||
|
||||
if ((Weapon_Identifier == 105) + (Weapon_Identifier == 121) == 0)
|
||||
{
|
||||
static std::unordered_set<__int32> Grenades = { 106, 118, 129 };
|
||||
|
||||
if (Grenades.contains(Weapon_Identifier) == 1)
|
||||
{
|
||||
Cancelable_Shove = min((*(__int16*)((unsigned __int32)Weapon + 3304) == 0) + (*(float*)((unsigned __int32)Weapon + 3308) == 0.f), Cancelable_Shove);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Cancelable_Shove = min(1 + (*(float*)((unsigned __int32)Weapon + 3312) == -1.f), Cancelable_Shove);
|
||||
}
|
||||
|
||||
__int8 In_Shove = Global_Variables->Time >= *(float*)((unsigned __int32)Local_Player + 7904);
|
||||
|
||||
if (Global_Variables->Time >= *(float*)((unsigned __int32)Weapon + 2704))
|
||||
{
|
||||
In_Shove = *(__int8*)((unsigned __int32)Weapon + 2720);
|
||||
}
|
||||
|
||||
__int32 Ammo = *(__int32*)((unsigned __int32)Weapon + 2436);
|
||||
|
||||
static void* Predicted_Shot;
|
||||
|
||||
using Get_Weapon_Data_Type = void*(__thiscall*)(void* Weapon);
|
||||
|
||||
void* Weapon_Data = Get_Weapon_Data_Type((unsigned __int32)Client_Module + 86432)(Weapon);
|
||||
|
||||
__int8 Is_Melee = *(__int32*)((unsigned __int32)Weapon_Data + 352) * (*(__int32*)((unsigned __int32)Weapon_Data + 348) ^ 1) <= 1;
|
||||
|
||||
__int8 Reloading = *(__int8*)((unsigned __int32)Weapon + 2493);
|
||||
|
||||
__int8 Can_Attack = 0;
|
||||
|
||||
if (Weapon_Identifier == 39)
|
||||
{
|
||||
Can_Attack = (min(Chainsaw_Cycles * 0.46153846f * Global_Variables->Interval_Per_Tick, 1.f) > 0.95f) * (In_Shove ^ 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Can_Attack = (*(float*)((unsigned __int32)Weapon + 2400) <= Global_Variables->Time) * (Ammo > 0 - Is_Melee * 2) * (Reloading ^ 1);
|
||||
|
||||
if ((*(double*)((unsigned __int32)Weapon + 3392) == 0.) * Weapon_Identifier == 153)
|
||||
{
|
||||
Can_Attack *= *(float*)((unsigned __int32)Weapon + 3400) <= Global_Variables->Time;
|
||||
}
|
||||
}
|
||||
|
||||
__int32 Entity_Number = 1;
|
||||
|
||||
using Get_Interpolation_Time_Type = float(__cdecl*)();
|
||||
|
||||
float Interpolation_Time = Get_Interpolation_Time_Type((unsigned __int32)Engine_Module + 594000)();
|
||||
|
||||
Sorted_Target_List.clear();
|
||||
|
||||
auto Get_Target_Time = [&](Target_Structure* Target) -> float
|
||||
{
|
||||
if (Interface_Target_On_Simulation.Integer == 0)
|
||||
{
|
||||
return *(float*)((unsigned __int32)Local_Player + 336);
|
||||
}
|
||||
|
||||
return *(float*)((unsigned __int32)Target->Self + 336);
|
||||
};
|
||||
|
||||
Traverse_Entity_List_Label:
|
||||
{
|
||||
void* Entity = *(void**)((unsigned __int32)Client_Module + 7644532 + ((Entity_Number - 4097) << 4));
|
||||
|
||||
if (Entity != nullptr)
|
||||
{
|
||||
if (Entity != Local_Player)
|
||||
{
|
||||
__int32 Identifier = Get_Identifier(Entity, 0, 0);
|
||||
|
||||
if (Identifier != -1)
|
||||
{
|
||||
if (*(__int32*)((unsigned __int32)Entity + 228) % 2 != *(__int32*)((unsigned __int32)Local_Player + 228) % 2)
|
||||
{
|
||||
float* Local_Origin = (float*)((unsigned __int32)Local_Player + 292);
|
||||
|
||||
float* Entity_Origin = (float*)((unsigned __int32)Entity + 292);
|
||||
|
||||
float Time = *(float*)((unsigned __int32)Entity + 336) + Interpolation_Time;
|
||||
|
||||
Target_Structure Target =
|
||||
{
|
||||
Identifier,
|
||||
|
||||
Entity,
|
||||
|
||||
(__int8)(Identifier == 270 ? *(void**)((unsigned __int32)Entity + 8040) == *(void**)((unsigned __int32)Local_Player + 376) : 0),
|
||||
|
||||
__builtin_powf(Local_Origin[0] - Entity_Origin[0], 2.f) + __builtin_powf(Local_Origin[1] - Entity_Origin[1], 2.f) + __builtin_powf(Local_Origin[2] - Entity_Origin[2], 2.f),
|
||||
|
||||
(__int32)(Time / Global_Variables->Interval_Per_Tick + 0.5f)
|
||||
};
|
||||
|
||||
if (*(float*)((unsigned __int32)Entity + 16) != Get_Target_Time(&Target))
|
||||
{
|
||||
if (Identifier == 277)
|
||||
{
|
||||
if (*(float*)((unsigned __int32)Entity + 4844) == 1.f)
|
||||
{
|
||||
Sorted_Target_List.push_back(Target);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Sorted_Target_List.push_back(Target);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Entity_Number != *(__int32*)((unsigned __int32)Client_Module + 7644568))
|
||||
{
|
||||
Entity_Number += 1;
|
||||
|
||||
goto Traverse_Entity_List_Label;
|
||||
}
|
||||
}
|
||||
|
||||
auto Target_List_Sort = [](Target_Structure& X, Target_Structure& Y) -> __int8
|
||||
{
|
||||
if (X.Priority == Y.Priority)
|
||||
{
|
||||
return X.Distance < Y.Distance;
|
||||
}
|
||||
|
||||
return X.Priority > Y.Priority;
|
||||
};
|
||||
|
||||
std::sort(Sorted_Target_List.begin(), Sorted_Target_List.end(), Target_List_Sort);
|
||||
|
||||
size_t Target_Number = 0;
|
||||
|
||||
using Get_Eye_Position_Type = void(__thiscall*)(void* Entity, float* Eye_Position);
|
||||
|
||||
float Eye_Position[3];
|
||||
|
||||
Get_Eye_Position_Type((unsigned __int32)Client_Module + 108512)(Local_Player, Eye_Position);
|
||||
|
||||
Target_Structure* Shove_Target = nullptr;
|
||||
|
||||
if (Cancelable_Shove + In_Shove > 1)
|
||||
{
|
||||
if (*(__int8*)((unsigned __int32)Local_Player + 8070) * (Weapon_Identifier == 231) == 0)
|
||||
{
|
||||
if (Interface_Shotgun_Shove.Integer == 1)
|
||||
{
|
||||
if ((Weapon_Identifier - 148) % 14 == 0)
|
||||
{
|
||||
if ((void*)((unsigned __int32)Weapon + Ammo) == Predicted_Shot)
|
||||
{
|
||||
Predicted_Shot = nullptr;
|
||||
|
||||
Command->Buttons |= 2048;
|
||||
|
||||
Block_Buttons = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
__int8 Is_Chainsaw = Weapon_Identifier == 39;
|
||||
|
||||
__int8 Holstering = 0;
|
||||
|
||||
if (Is_Chainsaw == 0)
|
||||
{
|
||||
using Get_Sequence_Duration_Type = float(__thiscall*)(void* Entity, void* Studio_Header, __int32 Sequence);
|
||||
|
||||
using Select_Sequence_Type = __int32(__thiscall*)(void* Entity, __int32 Activity);
|
||||
|
||||
using Translate_Activity_Type = __int32(__thiscall**)(void* Weapon, __int32 Activity);
|
||||
|
||||
using Get_Deploy_Activity_Type = __int32(__thiscall**)(void* Weapon);
|
||||
|
||||
Holstering = (min(*(float*)((unsigned __int32)Local_Player + 3872), *(float*)((unsigned __int32)Weapon + 2412)) + Get_Sequence_Duration_Type((unsigned __int32)Client_Module + 180400)(Weapon, Get_Studio_Header(Weapon), Select_Sequence_Type((unsigned __int32)Client_Module + 202896)(Weapon, (*Translate_Activity_Type(*(unsigned __int32*)Weapon + 1692))(Weapon, (*Get_Deploy_Activity_Type(*(unsigned __int32*)Weapon + 1600))(Weapon)))) > Global_Variables->Time) * (Can_Attack ^ 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Is_Chainsaw = Can_Attack * (Command->Buttons & 1);
|
||||
}
|
||||
|
||||
Shove_Traverse_Sorted_Target_List_Label:
|
||||
{
|
||||
if (Target_Number != Sorted_Target_List.size())
|
||||
{
|
||||
Target_Structure* Target = &Sorted_Target_List.at(Target_Number);
|
||||
|
||||
__int8 Forced = 0;
|
||||
|
||||
if (((Command->Buttons & 2048) + Reloading + Holstering + Is_Melee * (Is_Chainsaw ^ 1)) * (Action + Reviving ^ 1) != 0)
|
||||
{
|
||||
if ((Target->Identifier ^ 72) % 348 >= 72)
|
||||
{
|
||||
Forced = 1;
|
||||
|
||||
goto Shove_Label;
|
||||
}
|
||||
}
|
||||
|
||||
if ((270 - Target->Identifier ^ Target->Identifier - 263) >= 0)
|
||||
{
|
||||
Shove_Label:
|
||||
{
|
||||
__int8 Infected = (Target->Identifier == 264) * (Forced ^ 1);
|
||||
|
||||
__int32 Gender = *(__int32*)((unsigned __int32)Target->Self + 52);
|
||||
|
||||
if ((Infected ^ 1) + (Gender == 15) != 0)
|
||||
{
|
||||
if (__builtin_strstr(Get_Sequence_Name(Target->Self), "hove") == nullptr)
|
||||
{
|
||||
using Perform_Shove_Trace = __int8(__thiscall*)(void* Weapon, float* Direction);
|
||||
|
||||
float* Target_Origin = Get_Center(Target->Self);
|
||||
|
||||
float Direction[3] =
|
||||
{
|
||||
Target_Origin[0] - Eye_Position[0],
|
||||
|
||||
Target_Origin[1] - Eye_Position[1],
|
||||
|
||||
Target_Origin[2] - Eye_Position[2]
|
||||
};
|
||||
|
||||
Vector_Normalize(Direction);
|
||||
|
||||
*(float*)((unsigned __int32)Weapon + 2724) = 75.f;
|
||||
|
||||
*(__int32*)((unsigned __int32)Weapon + 3248) = 0;
|
||||
|
||||
Perform_Trace_Target = Target->Self;
|
||||
|
||||
Perform_Trace_Damage = 0.f;
|
||||
|
||||
Perform_Shove_Trace((unsigned __int32)Client_Module + 3220512)(Weapon, Direction);
|
||||
|
||||
Perform_Trace_Target = nullptr;
|
||||
|
||||
if (Perform_Trace_Damage == 1.f)
|
||||
{
|
||||
if (Action == 0)
|
||||
{
|
||||
Command->Tick_Number = Target->Tick_Number;
|
||||
|
||||
Command->Angles[0] = __builtin_atan2f(-Direction[2], __builtin_hypotf(Direction[0], Direction[1])) * 180.f / 3.1415927f;
|
||||
|
||||
Command->Angles[1] = __builtin_atan2f(Direction[1], Direction[0]) * 180.f / 3.1415927f;
|
||||
|
||||
if (Cancelable_Shove == 1)
|
||||
{
|
||||
float Shove_Multiplier = min((Global_Variables->Time - *(float*)((unsigned __int32)Weapon + 2704) + *(float*)((unsigned __int32)Weapon + 2700)) / *(float*)((unsigned __int32)Weapon + 2700), 1.f);
|
||||
|
||||
Command->Angles[1] += -45.f * Shove_Multiplier + 45.f * (1.f - Shove_Multiplier);
|
||||
}
|
||||
else
|
||||
{
|
||||
Command->Angles[1] += 45.f;
|
||||
}
|
||||
|
||||
Command->Buttons |= 2048;
|
||||
|
||||
Block_Buttons = 1;
|
||||
|
||||
Cancelable_Shove = (Gender * Interface_Riot_Deprioritize.Integer * (Forced ^ 1)) == 15;
|
||||
|
||||
*(float*)((unsigned __int32)Target->Self + 16) = Get_Target_Time(Target);
|
||||
|
||||
goto Shove_Found_Target_Label;
|
||||
}
|
||||
|
||||
Cancelable_Shove = 0;
|
||||
|
||||
goto Shove_Found_Target_Label;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Target_Number += 1;
|
||||
|
||||
goto Shove_Traverse_Sorted_Target_List_Label;
|
||||
|
||||
Shove_Found_Target_Label:
|
||||
{
|
||||
Shove_Target = Target;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Cancelable_Shove != 0)
|
||||
{
|
||||
if (Reviving + (Can_Attack ^ 1) == 0)
|
||||
{
|
||||
Target_Structure* Aim_Target = nullptr;
|
||||
|
||||
if (Is_Melee == 0)
|
||||
{
|
||||
__int8 Compensate_Burst = 0;
|
||||
|
||||
if (Weapon_Identifier == 2)
|
||||
{
|
||||
Command->Command_Number = -2134739495;
|
||||
|
||||
Command->Random_Seed = 11144000;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Weapon_Identifier == 148)
|
||||
{
|
||||
Command->Command_Number = -2139542887;
|
||||
|
||||
Command->Random_Seed = 1246243990;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Weapon_Identifier == 153)
|
||||
{
|
||||
Compensate_Burst = *(double*)((unsigned __int32)Weapon + 3392) != 0.;
|
||||
|
||||
Command->Buttons |= Compensate_Burst;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((163 - Weapon_Identifier ^ Weapon_Identifier - 162) == 1)
|
||||
{
|
||||
Command->Command_Number = -2139097805;
|
||||
|
||||
Command->Random_Seed = 494641349;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Compensate_Burst == 0)
|
||||
{
|
||||
using Update_Spread_Type = void(__thiscall*)(void* Weapon);
|
||||
|
||||
Update_Spread_Type((unsigned __int32)Client_Module + 3197648)(Weapon);
|
||||
}
|
||||
|
||||
Target_Number = 0;
|
||||
|
||||
Aim_Traverse_Sorted_Target_List_Label:
|
||||
{
|
||||
if (Target_Number != Sorted_Target_List.size())
|
||||
{
|
||||
Target_Structure* Target = &Sorted_Target_List.at(Target_Number);
|
||||
|
||||
float Bones[128][3][4];
|
||||
|
||||
void* Hitbox_Set = Get_Hitbox_Set(Target, Bones, Global_Variables->Time);
|
||||
|
||||
if (Hitbox_Set != nullptr)
|
||||
{
|
||||
auto Perform_Trace = [&](float* Angles) -> __int8
|
||||
{
|
||||
using Fire_Bullet_Type = void(__thiscall*)(void* Player, float X, float Y, float Z, float* Angles, __int32 Identifier, void* Unknown_Parameter);
|
||||
|
||||
__int32 Bullets = *(__int32*)((unsigned __int32)Weapon_Data + 2520);
|
||||
|
||||
if (Interface_Penetration_Damage.Floating_Point == 0.f)
|
||||
{
|
||||
*(__int32*)((unsigned __int32)Weapon_Data + 2520) = 1;
|
||||
}
|
||||
|
||||
Perform_Trace_Target = Target->Self;
|
||||
|
||||
Perform_Trace_Damage = 0.f;
|
||||
|
||||
void* Previous_Audio_Device = *(void**)((unsigned __int32)Engine_Module + 5050008);
|
||||
|
||||
*(void**)((unsigned __int32)Engine_Module + 5050008) = nullptr;
|
||||
|
||||
*(__int32*)((unsigned __int32)Client_Module + 7075944) = Command->Random_Seed;
|
||||
|
||||
*(__int32*)((unsigned __int32)Client_Module + 7683464) = 1;
|
||||
|
||||
*(__int32*)((unsigned __int32)Client_Module + 7689576) = 0;
|
||||
|
||||
*(__int32*)((unsigned __int32)Client_Module + 8175320) = 0;
|
||||
|
||||
*(__int32*)((unsigned __int32)Client_Module + 8175392) = 0;
|
||||
|
||||
using Get_Weapon_Identifier_Type = __int32(__thiscall**)(void* Weapon);
|
||||
|
||||
Fire_Bullet_Type((unsigned __int32)Client_Module + 3103776)(Local_Player, Eye_Position[0], Eye_Position[1], Eye_Position[2], Angles, (*Get_Weapon_Identifier_Type(*(unsigned __int32*)Weapon + 1532))(Weapon), nullptr);
|
||||
|
||||
*(__int32*)((unsigned __int32)Client_Module + 8175392) = 1;
|
||||
|
||||
*(__int32*)((unsigned __int32)Client_Module + 8175320) = 1;
|
||||
|
||||
*(__int32*)((unsigned __int32)Client_Module + 7689576) = 1;
|
||||
|
||||
*(__int32*)((unsigned __int32)Client_Module + 7683464) = 0;
|
||||
|
||||
*(void**)((unsigned __int32)Engine_Module + 5050008) = Previous_Audio_Device;
|
||||
|
||||
Perform_Trace_Target = nullptr;
|
||||
|
||||
*(__int32*)((unsigned __int32)Weapon_Data + 2520) = Bullets;
|
||||
|
||||
return (Perform_Trace_Damage >= Interface_Penetration_Damage.Floating_Point) * (Perform_Trace_Damage != 0.f);
|
||||
};
|
||||
|
||||
static std::unordered_map<__int32, __int32> Hitboxes =
|
||||
{
|
||||
{ 0, 10 },
|
||||
|
||||
{ 13, 0 },
|
||||
|
||||
{ 99, 9 },
|
||||
|
||||
{ 263, 10 },
|
||||
|
||||
{ 264, 15 },
|
||||
|
||||
{ 265, 4 },
|
||||
|
||||
{ 270, 10 },
|
||||
|
||||
{ 272, 4 },
|
||||
|
||||
{ 276, 12 },
|
||||
|
||||
{ 277, 10 }
|
||||
};
|
||||
|
||||
void* Hitbox = (void*)((unsigned __int32)Hitbox_Set + 12 + Hitboxes[Target->Identifier] * 68);
|
||||
|
||||
if (*(__int32*)Hitbox < sizeof(Bones) / sizeof(Bones[0]))
|
||||
{
|
||||
float* Hitbox_Minimum = (float*)((unsigned __int32)Hitbox + 8);
|
||||
|
||||
float* Hitbox_Maximum = (float*)((unsigned __int32)Hitbox + 20);
|
||||
|
||||
float Hitbox_Center[3]
|
||||
{
|
||||
(Hitbox_Minimum[0] + Hitbox_Maximum[0]) / 2.f,
|
||||
|
||||
(Hitbox_Minimum[1] + Hitbox_Maximum[1]) / 2.f,
|
||||
|
||||
(Hitbox_Minimum[2] + Hitbox_Maximum[2]) / 2.f
|
||||
};
|
||||
|
||||
float Target_Origin[3] =
|
||||
{
|
||||
Bones[*(__int32*)Hitbox][0][0] * Hitbox_Center[0] + Bones[*(__int32*)Hitbox][0][1] * Hitbox_Center[1] + Bones[*(__int32*)Hitbox][0][2] * Hitbox_Center[2] + Bones[*(__int32*)Hitbox][0][3],
|
||||
|
||||
Bones[*(__int32*)Hitbox][1][0] * Hitbox_Center[0] + Bones[*(__int32*)Hitbox][1][1] * Hitbox_Center[1] + Bones[*(__int32*)Hitbox][1][2] * Hitbox_Center[2] + Bones[*(__int32*)Hitbox][1][3],
|
||||
|
||||
Bones[*(__int32*)Hitbox][2][0] * Hitbox_Center[0] + Bones[*(__int32*)Hitbox][2][1] * Hitbox_Center[1] + Bones[*(__int32*)Hitbox][2][2] * Hitbox_Center[2] + Bones[*(__int32*)Hitbox][2][3]
|
||||
};
|
||||
|
||||
float Direction[3] =
|
||||
{
|
||||
Target_Origin[0] - Eye_Position[0],
|
||||
|
||||
Target_Origin[1] - Eye_Position[1],
|
||||
|
||||
Target_Origin[2] - Eye_Position[2]
|
||||
};
|
||||
|
||||
Vector_Normalize(Direction);
|
||||
|
||||
float Angles[3] =
|
||||
{
|
||||
__builtin_atan2f(-Direction[2], __builtin_hypotf(Direction[0], Direction[1])) * 180.f / 3.1415927f,
|
||||
|
||||
__builtin_atan2f(Direction[1], Direction[0]) * 180.f / 3.1415927f
|
||||
};
|
||||
|
||||
if (Perform_Trace(Angles) == 1)
|
||||
{
|
||||
Command->Tick_Number = Target->Tick_Number;
|
||||
|
||||
Byte_Manager::Copy_Bytes(1, Command->Angles, sizeof(Angles), Angles);
|
||||
|
||||
Command->Buttons |= 1;
|
||||
|
||||
*(float*)((unsigned __int32)Target->Self + 16) = Get_Target_Time(Target);
|
||||
|
||||
goto Aim_Found_Target_Label;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Target_Number += 1;
|
||||
|
||||
goto Aim_Traverse_Sorted_Target_List_Label;
|
||||
|
||||
Aim_Found_Target_Label:
|
||||
{
|
||||
Aim_Target = Target;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ((Command->Buttons & 1) == 1)
|
||||
{
|
||||
if (Shove_Target != nullptr)
|
||||
{
|
||||
*(float*)((unsigned __int32)Shove_Target->Self + 16) = 0.f;
|
||||
|
||||
if (Aim_Target != nullptr)
|
||||
{
|
||||
*(float*)((unsigned __int32)Aim_Target->Self + 16) = Get_Target_Time(Aim_Target);
|
||||
}
|
||||
}
|
||||
|
||||
if (Is_Melee == 0)
|
||||
{
|
||||
*(__int32*)((unsigned __int32)Client_Module + 7075944) = Command->Random_Seed;
|
||||
|
||||
using Random_Type = float(__cdecl*)(char* Name, float Minimum, float Maximum, void* Unknown_Parameter);
|
||||
|
||||
float Maximum_Spread = *(float*)((unsigned __int32)Weapon + 3340);
|
||||
|
||||
float* Recoil = (float*)((unsigned __int32)Local_Player + 4612);
|
||||
|
||||
Command->Angles[0] -= Random_Type((unsigned __int32)Client_Module + 1756592)((char*)"CTerrorGun::FireBullet HorizSpread", -Maximum_Spread, Maximum_Spread, nullptr) + Recoil[0];
|
||||
|
||||
Command->Angles[1] -= Random_Type((unsigned __int32)Client_Module + 1756592)((char*)"CTerrorGun::FireBullet VertSpread", -Maximum_Spread, Maximum_Spread, nullptr) + Recoil[1];
|
||||
|
||||
Command->Angles[2] -= Recoil[2];
|
||||
}
|
||||
|
||||
Predicted_Shot = (void*)((unsigned __int32)Weapon + Ammo - 1);
|
||||
|
||||
Block_Buttons = 2048;
|
||||
}
|
||||
}
|
||||
|
||||
if (Block_Buttons == 2049)
|
||||
{
|
||||
Block_Buttons = 2048 * (Cancelable_Shove == 1) + (Can_Attack ^ 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Command->Buttons &= ~Block_Buttons;
|
||||
|
||||
Byte_Manager::Copy_Bytes(1, Command->Move, sizeof(Previous_Move), Previous_Move);
|
||||
|
||||
Correct_Movement();
|
||||
|
||||
*(__int8*)((unsigned __int32)__builtin_frame_address(0) + 235) = max(Extra_Commands <= 0, *(__int32*)((unsigned __int32)Network_Channel + 16) == -1);
|
||||
}
|
||||
}
|
||||
|
||||
Command->Buttons &= ~524288;
|
||||
|
||||
(decltype(&Redirected_Copy_Command)(Original_Copy_Command_Caller))(Unknown_Parameter, Command);
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
void Redirected_Draw_Crosshair()
|
||||
{
|
||||
static float Rotation_Angle;
|
||||
|
||||
auto Draw_Storm = [&](__int32 X, __int32 Y, __int32 Additional_Rotation_Angle)
|
||||
{
|
||||
using Set_Color_Type = void(__thiscall**)(void* Surface, unsigned __int8 Red, unsigned __int8 Green, unsigned __int8 Blue, unsigned __int8 Alpha);
|
||||
|
||||
void* Surface = *(void**)((unsigned __int32)Client_Module + 8960244);
|
||||
|
||||
(*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, 0, 0, 0, 255);
|
||||
|
||||
using Draw_Circle_Type = void(__thiscall**)(void* Surface, __int32 X, __int32 Y, __int32 Radius, __int32 Segments);
|
||||
|
||||
X += Interface_Storm_Rotation_Radius.Integer * __builtin_cosf(__builtin_remainderf(Rotation_Angle + Additional_Rotation_Angle, 360.f) * 3.1415927f / 180.f);
|
||||
|
||||
Y += Interface_Storm_Rotation_Radius.Integer * __builtin_sinf(__builtin_remainderf(Rotation_Angle + Additional_Rotation_Angle, 360.f) * 3.1415927f / 180.f);
|
||||
|
||||
(*Draw_Circle_Type(*(unsigned __int32*)Surface + 384))(Surface, X - 1, Y, Interface_Storm_Radius.Integer, Interface_Storm_Segments.Integer);
|
||||
|
||||
(*Draw_Circle_Type(*(unsigned __int32*)Surface + 384))(Surface, X, Y - 1, Interface_Storm_Radius.Integer, Interface_Storm_Segments.Integer);
|
||||
|
||||
(*Draw_Circle_Type(*(unsigned __int32*)Surface + 384))(Surface, X + 1, Y, Interface_Storm_Radius.Integer, Interface_Storm_Segments.Integer);
|
||||
|
||||
(*Draw_Circle_Type(*(unsigned __int32*)Surface + 384))(Surface, X, Y + 1, Interface_Storm_Radius.Integer, Interface_Storm_Segments.Integer);
|
||||
|
||||
(*Draw_Circle_Type(*(unsigned __int32*)Surface + 384))(Surface, X - 1, Y - 1, Interface_Storm_Radius.Integer, Interface_Storm_Segments.Integer);
|
||||
|
||||
(*Draw_Circle_Type(*(unsigned __int32*)Surface + 384))(Surface, X + 1, Y - 1, Interface_Storm_Radius.Integer, Interface_Storm_Segments.Integer);
|
||||
|
||||
(*Draw_Circle_Type(*(unsigned __int32*)Surface + 384))(Surface, X - 1, Y + 1, Interface_Storm_Radius.Integer, Interface_Storm_Segments.Integer);
|
||||
|
||||
(*Draw_Circle_Type(*(unsigned __int32*)Surface + 384))(Surface, X + 1, Y + 1, Interface_Storm_Radius.Integer, Interface_Storm_Segments.Integer);
|
||||
|
||||
(*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, 0, 128, 255, 255);
|
||||
|
||||
(*Draw_Circle_Type(*(unsigned __int32*)Surface + 384))(Surface, X, Y, Interface_Storm_Radius.Integer, Interface_Storm_Segments.Integer);
|
||||
};
|
||||
|
||||
__int32 Storm_Number = 0;
|
||||
|
||||
using Get_Screen_Size_Type = __int32(__cdecl*)(__int32* Width, __int32* Height);
|
||||
|
||||
__int32 Screen_Width;
|
||||
|
||||
__int32 Screen_Height;
|
||||
|
||||
Get_Screen_Size_Type((unsigned __int32)Client_Module + 1780352)(&Screen_Width, &Screen_Height);
|
||||
|
||||
Screen_Width /= 2;
|
||||
|
||||
Screen_Height /= 2;
|
||||
|
||||
Draw_Storm_Label:
|
||||
{
|
||||
if (Storm_Number < Interface_Storm_Iterations.Integer)
|
||||
{
|
||||
Draw_Storm(Screen_Width, Screen_Height, Storm_Number * 360 / Interface_Storm_Iterations.Integer);
|
||||
|
||||
Storm_Number += 1;
|
||||
|
||||
goto Draw_Storm_Label;
|
||||
}
|
||||
}
|
||||
|
||||
Rotation_Angle = __builtin_remainderf(Rotation_Angle + (*(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744))->Frame_Time * Interface_Storm_Speed.Integer, 360.f);
|
||||
|
||||
using Get_Display_Type = void*(__cdecl*)();
|
||||
|
||||
*(__int32*)((unsigned __int32)Get_Display_Type((unsigned __int32)Client_Module + 2930128)() + 400) = 0;
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
void* Original_Draw_Effect_Caller;
|
||||
|
||||
__int8 __thiscall Redirected_Draw_Effect(void* Effect, void* Unknown_Parameter_1, void* Unknown_Parameter_2)
|
||||
{
|
||||
using Get_Effect_Name_Type = char*(__thiscall*)(void* Effect);
|
||||
|
||||
if (__builtin_strstr(Get_Effect_Name_Type((unsigned __int32)Client_Module + 1423136)((void*)((unsigned __int32)Effect - 8)), "ecloud_ca") == nullptr)
|
||||
{
|
||||
return (decltype(&Redirected_Draw_Effect)(Original_Draw_Effect_Caller))(Effect, Unknown_Parameter_1, Unknown_Parameter_2);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,290 @@
|
||||
#include <Windows.h>
|
||||
|
||||
#include <TlHelp32.h>
|
||||
|
||||
#include "Byte_Manager/Byte_Manager.hpp"
|
||||
|
||||
#include "Redirection_Manager/Redirection_Manager.hpp"
|
||||
|
||||
void* Engine_Module;
|
||||
|
||||
#include "Extended_Interface.hpp"
|
||||
|
||||
void* Client_Module;
|
||||
|
||||
#include "Post_Network_Data_Received.hpp"
|
||||
|
||||
#include "Set_Move_Type.hpp"
|
||||
|
||||
#include "Interpolate.hpp"
|
||||
|
||||
#include "Update_Animations.hpp"
|
||||
|
||||
#include "Estimate_Velocity.hpp"
|
||||
|
||||
#include "Spawn_Grenade.hpp"
|
||||
|
||||
#include "Update.hpp"
|
||||
|
||||
#include "Run_Command.hpp"
|
||||
|
||||
#include "Process_Movement.hpp"
|
||||
|
||||
#include "Play_Footstep_Sound.hpp"
|
||||
|
||||
#include "Finish_Move.hpp"
|
||||
|
||||
#include "Item_Post_Frame.hpp"
|
||||
|
||||
#include "Perform_Trace.hpp"
|
||||
|
||||
#include "Perform_Shove_Trace.hpp"
|
||||
|
||||
#include "Read_Packets.hpp"
|
||||
|
||||
#include "Move.hpp"
|
||||
|
||||
#include "Send_Move.hpp"
|
||||
|
||||
#include "Copy_Command.hpp"
|
||||
|
||||
#include "Calculate_View.hpp"
|
||||
|
||||
#include "Draw_Effect.hpp"
|
||||
|
||||
#include "Write_Texture.hpp"
|
||||
|
||||
#include "Paint.hpp"
|
||||
|
||||
#include "Get_Glow_Color.hpp"
|
||||
|
||||
#include "Draw_Crosshair.hpp"
|
||||
|
||||
__int32 __stdcall DllMain(HMODULE This_Module, unsigned __int32 Call_Reason, void* Reserved)
|
||||
{
|
||||
if (Call_Reason == DLL_PROCESS_DETACH)
|
||||
{
|
||||
__fastfail(EXIT_SUCCESS);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Call_Reason == DLL_PROCESS_ATTACH)
|
||||
{
|
||||
if (GetModuleHandleW(L"left4dead2.exe") == nullptr)
|
||||
{
|
||||
void* Snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
|
||||
|
||||
PROCESSENTRY32W Snapshot_Entry;
|
||||
|
||||
Snapshot_Entry.dwSize = sizeof(Snapshot_Entry);
|
||||
|
||||
Traverse_Snapshot_Label:
|
||||
{
|
||||
if (Process32NextW(Snapshot, &Snapshot_Entry) == 0)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (wcscmp(Snapshot_Entry.szExeFile, L"left4dead2.exe") != 0)
|
||||
{
|
||||
goto Traverse_Snapshot_Label;
|
||||
}
|
||||
}
|
||||
|
||||
void* Process = OpenProcess(PROCESS_ALL_ACCESS, 0, Snapshot_Entry.th32ProcessID);
|
||||
|
||||
void* Remote_Path = VirtualAllocEx(Process, nullptr, 1, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
|
||||
|
||||
wchar_t Local_Path[MAX_PATH];
|
||||
|
||||
GetModuleFileNameW(This_Module, Local_Path, sizeof(Local_Path));
|
||||
|
||||
WriteProcessMemory(Process, Remote_Path, Local_Path, sizeof(Local_Path), nullptr);
|
||||
|
||||
WaitForSingleObject(CreateRemoteThread(Process, nullptr, 0, (LPTHREAD_START_ROUTINE)LoadLibraryW, Remote_Path, 0, nullptr), INFINITE);
|
||||
|
||||
VirtualFreeEx(Process, Remote_Path, 0, MEM_RELEASE);
|
||||
}
|
||||
else
|
||||
{
|
||||
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)LoadLibraryW(L"vaudio_speex.dll") + 9440), 1, 195);
|
||||
|
||||
AllocConsole();
|
||||
|
||||
SetConsoleTitleW(L"Storm");
|
||||
|
||||
_wfreopen(L"CONOUT$", L"w", stdout);
|
||||
|
||||
SetConsoleOutputCP(65001);
|
||||
|
||||
HANDLE Standard_Output_Handle = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
|
||||
CONSOLE_FONT_INFOEX Console_Font_Information = { sizeof(CONSOLE_FONT_INFOEX), 0, { 0, 12 }, FF_DONTCARE, FW_NORMAL, { L"Terminal" } };
|
||||
|
||||
SetCurrentConsoleFontEx(Standard_Output_Handle, 0, &Console_Font_Information);
|
||||
|
||||
CONSOLE_CURSOR_INFO Console_Cursor_Information = { sizeof(Console_Cursor_Information) };
|
||||
|
||||
SetConsoleTextAttribute(Standard_Output_Handle, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY | BACKGROUND_BLUE);
|
||||
|
||||
SetConsoleCursorInfo(Standard_Output_Handle, &Console_Cursor_Information);
|
||||
|
||||
CONSOLE_SCREEN_BUFFER_INFO Console_Screen_Buffer_Information;
|
||||
|
||||
GetConsoleScreenBufferInfo(Standard_Output_Handle, &Console_Screen_Buffer_Information);
|
||||
|
||||
COORD Top_Left = { };
|
||||
|
||||
DWORD Characters_Written;
|
||||
|
||||
FillConsoleOutputAttribute(Standard_Output_Handle, FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY | BACKGROUND_BLUE, Console_Screen_Buffer_Information.dwSize.X * Console_Screen_Buffer_Information.dwSize.Y, Top_Left, &Characters_Written);
|
||||
|
||||
Engine_Module = GetModuleHandleW(L"engine.dll");
|
||||
|
||||
_putws(L"[ + ] Delimit Interface");
|
||||
{
|
||||
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Engine_Module + 1423205), 1, 235);
|
||||
}
|
||||
|
||||
_putws(L"[ + ] Extend Interface");
|
||||
{
|
||||
Implement_Extended_Interface();
|
||||
}
|
||||
|
||||
Client_Module = GetModuleHandleW(L"client.dll");
|
||||
|
||||
_putws(L"[ + ] Events");
|
||||
{
|
||||
Original_Post_Network_Data_Received_Caller = Redirection_Manager::Redirect_Function(0, (void*)((unsigned __int32)Client_Module + 1555264), (void*)Redirected_Post_Network_Data_Received);
|
||||
|
||||
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Client_Module + 316816), 1, 195);
|
||||
|
||||
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Engine_Module + 350575), 1, 94);
|
||||
|
||||
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Engine_Module + 521741), 1, 235);
|
||||
|
||||
*(void**)((unsigned __int32)Client_Module + 7492840) = (void*)Redirected_Set_Move_Type;
|
||||
}
|
||||
|
||||
_putws(L"[ + ] Interpolation");
|
||||
{
|
||||
Original_Interpolate_Caller = Redirection_Manager::Redirect_Function(0, (void*)((unsigned __int32)Client_Module + 214256), (void*)Redirected_Interpolate);
|
||||
}
|
||||
|
||||
_putws(L"[ + ] Animations");
|
||||
{
|
||||
Redirection_Manager::Redirect_Function((void*)((unsigned __int32)Client_Module + 205296), (void*)Redirected_Update_Animations);
|
||||
|
||||
Original_Estimate_Velocity_Caller = Redirection_Manager::Redirect_Function(0, (void*)((unsigned __int32)Client_Module + 311856), (void*)Redirected_Estimate_Velocity);
|
||||
|
||||
unsigned __int8 Maintain_Sequence_Transitions_Bytes[3] = { 194, 24 };
|
||||
|
||||
Byte_Manager::Copy_Bytes(0, (void*)((unsigned __int32)Client_Module + 245232), sizeof(Maintain_Sequence_Transitions_Bytes), Maintain_Sequence_Transitions_Bytes);
|
||||
|
||||
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Client_Module + 3244278), 1, 15);
|
||||
}
|
||||
|
||||
_putws(L"[ + ] Prediction");
|
||||
{
|
||||
static Prediction_Descriptor_Structure Original_Prediction_Descriptor;
|
||||
|
||||
Prediction_Descriptor_Structure* Prediction_Descriptor = (Prediction_Descriptor_Structure*)((unsigned __int32)Client_Module + 7290836);
|
||||
|
||||
Byte_Manager::Copy_Bytes(0, &Original_Prediction_Descriptor, sizeof(Prediction_Descriptor_Structure), Prediction_Descriptor);
|
||||
|
||||
static Prediction_Field_Structure Prediction_Fields = { 1, (char*)"m_fMaxSpread", 3340, 1, { }, sizeof(float) };
|
||||
|
||||
Prediction_Descriptor->Fields = &Prediction_Fields;
|
||||
|
||||
Prediction_Descriptor->Size = sizeof(Prediction_Fields) / sizeof(Prediction_Field_Structure);
|
||||
|
||||
Prediction_Descriptor->Parent = &Original_Prediction_Descriptor;
|
||||
|
||||
Original_Spawn_Grenade_Caller = Redirection_Manager::Redirect_Function(2, (void*)((unsigned __int32)Client_Module + 2227424), (void*)Redirected_Spawn_Grenade);
|
||||
|
||||
Original_Update_Caller = Redirection_Manager::Redirect_Function(0, (void*)((unsigned __int32)Client_Module + 1554304), (void*)Redirected_Update);
|
||||
|
||||
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Client_Module + 1554528), 1, 235);
|
||||
|
||||
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Client_Module + 1557776), 1, 235);
|
||||
|
||||
Original_Run_Command_Caller = Redirection_Manager::Redirect_Function(0, (void*)((unsigned __int32)Client_Module + 1553504), (void*)Redirected_Run_Command);
|
||||
|
||||
Original_Process_Movement_Caller = Redirection_Manager::Redirect_Function(2, (void*)((unsigned __int32)Client_Module + 2590832), (void*)Redirected_Process_Movement);
|
||||
|
||||
Original_Play_Footstep_Sound_Caller = Redirection_Manager::Redirect_Function(0, (void*)((unsigned __int32)Client_Module + 978528), (void*)Redirected_Play_Footstep_Sound);
|
||||
|
||||
Original_Finish_Move_Caller = Redirection_Manager::Redirect_Function(2, (void*)((unsigned __int32)Client_Module + 1553264), (void*)Redirected_Finish_Move);
|
||||
|
||||
Original_Item_Post_Frame_Caller = Redirection_Manager::Redirect_Function(3, (void*)((unsigned __int32)Client_Module + 2542896), (void*)Redirected_Item_Post_Frame);
|
||||
|
||||
*(__int32*)((unsigned __int32)Original_Item_Post_Frame_Caller + 5) = (__int32)((unsigned __int32)Client_Module + 2438551) - (__int32)Original_Item_Post_Frame_Caller;
|
||||
|
||||
Original_Perform_Trace_Caller = Redirection_Manager::Redirect_Function(0, (void*)((unsigned __int32)Client_Module + 3093744), (void*)Redirected_Perform_Trace);
|
||||
|
||||
Original_Perform_Shove_Trace_Caller = (void*)((unsigned __int32)Client_Module + 3221111);
|
||||
|
||||
Redirection_Manager::Redirect_Function((void*)((unsigned __int32)Client_Module + 3221102), (void*)Redirected_Perform_Shove_Trace);
|
||||
}
|
||||
|
||||
_putws(L"[ + ] Network");
|
||||
{
|
||||
Original_Read_Packets_Caller = Redirection_Manager::Redirect_Function(0, (void*)((unsigned __int32)Engine_Module + 499264), (void*)Redirected_Read_Packets);
|
||||
|
||||
Original_Move_Caller = Redirection_Manager::Redirect_Function(3, (void*)((unsigned __int32)Engine_Module + 512288), (void*)Redirected_Move);
|
||||
|
||||
Redirection_Manager::Redirect_Function((void*)((unsigned __int32)Engine_Module + 511680), (void*)Redirected_Send_Move);
|
||||
}
|
||||
|
||||
_putws(L"[ + ] Input");
|
||||
{
|
||||
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Client_Module + 1250661), 3, 144);
|
||||
|
||||
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Client_Module + 417204), 1, 235);
|
||||
|
||||
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Client_Module + 2538675), 1, 255);
|
||||
|
||||
Original_Copy_Command_Caller = Redirection_Manager::Redirect_Function(0, (void*)((unsigned __int32)Client_Module + 1094672), (void*)Redirected_Copy_Command);
|
||||
}
|
||||
|
||||
_putws(L"[ + ] Effects");
|
||||
{
|
||||
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Client_Module + 407384), 1, 133);
|
||||
|
||||
Original_Calculate_View_Caller = Redirection_Manager::Redirect_Function(0, (void*)((unsigned __int32)Client_Module + 132944), (void*)Redirected_Calculate_View);
|
||||
|
||||
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Client_Module + 133424), 1, 235);
|
||||
|
||||
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Client_Module + 2881566), 1, 246);
|
||||
|
||||
Original_Draw_Effect_Caller = Redirection_Manager::Redirect_Function(0, (void*)((unsigned __int32)Client_Module + 1425904), (void*)Redirected_Draw_Effect);
|
||||
|
||||
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Client_Module + 1868237), 1, 52);
|
||||
|
||||
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Client_Module + 2655546), 1, 216);
|
||||
|
||||
*(void**)((unsigned __int32)Client_Module + 8115120) = (void*)((unsigned __int32)Client_Module + 0xE956C);
|
||||
}
|
||||
|
||||
_putws(L"[ + ] Paint");
|
||||
{
|
||||
Original_Write_Texture_Caller = Redirection_Manager::Redirect_Function(0, (void*)((unsigned __int32)GetModuleHandleW(L"vguimatsurface.dll") + 100592), (void*)Redirected_Write_Texture);
|
||||
|
||||
Redirection_Manager::Redirect_Function((void*)((unsigned __int32)Client_Module + 2913504), (void*)Redirected_Paint);
|
||||
|
||||
Original_Get_Glow_Color_Caller = Redirection_Manager::Redirect_Function(1, (void*)((unsigned __int32)Client_Module + 2455600), (void*)Redirected_Get_Glow_Color);
|
||||
|
||||
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Client_Module + 3244715), 1, 49);
|
||||
|
||||
Redirection_Manager::Redirect_Function((void*)((unsigned __int32)Client_Module + 2301184), (void*)Redirected_Draw_Crosshair);
|
||||
|
||||
Byte_Manager::Set_Bytes(0, (void*)((unsigned __int32)Client_Module + 2930985), 1, 235);
|
||||
|
||||
Redirection_Manager::Redirect_Function((void*)((unsigned __int32)Client_Module + 3118720), (void*)Redirected_Draw_Crosshair);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
@@ -0,0 +1,131 @@
|
||||
char* Get_Sequence_Name(void* Entity)
|
||||
{
|
||||
using Get_Sequence_Name_Type = char*(__thiscall*)(void* Entity, __int32 Sequence);
|
||||
|
||||
return Get_Sequence_Name_Type((unsigned __int32)Client_Module + 203392)(Entity, *(__int32*)((unsigned __int32)Entity + 2212));
|
||||
}
|
||||
|
||||
__int32 Get_Identifier(void* Entity, __int8 Raw, __int8 Equipment)
|
||||
{
|
||||
using Get_Identifier_Type = void*(__cdecl**)();
|
||||
|
||||
__int32 Identifier = *(__int32*)((unsigned __int32)(*Get_Identifier_Type(*(unsigned __int32*)((unsigned __int32)Entity + 8) + 4))() + 20);
|
||||
|
||||
if (Raw == 1)
|
||||
{
|
||||
return Identifier;
|
||||
}
|
||||
|
||||
if (*(__int8*)((unsigned __int32)Entity + 221) == 0)
|
||||
{
|
||||
static std::unordered_set<__int32> Targets = { 0, 13, 99, 232, 263, 264, 265, 270, 272, 275, 276, 277 };
|
||||
|
||||
if (Targets.contains(Identifier) == 1)
|
||||
{
|
||||
__int8 Valid = 0;
|
||||
|
||||
if (Identifier == 13)
|
||||
{
|
||||
*(__int32*)((unsigned __int32)Entity + 228) = 1;
|
||||
|
||||
Valid = *(__int8*)((unsigned __int32)Entity + 324) == 5;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((*(__int32*)((unsigned __int32)Entity + 572) - 131088 & 255) == 0)
|
||||
{
|
||||
if (__builtin_strstr(Get_Sequence_Name(Entity), "eath") == nullptr)
|
||||
{
|
||||
Valid = Identifier == 264 ? *(__int8*)((unsigned __int32)Entity + 4493) ^ 1 : 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Valid == 1)
|
||||
{
|
||||
if (Identifier * (*(__int32*)((unsigned __int32)Entity + 228) == 3) == 232)
|
||||
{
|
||||
static std::unordered_map<__int32, __int32> Translators =
|
||||
{
|
||||
{ 1, 270 },
|
||||
|
||||
{ 2, 0 },
|
||||
|
||||
{ 3, 263 },
|
||||
|
||||
{ 4, 272 },
|
||||
|
||||
{ 5, 265 },
|
||||
|
||||
{ 6, 99 },
|
||||
|
||||
{ 8, 276 }
|
||||
};
|
||||
|
||||
Identifier = Translators[*(__int32*)((unsigned __int32)Entity + 7312)];
|
||||
}
|
||||
|
||||
return (Identifier - 232) % 43 ? Identifier : 232;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Equipment == 1)
|
||||
{
|
||||
if ((*(__int32*)((unsigned __int32)Entity + 224) & 32) == 0)
|
||||
{
|
||||
static std::unordered_set<__int32> Equipment_List = { 73, 105, 109, 121, 256, 260 };
|
||||
|
||||
if (Equipment_List.contains(Identifier) == 1)
|
||||
{
|
||||
if (Identifier == 260)
|
||||
{
|
||||
static std::unordered_map<__int32, __int32> Translators =
|
||||
{
|
||||
{ 12, 73 },
|
||||
|
||||
{ 15, 121 },
|
||||
|
||||
{ 23, 105 },
|
||||
|
||||
{ 24, 109 }
|
||||
};
|
||||
|
||||
Identifier = Translators[*(__int32*)((unsigned __int32)Entity + 2392)];
|
||||
}
|
||||
|
||||
if (Identifier != 0)
|
||||
{
|
||||
if (*(void**)((unsigned __int32)Entity + 312) == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
return -Identifier;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
void* Original_Estimate_Velocity_Caller;
|
||||
|
||||
void __thiscall Redirected_Estimate_Velocity(void* Entity, float* Velocity)
|
||||
{
|
||||
static std::unordered_set<__int32> Invalids = { 264, 277 };
|
||||
|
||||
if (Invalids.contains(Get_Identifier(Entity, 1, 0)) == 1)
|
||||
{
|
||||
(decltype(&Redirected_Estimate_Velocity)(Original_Estimate_Velocity_Caller))(Entity, Velocity);
|
||||
}
|
||||
else
|
||||
{
|
||||
using Calculate_Velocity_Type = void(__thiscall*)(void* Entity);
|
||||
|
||||
Calculate_Velocity_Type((unsigned __int32)Client_Module + 290704)(Entity);
|
||||
|
||||
Byte_Manager::Copy_Bytes(1, Velocity, sizeof(float[3]), (float*)((unsigned __int32)Entity + 136));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
struct Interface_Structure
|
||||
{
|
||||
__int8 Additional_Bytes_1[44];
|
||||
|
||||
float Floating_Point;
|
||||
|
||||
__int32 Integer;
|
||||
|
||||
__int8 Additional_Bytes_3[20];
|
||||
};
|
||||
|
||||
Interface_Structure Interface_Extra_Commands;
|
||||
|
||||
Interface_Structure Interface_Extra_Commands_Action;
|
||||
|
||||
Interface_Structure Interface_Interpolate_Extra_Commands;
|
||||
|
||||
Interface_Structure Interface_Target_On_Simulation;
|
||||
|
||||
Interface_Structure Interface_Shotgun_Shove;
|
||||
|
||||
Interface_Structure Interface_Riot_Deprioritize;
|
||||
|
||||
Interface_Structure Interface_Penetrate_Teammates;
|
||||
|
||||
Interface_Structure Interface_Aim_Intersection;
|
||||
|
||||
Interface_Structure Interface_Penetration_Damage;
|
||||
|
||||
Interface_Structure Interface_Equipment_Distance;
|
||||
|
||||
Interface_Structure Interface_Storm_Rotation_Radius;
|
||||
|
||||
Interface_Structure Interface_Storm_Radius;
|
||||
|
||||
Interface_Structure Interface_Storm_Segments;
|
||||
|
||||
Interface_Structure Interface_Storm_Iterations;
|
||||
|
||||
Interface_Structure Interface_Storm_Speed;
|
||||
|
||||
void Implement_Extended_Interface()
|
||||
{
|
||||
auto Create_Interface = [](Interface_Structure* Interface, char* Name, char* Value, void* Handler)
|
||||
{
|
||||
using Create_Variable_Type = void(__thiscall*)(Interface_Structure* Interface, char* Name, char* Value, void* Unknown_Parameter_1, void* Unknown_Parameter_2, void* Handler);
|
||||
|
||||
Create_Variable_Type((unsigned __int32)Engine_Module + 0x283B30)(Interface, Name, Value, nullptr, nullptr, Handler);
|
||||
|
||||
*(__int32*)((unsigned __int32)Interface + 20) &= ~10;
|
||||
|
||||
wprintf(L"[ + ] %hs -> %p\n", Name, Interface);
|
||||
};
|
||||
|
||||
#define Pointer_Name(Interface) &Interface, (char*)#Interface + 10
|
||||
|
||||
Create_Interface(Pointer_Name(Interface_Extra_Commands), (char*)"5", nullptr);
|
||||
|
||||
Create_Interface(Pointer_Name(Interface_Extra_Commands_Action), (char*)"10", nullptr);
|
||||
|
||||
Create_Interface(Pointer_Name(Interface_Interpolate_Extra_Commands), (char*)"1", nullptr);
|
||||
|
||||
Create_Interface(Pointer_Name(Interface_Target_On_Simulation), (char*)"0", nullptr);
|
||||
|
||||
Create_Interface(Pointer_Name(Interface_Shotgun_Shove), (char*)"1", nullptr);
|
||||
|
||||
Create_Interface(Pointer_Name(Interface_Riot_Deprioritize), (char*)"0", nullptr);
|
||||
|
||||
Create_Interface(Pointer_Name(Interface_Penetrate_Teammates), (char*)"0", nullptr);
|
||||
|
||||
Create_Interface(Pointer_Name(Interface_Aim_Intersection), (char*)"1", nullptr);
|
||||
|
||||
Create_Interface(Pointer_Name(Interface_Penetration_Damage), (char*)"12", nullptr);
|
||||
|
||||
Create_Interface(Pointer_Name(Interface_Equipment_Distance), (char*)"2048", nullptr);
|
||||
|
||||
Create_Interface(Pointer_Name(Interface_Storm_Rotation_Radius), (char*)"24", nullptr);
|
||||
|
||||
Create_Interface(Pointer_Name(Interface_Storm_Radius), (char*)"8", nullptr);
|
||||
|
||||
Create_Interface(Pointer_Name(Interface_Storm_Segments), (char*)"12", nullptr);
|
||||
|
||||
Create_Interface(Pointer_Name(Interface_Storm_Iterations), (char*)"16", nullptr);
|
||||
|
||||
Create_Interface(Pointer_Name(Interface_Storm_Speed), (char*)"512", nullptr);
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
void* Original_Finish_Move_Caller;
|
||||
|
||||
void __thiscall Redirected_Finish_Move(void* Unknown_Parameter_1, void* Player, void* Unknown_Parameter_2, void* Move_Data)
|
||||
{
|
||||
float X = *(float*)((unsigned __int32)Move_Data + 76);
|
||||
|
||||
if (X > 180.f)
|
||||
{
|
||||
X -= 360.f;
|
||||
}
|
||||
|
||||
*(float*)((unsigned __int32)Move_Data + 76) = std::clamp(X, -90.f, 90.f);
|
||||
|
||||
(decltype(&Redirected_Finish_Move)(Original_Finish_Move_Caller))(Unknown_Parameter_1, Player, Unknown_Parameter_2, Move_Data);
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
void* Original_Get_Glow_Color_Caller;
|
||||
|
||||
void __thiscall Redirected_Get_Glow_Color(void* Entity, void* Unknown_Parameter_1, void* Unknown_Parameter_2, void* Unknown_Parameter_3, void* Unknown_Parameter_4)
|
||||
{
|
||||
if (Get_Identifier(Entity, 0, 0) == -1)
|
||||
{
|
||||
(decltype(&Redirected_Get_Glow_Color)(Original_Get_Glow_Color_Caller))(Entity, Unknown_Parameter_1, Unknown_Parameter_2, Unknown_Parameter_3, Unknown_Parameter_4);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
void* Original_Interpolate_Caller;
|
||||
|
||||
__int8 __thiscall Redirected_Interpolate(void* Entity, void* Unknown_Parameter)
|
||||
{
|
||||
if (Entity == *(void**)((unsigned __int32)Client_Module + 7498712))
|
||||
{
|
||||
return (decltype(&Redirected_Interpolate)(Original_Interpolate_Caller))(Entity, Unknown_Parameter);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
void* Original_Item_Post_Frame_Caller;
|
||||
|
||||
void __thiscall Redirected_Item_Post_Frame(void* Player)
|
||||
{
|
||||
if (*(void**)((unsigned __int32)__builtin_frame_address(0) + 88) == (void*)((unsigned __int32)Client_Module + 423107))
|
||||
{
|
||||
(decltype(&Redirected_Item_Post_Frame)(Original_Item_Post_Frame_Caller))(Player);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
__int32 Extra_Commands;
|
||||
|
||||
__int32 Chainsaw_Cycles;
|
||||
|
||||
void* Original_Move_Caller;
|
||||
|
||||
void Redirected_Move(float Unknown_Parameter, __int8 Final)
|
||||
{
|
||||
void* Local_Player = *(void**)((unsigned __int32)Client_Module + 7498712);
|
||||
|
||||
using Run_Prediction_Type = void(__cdecl*)();
|
||||
|
||||
if (Local_Player != nullptr)
|
||||
{
|
||||
Redirected_Read_Packets(Final);
|
||||
|
||||
Local_Player = *(void**)((unsigned __int32)Client_Module + 7498712);
|
||||
|
||||
Run_Prediction_Type((unsigned __int32)Engine_Module + 527776)();
|
||||
|
||||
Redirected_Update_Animations();
|
||||
|
||||
using Fire_Events_Type = void(__cdecl*)();
|
||||
|
||||
Fire_Events_Type((unsigned __int32)Engine_Module + 521648)();
|
||||
|
||||
Update_Animation_Time = (*(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744))->Time;
|
||||
|
||||
Update_Animation_Type = 1;
|
||||
|
||||
Redirected_Update_Animations();
|
||||
|
||||
Update_Animation_Type = 0;
|
||||
}
|
||||
|
||||
Extra_Commands = -1;
|
||||
|
||||
Move_Label:
|
||||
{
|
||||
(decltype(&Redirected_Move)(Original_Move_Caller))(Unknown_Parameter, Final);
|
||||
|
||||
Run_Prediction_Type((unsigned __int32)Engine_Module + 527776)();
|
||||
|
||||
if (Local_Player != nullptr)
|
||||
{
|
||||
Chainsaw_Cycles += 1 + (Chainsaw_Cycles == 0);
|
||||
|
||||
static float Deploy_Time;
|
||||
|
||||
Chainsaw_Cycles *= *(float*)((unsigned __int32)Local_Player + 3872) == Deploy_Time;
|
||||
|
||||
Deploy_Time = *(float*)((unsigned __int32)Local_Player + 3872);
|
||||
}
|
||||
|
||||
if (Extra_Commands > 0)
|
||||
{
|
||||
Extra_Commands -= 1;
|
||||
|
||||
goto Move_Label;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,397 @@
|
||||
void __thiscall Redirected_Paint(void* Panel)
|
||||
{
|
||||
using Set_Order_Type = void(__thiscall*)(void* Panel, __int32 Order);
|
||||
|
||||
Set_Order_Type((unsigned __int32)Client_Module + 4082160)(Panel, -1);
|
||||
|
||||
__int32 Entity_Number = 1;
|
||||
|
||||
void* Local_Player = *(void**)((unsigned __int32)Client_Module + 7498712);
|
||||
|
||||
Sorted_Target_List.clear();
|
||||
|
||||
Traverse_Entity_List_Label:
|
||||
{
|
||||
void* Entity = *(void**)((unsigned __int32)Client_Module + 7644532 + ((Entity_Number - 4097) << 4));
|
||||
|
||||
if (Entity != nullptr)
|
||||
{
|
||||
if (Entity != Local_Player)
|
||||
{
|
||||
__int32 Identifier = Get_Identifier(Entity, 0, 1);
|
||||
|
||||
if (Identifier != -1)
|
||||
{
|
||||
using Get_Origin_Type = float*(__thiscall*)(void* Entity);
|
||||
|
||||
float* Local_Origin = Get_Origin_Type((unsigned __int32)Client_Module + 297584)(Local_Player);
|
||||
|
||||
float* Entity_Origin = Get_Origin_Type((unsigned __int32)Client_Module + 297584)(Entity);
|
||||
|
||||
Target_Structure Target =
|
||||
{
|
||||
__builtin_abs(Identifier),
|
||||
|
||||
Entity,
|
||||
|
||||
0,
|
||||
|
||||
__builtin_powf(Local_Origin[0] - Entity_Origin[0], 2.f) + __builtin_powf(Local_Origin[1] - Entity_Origin[1], 2.f) + __builtin_powf(Local_Origin[2] - Entity_Origin[2], 2.f)
|
||||
};
|
||||
|
||||
if (Identifier >= 0)
|
||||
{
|
||||
Sorted_Target_List.push_back(Target);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (__builtin_sqrtf(Target.Distance) <= Interface_Equipment_Distance.Floating_Point)
|
||||
{
|
||||
Sorted_Target_List.push_back(Target);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Entity_Number != *(__int32*)((unsigned __int32)Client_Module + 7644568))
|
||||
{
|
||||
Entity_Number += 1;
|
||||
|
||||
goto Traverse_Entity_List_Label;
|
||||
}
|
||||
}
|
||||
|
||||
auto Target_List_Sort = [](Target_Structure& X, Target_Structure& Y) -> __int8
|
||||
{
|
||||
return X.Distance < Y.Distance;
|
||||
};
|
||||
|
||||
std::sort(Sorted_Target_List.begin(), Sorted_Target_List.end(), Target_List_Sort);
|
||||
|
||||
size_t Target_Number = Sorted_Target_List.size() - 1;
|
||||
|
||||
Traverse_Sorted_Target_List_Label:
|
||||
{
|
||||
if (Target_Number != -1)
|
||||
{
|
||||
Target_Structure* Target = &Sorted_Target_List.at(Target_Number);
|
||||
|
||||
float Bounds[4] = { __builtin_inff(), -__builtin_inff(), __builtin_inff(), -__builtin_inff() };
|
||||
|
||||
auto Get_Bounds = [&]() -> __int8
|
||||
{
|
||||
float Bones[128][3][4];
|
||||
|
||||
void* Hitbox_Set = Get_Hitbox_Set(Target, Bones, (*(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744))->Time);
|
||||
|
||||
if (Hitbox_Set != nullptr)
|
||||
{
|
||||
__int32 Hitbox_Number = 0;
|
||||
|
||||
Get_Bounds_Label:
|
||||
{
|
||||
if (Hitbox_Number != *(__int32*)((unsigned __int32)Hitbox_Set + 4))
|
||||
{
|
||||
void* Hitbox = (void*)((unsigned __int32)Hitbox_Set + 12 + Hitbox_Number * 68);
|
||||
|
||||
if (*(__int32*)Hitbox < sizeof(Bones) / sizeof(Bones[0]))
|
||||
{
|
||||
float* Hitbox_Minimum = (float*)((unsigned __int32)Hitbox + 8);
|
||||
|
||||
float* Hitbox_Maximum = (float*)((unsigned __int32)Hitbox + 20);
|
||||
|
||||
float Hitbox_Vertices[8][3];
|
||||
|
||||
__int32 Axis_Number = 0;
|
||||
|
||||
Initialize_Vertices_Label:
|
||||
{
|
||||
Hitbox_Vertices[0][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Minimum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Minimum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Minimum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
|
||||
|
||||
Hitbox_Vertices[1][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Maximum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Minimum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Minimum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
|
||||
|
||||
Hitbox_Vertices[2][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Minimum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Maximum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Minimum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
|
||||
|
||||
Hitbox_Vertices[3][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Minimum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Minimum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Maximum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
|
||||
|
||||
Hitbox_Vertices[4][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Maximum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Maximum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Minimum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
|
||||
|
||||
Hitbox_Vertices[5][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Maximum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Minimum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Maximum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
|
||||
|
||||
Hitbox_Vertices[6][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Minimum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Maximum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Maximum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
|
||||
|
||||
Hitbox_Vertices[7][Axis_Number] = Bones[*(__int32*)Hitbox][Axis_Number][0] * Hitbox_Maximum[0] + Bones[*(__int32*)Hitbox][Axis_Number][1] * Hitbox_Maximum[1] + Bones[*(__int32*)Hitbox][Axis_Number][2] * Hitbox_Maximum[2] + Bones[*(__int32*)Hitbox][Axis_Number][3];
|
||||
|
||||
Axis_Number += 1;
|
||||
|
||||
if (Axis_Number != sizeof(Hitbox_Vertices[0]) / sizeof(float))
|
||||
{
|
||||
goto Initialize_Vertices_Label;
|
||||
}
|
||||
}
|
||||
|
||||
__int32 Vertex_Number = 0;
|
||||
|
||||
Transform_Vertices_Label:
|
||||
{
|
||||
using Screen_Transform_Type = __int8(__cdecl*)(float* World, float* Screen);
|
||||
|
||||
float Screen[3];
|
||||
|
||||
if (Screen_Transform_Type((unsigned __int32)Client_Module + 1841648)(Hitbox_Vertices[Vertex_Number], Screen) == 0)
|
||||
{
|
||||
using Get_Screen_Size_Type = __int32(__cdecl*)();
|
||||
|
||||
__int32 Screen_Width = Get_Screen_Size_Type((unsigned __int32)Client_Module + 738576)();
|
||||
|
||||
__int32 Screen_Height = Get_Screen_Size_Type((unsigned __int32)Client_Module + 738544)();
|
||||
|
||||
Screen[0] = Screen[0] / 2.f * Screen_Width + Screen_Width / 2.f;
|
||||
|
||||
Screen[1] = -Screen[1] / 2.f * Screen_Height + Screen_Height / 2.f;
|
||||
|
||||
Bounds[0] = min(Bounds[0], Screen[0]);
|
||||
|
||||
Bounds[1] = max(Bounds[1], Screen[0]);
|
||||
|
||||
Bounds[2] = min(Bounds[2], Screen[1]);
|
||||
|
||||
Bounds[3] = max(Bounds[3], Screen[1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
Vertex_Number += 1;
|
||||
|
||||
if (Vertex_Number != sizeof(Hitbox_Vertices) / sizeof(Hitbox_Vertices[0]))
|
||||
{
|
||||
goto Transform_Vertices_Label;
|
||||
}
|
||||
}
|
||||
|
||||
Hitbox_Number += 1;
|
||||
|
||||
goto Get_Bounds_Label;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Bounds[0] -= 2.f;
|
||||
|
||||
Bounds[1] += 2.f;
|
||||
|
||||
Bounds[2] -= 2.f;
|
||||
|
||||
Bounds[3] += 2.f;
|
||||
}
|
||||
|
||||
return __builtin_isfinite(Bounds[0]) * (Bounds[1] != 2.f) * (Bounds[3] != 2.f);
|
||||
};
|
||||
|
||||
if (Get_Bounds() == 1)
|
||||
{
|
||||
void* Surface = *(void**)((unsigned __int32)Client_Module + 8960244);
|
||||
|
||||
struct Paint_Data_Structure
|
||||
{
|
||||
unsigned __int8 Color[3];
|
||||
|
||||
wchar_t* Name;
|
||||
};
|
||||
|
||||
static std::unordered_map<__int32, Paint_Data_Structure> Paint_Data_List =
|
||||
{
|
||||
{ 0, { { 255, 128, 0 }, (wchar_t*)L"Boomer" } },
|
||||
|
||||
{ 13, { { 0, 128, 255 }, (wchar_t*)L"Rock" } },
|
||||
|
||||
{ 73, { { 255, 255, 255 }, (wchar_t*)L"Aid" } },
|
||||
|
||||
{ 99, { { 255, 128, 0 }, (wchar_t*)L"Charger" } },
|
||||
|
||||
{ 105, { { 255, 255, 255 }, (wchar_t*)L"Adrenaline" } },
|
||||
|
||||
{ 109, { { 255, 255, 255 }, (wchar_t*)L"Defibrillator" } },
|
||||
|
||||
{ 121, { { 255, 255, 255 }, (wchar_t*)L"Pain" } },
|
||||
|
||||
{ 232, { { 0, 255, 0 } } },
|
||||
|
||||
{ 256, { { 255, 255, 255 }, (wchar_t*)L"Ammo" } },
|
||||
|
||||
{ 263, { { 255, 128, 0 }, (wchar_t*)L"Hunter" } },
|
||||
|
||||
{ 264, { { 255, 0, 0 }, (wchar_t*)L"Infected" } },
|
||||
|
||||
{ 265, { { 255, 128, 0 }, (wchar_t*)L"Jockey" } },
|
||||
|
||||
{ 270, { { 255, 128, 0 }, (wchar_t*)L"Smoker" } },
|
||||
|
||||
{ 272, { { 255, 128, 0 }, (wchar_t*)L"Spitter" } },
|
||||
|
||||
{ 276, { { 0, 128, 255 }, (wchar_t*)L"Tank" } },
|
||||
|
||||
{ 277, { { 0, 128, 255 }, (wchar_t*)L"Witch" } }
|
||||
};
|
||||
|
||||
Paint_Data_Structure* Paint_Data = &Paint_Data_List[Target->Identifier];
|
||||
|
||||
if (Target->Identifier == 232)
|
||||
{
|
||||
static wchar_t* Survivors[8] = { (wchar_t*)L"Nick", (wchar_t*)L"Rochelle", (wchar_t*)L"Coach", (wchar_t*)L"Ellis", (wchar_t*)L"Bill", (wchar_t*)L"Zoey", (wchar_t*)L"Louis", (wchar_t*)L"Francis" };
|
||||
|
||||
Paint_Data->Name = Survivors[std::clamp(*(__int32*)((unsigned __int32)Target->Self + 7308), 0, 7) + 4 * (*(__int32*)((unsigned __int32)Client_Module + 8144624) == 1)];
|
||||
}
|
||||
|
||||
__int8 Ghost = 0;
|
||||
|
||||
if (*(__int32*)((unsigned __int32)Target->Self + 236) != 0)
|
||||
{
|
||||
Ghost = *(__int8*)((unsigned __int32)Target->Self + 7322);
|
||||
}
|
||||
|
||||
auto Draw_Box = [&](__int32 From_X, __int32 From_Y, __int32 To_X, __int32 To_Y) -> void
|
||||
{
|
||||
using Set_Color_Type = void(__thiscall**)(void* Surface, unsigned __int8 Red, unsigned __int8 Green, unsigned __int8 Blue, unsigned __int8 Alpha);
|
||||
|
||||
if (Ghost == 0)
|
||||
{
|
||||
(*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, (__int32)(Paint_Data->Color[0] / 2.f + 0.5f), (__int32)(Paint_Data->Color[1] / 2.f + 0.5f), (__int32)(Paint_Data->Color[2] / 2.f + 0.5f), 128);
|
||||
}
|
||||
else
|
||||
{
|
||||
(*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, 64, 64, 64, 128);
|
||||
}
|
||||
|
||||
using Draw_Filled_Rect_Type = void(__thiscall**)(void* Surface, __int32 From_X, __int32 From_Y, __int32 To_X, __int32 To_Y);
|
||||
|
||||
(*Draw_Filled_Rect_Type(*(unsigned __int32*)Surface + 48))(Surface, From_X + 2, From_Y + 2, To_X - 2, To_Y - 2);
|
||||
|
||||
(*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, 0, 0, 0, 255);
|
||||
|
||||
using Draw_Rect_Type = void(__thiscall**)(void* Surface, __int32 From_X, __int32 From_Y, __int32 To_X, __int32 To_Y);
|
||||
|
||||
(*Draw_Rect_Type(*(unsigned __int32*)Surface + 56))(Surface, From_X - 1, From_Y - 1, To_X + 1, To_Y + 1);
|
||||
|
||||
(*Draw_Rect_Type(*(unsigned __int32*)Surface + 56))(Surface, From_X + 1, From_Y + 1, To_X - 1, To_Y - 1);
|
||||
|
||||
if (Ghost == 0)
|
||||
{
|
||||
(*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, Paint_Data->Color[0], Paint_Data->Color[1], Paint_Data->Color[2], 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
(*Set_Color_Type(*(unsigned __int32*)Surface + 44))(Surface, 128, 128, 128, 255);
|
||||
}
|
||||
|
||||
(*Draw_Rect_Type(*(unsigned __int32*)Surface + 56))(Surface, From_X, From_Y, To_X, To_Y);
|
||||
};
|
||||
|
||||
Draw_Box(Bounds[0], Bounds[2], Bounds[1], Bounds[3]);
|
||||
|
||||
using Draw_Text_Type = void(__cdecl*)(void* Font, __int32 X, __int32 Y, __int32 Red, __int32 Green, __int32 Blue, __int32 Alpha, wchar_t* Text);
|
||||
|
||||
auto Create_Font = [&]() -> void*
|
||||
{
|
||||
using Create_Font_Type = void*(__thiscall**)(void* Surface);
|
||||
|
||||
void* Font = (*Create_Font_Type(*(unsigned __int32*)Surface + 252))(Surface);
|
||||
|
||||
using Setup_Font_Type = __int8(__thiscall**)(void* Surface, void* Font, char* Name, void* Unknown_Parameter_1, void* Unknown_Parameter_2, void* Unknown_Parameter_3, void* Unknown_Parameter_4, __int32 Flags, void* Unknown_Parameter_5, void* Unknown_Parameter_6);
|
||||
|
||||
(*Setup_Font_Type(*(unsigned __int32*)Surface + 256))(Surface, Font, (char*)"Fixedsys", nullptr, nullptr, nullptr, nullptr, 512, nullptr, nullptr);
|
||||
|
||||
wchar_t Character = L' ';
|
||||
|
||||
Calculate_Character_Bounds_Label:
|
||||
{
|
||||
wchar_t Text[2] = { Character };
|
||||
|
||||
Write_Character = Text[0];
|
||||
|
||||
Draw_Text_Type((unsigned __int32)Engine_Module + 2219008)(Font, 0, 0, 0, 0, 0, 0, Text);
|
||||
|
||||
Write_Character = 0;
|
||||
|
||||
if (Character != L'~')
|
||||
{
|
||||
Character += L'\1';
|
||||
|
||||
goto Calculate_Character_Bounds_Label;
|
||||
}
|
||||
}
|
||||
|
||||
return Font;
|
||||
};
|
||||
|
||||
static void* Font = Create_Font();
|
||||
|
||||
size_t Character_Number = 0;
|
||||
|
||||
unsigned __int32 Width = 0;
|
||||
|
||||
unsigned __int32 Height = 0;
|
||||
|
||||
__int32 Offset_Y = 0;
|
||||
|
||||
size_t Characters_Count = wcslen(Paint_Data->Name);
|
||||
|
||||
Calculate_Text_Bounds_Label:
|
||||
{
|
||||
unsigned __int32* Character_Bounds = Characters_Bounds[Paint_Data->Name[Character_Number]];
|
||||
|
||||
Width += Character_Bounds[1] + 1;
|
||||
|
||||
Height = max(Height, Character_Bounds[3]);
|
||||
|
||||
Offset_Y = max(Offset_Y, 3 - (__int32)Character_Bounds[2]);
|
||||
|
||||
Character_Number += 1;
|
||||
|
||||
if (Character_Number != Characters_Count)
|
||||
{
|
||||
goto Calculate_Text_Bounds_Label;
|
||||
}
|
||||
|
||||
Draw_Box(Bounds[1] + 3, Bounds[2], Bounds[1] + 8 + Width, Bounds[2] + Height + Offset_Y + 3);
|
||||
|
||||
Character_Number = 0;
|
||||
|
||||
__int32 Offset_X = 0;
|
||||
|
||||
Draw_Character_Label:
|
||||
{
|
||||
Character_Bounds = Characters_Bounds[Paint_Data->Name[Character_Number]];
|
||||
|
||||
wchar_t Text[2] = { Paint_Data->Name[Character_Number] };
|
||||
|
||||
if (Ghost == 0)
|
||||
{
|
||||
Draw_Text_Type((unsigned __int32)Engine_Module + 2219008)(Font, Bounds[1] + 7 + Offset_X - Character_Bounds[0], Bounds[2] + Offset_Y, Paint_Data->Color[0], Paint_Data->Color[1], Paint_Data->Color[2], 255, Text);
|
||||
}
|
||||
else
|
||||
{
|
||||
Draw_Text_Type((unsigned __int32)Engine_Module + 2219008)(Font, Bounds[1] + 7 + Offset_X - Character_Bounds[0], Bounds[2] + Offset_Y, 128, 128, 128, 255, Text);
|
||||
}
|
||||
|
||||
Offset_X += Character_Bounds[1] + 1;
|
||||
|
||||
Character_Number += 1;
|
||||
|
||||
if (Character_Number != Characters_Count)
|
||||
{
|
||||
goto Draw_Character_Label;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Target_Number -= 1;
|
||||
|
||||
goto Traverse_Sorted_Target_List_Label;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
void __thiscall Perform_Shove_Trace(void* Stack)
|
||||
{
|
||||
if (*(void**)((unsigned __int32)Stack + 332) == Perform_Trace_Target)
|
||||
{
|
||||
Perform_Trace_Damage = 1.f;
|
||||
}
|
||||
}
|
||||
|
||||
void* Original_Perform_Shove_Trace_Caller;
|
||||
|
||||
__attribute__((naked)) void Redirected_Perform_Shove_Trace()
|
||||
{
|
||||
asm("leal -304(%ebp), %eax");
|
||||
asm("pushl %eax");
|
||||
asm("calll *%edx");
|
||||
asm("pushal");
|
||||
asm("movl %esp, %ecx");
|
||||
asm("calll %0" : : "m"(Perform_Shove_Trace));
|
||||
asm("popal");
|
||||
asm("jmpl *%0" : : "m"(Original_Perform_Shove_Trace_Caller));
|
||||
}
|
||||
@@ -0,0 +1,341 @@
|
||||
void* Perform_Trace_Target;
|
||||
|
||||
float* Get_Center(void* Entity)
|
||||
{
|
||||
using Get_Center_Type = float*(__thiscall*)(void* Entity);
|
||||
|
||||
return Get_Center_Type((unsigned __int32)Client_Module + 114400)(Entity);
|
||||
}
|
||||
|
||||
float Perform_Trace_Damage;
|
||||
|
||||
float Vector_Normalize(float* Vector)
|
||||
{
|
||||
using Vector_Normalize_Type = float(__thiscall*)(float* Vector);
|
||||
|
||||
return Vector_Normalize_Type((unsigned __int32)Client_Module + 3536192)(Vector);
|
||||
};
|
||||
|
||||
void Angle_Vectors(float* Angles, float* Forward, float* Right, float* Up)
|
||||
{
|
||||
using Angle_Vectors_Type = void(__cdecl*)(float* Angles, float* Forward, float* Right, float* Up);
|
||||
|
||||
Angle_Vectors_Type((unsigned __int32)Client_Module + 3539392)(Angles, Forward, Right, Up);
|
||||
};
|
||||
|
||||
void __thiscall Perform_Trace(void* Stack)
|
||||
{
|
||||
void* Entity = *(void**)((unsigned __int32)Stack + 312);
|
||||
|
||||
__int32 Identifier = Get_Identifier(Entity, 0, 0);
|
||||
|
||||
if (Interface_Penetrate_Teammates.Integer == 0)
|
||||
{
|
||||
if (Identifier == 232)
|
||||
{
|
||||
void* Local_Player = *(void**)((unsigned __int32)Client_Module + 7498712);
|
||||
|
||||
if (*(__int32*)((unsigned __int32)Entity + 228) == *(__int32*)((unsigned __int32)Local_Player + 228))
|
||||
{
|
||||
Perform_Trace_Target = nullptr;
|
||||
|
||||
Perform_Trace_Damage = 0.f;
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Entity == Perform_Trace_Target)
|
||||
{
|
||||
__int32 Group = *(__int32*)((unsigned __int32)Stack + 304);
|
||||
|
||||
if (Interface_Aim_Intersection.Integer == 0)
|
||||
{
|
||||
if (Group != 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void* Trace_Information = *(void**)((unsigned __int32)Stack + 36);
|
||||
|
||||
void* Weapon_Data = *(void**)((unsigned __int32)Trace_Information + 4);
|
||||
|
||||
float* End = (float*)((unsigned __int32)Stack + 248);
|
||||
|
||||
__int32 Upgrade_Type = (*(__int32*)((unsigned __int32)Trace_Information + 36) & 255) % 5;
|
||||
|
||||
__int32 Gender = *(__int32*)((unsigned __int32)Entity + 52);
|
||||
|
||||
auto Compute_Damage = [&]() -> void
|
||||
{
|
||||
if (Interface_Penetration_Damage.Floating_Point == 0.f)
|
||||
{
|
||||
Perform_Trace_Damage = 1.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
float* Start = (float*)((unsigned __int32)Stack + 236);
|
||||
|
||||
float Distance = __builtin_sqrtf(__builtin_powf(End[0] - Start[0], 2.f) + __builtin_powf(End[1] - Start[1], 2.f) + __builtin_powf(End[2] - Start[2], 2.f));
|
||||
|
||||
float Damage;
|
||||
|
||||
static void* Calculate_Damage = (void*)((unsigned __int32)GetModuleHandleW(L"server.dll") + 3950592);
|
||||
{
|
||||
asm("movl %0, %%esi" : : "m"(Weapon_Data) : "esi");
|
||||
asm("subl $16, %esp");
|
||||
asm("movss %0, %%xmm0" : : "m"(Distance) : "esp");
|
||||
asm("movdqu %xmm0, (%esp)");
|
||||
asm("calll *%0" : : "m"(Calculate_Damage) : "eax", "ecx", "edx");
|
||||
asm("movd %%xmm0, %0" : "=m"(Damage));
|
||||
asm("addl $16, %esp");
|
||||
}
|
||||
|
||||
__int32 Bullet_Type = *(__int32*)((unsigned __int32)Weapon_Data + 2128);
|
||||
|
||||
__int8 Is_Shotgun = (Bullet_Type ^ 12) % 7 == 4;
|
||||
|
||||
if (Upgrade_Type * Is_Shotgun == 1)
|
||||
{
|
||||
Damage *= *(__int32*)((unsigned __int32)Weapon_Data + 2520);
|
||||
}
|
||||
|
||||
auto Apply_Difficulty_Scaling = [&]() -> void
|
||||
{
|
||||
using Get_Difficulty_Type = __int32(__cdecl*)();
|
||||
|
||||
static float Multipliers[3] = { 0.8f, 0.7f, 0.6f };
|
||||
|
||||
Damage *= Multipliers[Get_Difficulty_Type((unsigned __int32)Client_Module + 2650448)()];
|
||||
};
|
||||
|
||||
char* Mode = *(char**)((unsigned __int32)Client_Module + 8145092);
|
||||
|
||||
__int8 Realism = Mode[0] == 'r';
|
||||
|
||||
auto Apply_Shotgun_Scaling = [&]() -> void
|
||||
{
|
||||
if (Is_Shotgun == 1)
|
||||
{
|
||||
__int8 Hardcore = Realism;
|
||||
|
||||
if (__builtin_strlen(Mode) > 8)
|
||||
{
|
||||
Hardcore = (Mode[8] == '8') + (Mode[9] == '2');
|
||||
}
|
||||
|
||||
if (Hardcore == 0)
|
||||
{
|
||||
using Get_Bounds_Type = void(__thiscall*)(void* Collision, float* Start, float* Bounds);
|
||||
|
||||
void* Local_Player = *(void**)Trace_Information;
|
||||
|
||||
float Bounds[3];
|
||||
|
||||
Get_Bounds_Type((unsigned __int32)Client_Module + 878608)((void*)((unsigned __int32)Entity + 540), Get_Center(Local_Player), Bounds);
|
||||
|
||||
using Calculate_Distance_Type = float(__thiscall*)(void* Collision, float* Bounds);
|
||||
|
||||
float Distance = Calculate_Distance_Type((unsigned __int32)Client_Module + 878688)((void*)((unsigned __int32)Local_Player + 540), Bounds);
|
||||
|
||||
if (Distance < 100.f)
|
||||
{
|
||||
Damage += 4.f * Damage * __builtin_powf(1.f - Distance / 100.f, 2.f);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (Identifier == 13)
|
||||
{
|
||||
Damage *= *(float*)((unsigned __int32)Entity + 336) - *(float*)((unsigned __int32)Entity + 472) >= 0.5f;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Identifier == 264)
|
||||
{
|
||||
if ((Upgrade_Type == 1) + (Bullet_Type == 6))
|
||||
{
|
||||
Damage = __builtin_inff();
|
||||
}
|
||||
else
|
||||
{
|
||||
Apply_Shotgun_Scaling();
|
||||
|
||||
__int8 Is_Sniper_Rifle = Bullet_Type > 8;
|
||||
|
||||
if (Group == 1)
|
||||
{
|
||||
if (Gender == 14)
|
||||
{
|
||||
static std::unordered_set<__int32> Neutrals = { 563, 567, 592, 600, 648 };
|
||||
|
||||
if (Neutrals.contains(*(__int32*)((unsigned __int32)Entity + 4688)) == 1)
|
||||
{
|
||||
Damage = __builtin_inff();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Gender != 17)
|
||||
{
|
||||
Damage = __builtin_inff();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Group * (Gender != 14) * (Gender != 17) * Is_Shotgun == 3)
|
||||
{
|
||||
Damage = __builtin_inff();
|
||||
}
|
||||
else
|
||||
{
|
||||
Apply_Difficulty_Scaling();
|
||||
|
||||
if ((Bullet_Type == 2) + Is_Sniper_Rifle != 0)
|
||||
{
|
||||
if (Gender == 14)
|
||||
{
|
||||
if (Is_Sniper_Rifle * Realism == 0)
|
||||
{
|
||||
Damage = 450.f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Damage = __builtin_inff();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Identifier == 277)
|
||||
{
|
||||
if (Group != 1)
|
||||
{
|
||||
Apply_Difficulty_Scaling();
|
||||
}
|
||||
|
||||
Apply_Shotgun_Scaling();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Identifier + Bullet_Type == 284)
|
||||
{
|
||||
Damage *= 0.85f;
|
||||
}
|
||||
|
||||
if ((Identifier != 276) + (Upgrade_Type != 1) == 2)
|
||||
{
|
||||
static float Multipliers[8] = { 1.f, 4.f, 1.f, 1.25f, 1.f, 1.f, 0.75f, 0.75f };
|
||||
|
||||
Damage *= min(Multipliers[Group], 4.f - 2.75f * Is_Shotgun);
|
||||
}
|
||||
|
||||
__int32 Raw_Identifier = Get_Identifier(Entity, 1, 0);
|
||||
|
||||
if (Raw_Identifier == 99)
|
||||
{
|
||||
if (*(__int32*)((unsigned __int32)Entity + 2212) == 5)
|
||||
{
|
||||
Damage *= 1.f / 3.f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Identifier * Group == 270)
|
||||
{
|
||||
if (*(void**)((unsigned __int32)Entity + 8040) != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
if (Damage > 50.f)
|
||||
{
|
||||
__int8 Competitive = ('v' - Mode[0] ^ Mode[0] - 's') == 3;
|
||||
|
||||
if (__builtin_strlen(Mode) > 8)
|
||||
{
|
||||
Competitive = Mode[9] == '8';
|
||||
}
|
||||
|
||||
if (Competitive == 0)
|
||||
{
|
||||
Damage = __builtin_inff();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Damage != __builtin_inff())
|
||||
{
|
||||
Damage = (__int32)(Damage + 1.f * (Damage < 1.f));
|
||||
|
||||
if (Raw_Identifier == 276)
|
||||
{
|
||||
if (__builtin_strstr(Get_Sequence_Name(Entity), "limb") != nullptr)
|
||||
{
|
||||
Damage = min(Damage, *(__int32*)((unsigned __int32)Entity + 236) - 1.f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Perform_Trace_Damage += Damage;
|
||||
}
|
||||
};
|
||||
|
||||
if ((Upgrade_Type == 2) + (Gender == 15) == 2)
|
||||
{
|
||||
float Inflictor_Direction[3];
|
||||
|
||||
float* Start = Get_Center(*(void**)Trace_Information);
|
||||
|
||||
Inflictor_Direction[0] = End[0] - Start[0];
|
||||
|
||||
Inflictor_Direction[1] = End[1] - Start[1];
|
||||
|
||||
Inflictor_Direction[2] = End[2] - Start[2];
|
||||
|
||||
Vector_Normalize(Inflictor_Direction);
|
||||
|
||||
using Get_Attachment_Type = void(__thiscall*)(void* Entity, char* Attachment, float* Origin, float* Angle);
|
||||
|
||||
float Origin[3];
|
||||
|
||||
float Angle[3];
|
||||
|
||||
Get_Attachment_Type((unsigned __int32)Client_Module + 178656)(Entity, (char*)"chest", Origin, Angle);
|
||||
|
||||
float Victim_Direction[3];
|
||||
|
||||
Angle_Vectors(Angle, Victim_Direction, nullptr, nullptr);
|
||||
|
||||
if (Inflictor_Direction[0] * Victim_Direction[0] + Inflictor_Direction[1] * Victim_Direction[1] + Inflictor_Direction[2] * Victim_Direction[2] >= 0.f)
|
||||
{
|
||||
Compute_Damage();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Compute_Damage();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void* Original_Perform_Trace_Caller;
|
||||
|
||||
__attribute__((naked)) void Redirected_Perform_Trace()
|
||||
{
|
||||
asm("pushal");
|
||||
asm("movl %esp, %ecx");
|
||||
asm("calll %0" : : "m"(Perform_Trace));
|
||||
asm("popal");
|
||||
asm("jmpl *%0" : : "m"(Original_Perform_Trace_Caller));
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
void* Original_Play_Footstep_Sound_Caller;
|
||||
|
||||
void __thiscall Redirected_Play_Footstep_Sound(void* Unknown_Parameter_1, void* Unknown_Parameter_2, void* Unknown_Parameter_3, void* Unknown_Parameter_4, void* Unknown_Parameter_5, void* Unknown_Parameter_6)
|
||||
{
|
||||
if (*(__int8*)((unsigned __int32)Client_Module + 8072736) <= *(__int8*)((unsigned __int32)Client_Module + 8072752))
|
||||
{
|
||||
(decltype(&Redirected_Play_Footstep_Sound)(Original_Play_Footstep_Sound_Caller))(Unknown_Parameter_1, Unknown_Parameter_2, Unknown_Parameter_3, Unknown_Parameter_4, Unknown_Parameter_5, Unknown_Parameter_6);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,96 @@
|
||||
struct Prediction_Copy_Structure
|
||||
{
|
||||
__int8 Additionals_Bytes_1[8];
|
||||
|
||||
void* Destination;
|
||||
|
||||
void* Source;
|
||||
|
||||
__int8 Additional_Bytes_2[48];
|
||||
|
||||
void Construct(void* Destination, void* Source, void* Handler)
|
||||
{
|
||||
using Construct_Type = void(__fastcall*)(void* Prediction_Copy, void* Unknown_Parameter, __int32 Type, void* Destination, __int8 Destination_Packed, void* Source, __int8 Source_Packed, __int32 Operation_Type, void* Handler);
|
||||
|
||||
Construct_Type((unsigned __int32)Client_Module + 1564512)(this, nullptr, 2, Destination, 1, Source, 0, 3, Handler);
|
||||
}
|
||||
};
|
||||
|
||||
Prediction_Copy_Structure Predicton_Copy;
|
||||
|
||||
struct Prediction_Field_Structure
|
||||
{
|
||||
__int32 Type;
|
||||
|
||||
char* Name;
|
||||
|
||||
__int32 Offset;
|
||||
|
||||
unsigned __int16 Size;
|
||||
|
||||
__int8 Additionals_Bytes_1[18];
|
||||
|
||||
__int32 Bytes;
|
||||
|
||||
__int8 Additionals_Bytes_2[12];
|
||||
|
||||
__int32 Flat_Offset[2];
|
||||
|
||||
__int8 Additionals_Bytes_3[2];
|
||||
};
|
||||
|
||||
__int8 Consistent_Time;
|
||||
|
||||
void Predicton_Copy_Compare(void* Unknown_Parameter_1, void* Unknown_Parameter_2, void* Unknown_Parameter_3, void* Unknown_Parameter_4, void* Unknown_Parameter_5, void* Unknown_Parameter_6, __int8 Within_Tolerance, void* Unknown_Parameter_7)
|
||||
{
|
||||
Prediction_Field_Structure* Field = *(Prediction_Field_Structure**)((unsigned __int32)__builtin_frame_address(0) + 60);
|
||||
|
||||
if (Field->Flat_Offset[0] * Consistent_Time == 5324)
|
||||
{
|
||||
goto Copy_Label;
|
||||
}
|
||||
|
||||
if (Within_Tolerance == 1)
|
||||
{
|
||||
if ((256 - Field->Flat_Offset[0] ^ Field->Flat_Offset[0] - 244) != 12)
|
||||
{
|
||||
Copy_Label:
|
||||
{
|
||||
Byte_Manager::Copy_Bytes(1, (void*)((unsigned __int32)Predicton_Copy.Destination + Field->Flat_Offset[0]), Field->Bytes, (void*)((unsigned __int32)Predicton_Copy.Source + Field->Flat_Offset[1]));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct Prediction_Descriptor_Structure
|
||||
{
|
||||
Prediction_Field_Structure* Fields;
|
||||
|
||||
__int32 Size;
|
||||
|
||||
__int8 Additional_Bytes_1[4];
|
||||
|
||||
Prediction_Descriptor_Structure* Parent;
|
||||
|
||||
__int8 Additional_Bytes_2[8];
|
||||
};
|
||||
|
||||
void* Original_Post_Network_Data_Received_Caller;
|
||||
|
||||
void __thiscall Redirected_Post_Network_Data_Received(void* Unknown_Parameter, __int32 Commands_Acknowledged)
|
||||
{
|
||||
void* Local_Player = *(void**)((unsigned __int32)Client_Module + 7498712);
|
||||
|
||||
void* Prediction_Frame = *(void**)((unsigned __int32)Local_Player + 900 + (150 - ((Commands_Acknowledged - 1) % 150 + 1) * 150 % -~150) * 4);
|
||||
|
||||
if (Prediction_Frame != nullptr)
|
||||
{
|
||||
Predicton_Copy.Construct(Local_Player, Prediction_Frame, (void*)Predicton_Copy_Compare);
|
||||
|
||||
using Transfer_Data_Type = __int32(__thiscall*)(Prediction_Copy_Structure* Prediction_Copy, void* Unknown_Parameter, __int32 Entity_Number, Prediction_Descriptor_Structure* Descriptor);
|
||||
|
||||
Transfer_Data_Type((unsigned __int32)Client_Module + 1573744)(&Predicton_Copy, nullptr, -1, (Prediction_Descriptor_Structure*)((unsigned __int32)Client_Module + 7236480));
|
||||
}
|
||||
|
||||
(decltype(&Redirected_Post_Network_Data_Received)(Original_Post_Network_Data_Received_Caller))(Unknown_Parameter, Commands_Acknowledged);
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
void* Original_Process_Movement_Caller;
|
||||
|
||||
void __thiscall Redirected_Process_Movement(void* Unknown_Parameter, void* Player, void* Move_Data)
|
||||
{
|
||||
if (*(__int32*)((unsigned __int32)Player + 5324) < 0)
|
||||
{
|
||||
*(__int32*)((unsigned __int32)Move_Data + 36) &= ~1564;
|
||||
|
||||
*(__int32*)((unsigned __int32)Move_Data + 36) |= 4 * *(__int8*)((unsigned __int32)Player + 4636);
|
||||
|
||||
*(double*)((unsigned __int32)Move_Data + 44) = 0.;
|
||||
}
|
||||
|
||||
(decltype(&Redirected_Process_Movement)(Original_Process_Movement_Caller))(Unknown_Parameter, Player, Move_Data);
|
||||
|
||||
if (Get_Identifier(Player, 0, 0) == 272)
|
||||
{
|
||||
using Get_Ability_Type = void*(__thiscall*)(void* Entity);
|
||||
|
||||
void* Ability = Get_Ability_Type((unsigned __int32)Client_Module + 2438560)(Player);
|
||||
|
||||
if (Ability != nullptr)
|
||||
{
|
||||
*(float*)((unsigned __int32)Ability + 1636) = 0.f;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
to achieve least (aligned) interpolation time: `cl_updaterate 30;cl_interp_ratio 0;cl_interp 0`\
|
||||
to queue extra commands: `bind key +zoom`
|
||||
```
|
||||
code: https://github.com/qwertyuiop3/Storm
|
||||
|
||||
credits:
|
||||
me (for something)
|
||||
noop (for being helpful, specifically on debugging and reversing)
|
||||
d3x (for telling me that i don't have to bruteforce prediction frame)
|
||||
polak (for strafe deltas)
|
||||
ucuser0 (for his post regarding backup commands)
|
||||
kamay (for crossproducts of movement)
|
||||
deniz (for being friend)
|
||||
|
||||
songs:
|
||||
david bowie - art decade
|
||||
scratch acid - cannibal
|
||||
|
||||
edited by "obviously who"
|
||||
```
|
||||
@@ -0,0 +1,13 @@
|
||||
void* Original_Read_Packets_Caller;
|
||||
|
||||
void Redirected_Read_Packets(__int8 Final)
|
||||
{
|
||||
static __int8 Parsed_Packets;
|
||||
|
||||
if (Parsed_Packets == 0)
|
||||
{
|
||||
(decltype(&Redirected_Read_Packets)(Original_Read_Packets_Caller))(Final);
|
||||
}
|
||||
|
||||
Parsed_Packets = __builtin_return_address(0) != (void*)((unsigned __int32)Engine_Module + 1631183);
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
namespace Redirection_Manager
|
||||
{
|
||||
void Redirect_Function(void* Original_Function, void* Redirected_Function)
|
||||
{
|
||||
DWORD Previous_Access_Rights;
|
||||
|
||||
VirtualProtect(Original_Function, 6, PAGE_EXECUTE_READWRITE, &Previous_Access_Rights);
|
||||
|
||||
*(__int8*)Original_Function = 104;
|
||||
|
||||
*(void**)((unsigned __int32)Original_Function + 1) = Redirected_Function;
|
||||
|
||||
*(unsigned __int8*)((unsigned __int32)Original_Function + 5) = 195;
|
||||
|
||||
VirtualProtect(Original_Function, 6, Previous_Access_Rights, &Previous_Access_Rights);
|
||||
}
|
||||
|
||||
void* Redirect_Function(unsigned __int32 Offset, void* Original_Function, void* Redirected_Function)
|
||||
{
|
||||
void* Original_Function_Caller = VirtualAlloc(nullptr, 12 + Offset, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
|
||||
|
||||
__builtin_memcpy(Original_Function_Caller, Original_Function, 6 + Offset);
|
||||
|
||||
Redirect_Function((void*)((unsigned __int32)Original_Function_Caller + 6 + Offset), (void*)((unsigned __int32)Original_Function + 6 + Offset));
|
||||
|
||||
Redirect_Function(Original_Function, Redirected_Function);
|
||||
|
||||
return Original_Function_Caller;
|
||||
}
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
struct Command_Structure
|
||||
{
|
||||
__int8 Additional_Bytes_1[4];
|
||||
|
||||
__int32 Command_Number;
|
||||
|
||||
__int32 Tick_Number;
|
||||
|
||||
float Angles[3];
|
||||
|
||||
float Move[3];
|
||||
|
||||
__int32 Buttons;
|
||||
|
||||
__int8 Additional_Bytes_2[9];
|
||||
|
||||
__int32 Random_Seed;
|
||||
};
|
||||
|
||||
struct Extended_Command_Structure
|
||||
{
|
||||
__int32 Extra_Commands;
|
||||
|
||||
__int32 Sequence_Shift;
|
||||
};
|
||||
|
||||
Extended_Command_Structure Extended_Commands[150];
|
||||
|
||||
void* Original_Run_Command_Caller;
|
||||
|
||||
void __thiscall Redirected_Run_Command(void* Prediction, void* Player, Command_Structure* Command, void* Move_Helper)
|
||||
{
|
||||
Extended_Command_Structure* Extended_Command = &Extended_Commands[*(__int32*)((unsigned __int32)Player + 5620) % 150];
|
||||
|
||||
*(__int32*)((unsigned __int32)Player + 5324) -= Extended_Command->Extra_Commands + Extended_Command->Sequence_Shift;
|
||||
|
||||
(decltype(&Redirected_Run_Command)(Original_Run_Command_Caller))(Prediction, Player, Command, Move_Helper);
|
||||
|
||||
if (__builtin_return_address(0) == (void*)((unsigned __int32)Client_Module + 423107))
|
||||
{
|
||||
*(__int32*)((unsigned __int32)Player + 5324) += Extended_Command->Sequence_Shift;
|
||||
|
||||
Global_Variables_Structure* Global_Variables = *(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744);
|
||||
|
||||
Global_Variables->Time = (*(__int32*)((unsigned __int32)Player + 5324) - 1) * Global_Variables->Interval_Per_Tick;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
void Redirected_Send_Move()
|
||||
{
|
||||
struct Message_Structure
|
||||
{
|
||||
__int8 Message[160];
|
||||
|
||||
void Construct(__int8* Data, unsigned __int32 Size)
|
||||
{
|
||||
Byte_Manager::Set_Bytes(1, Message, sizeof(Message), 0);
|
||||
|
||||
*(void**)Message = (void*)((unsigned __int32)Engine_Module + 3501364);
|
||||
|
||||
*(void**)((unsigned __int32)Message + 132) = Data;
|
||||
|
||||
*(__int32*)((unsigned __int32)Message + 136) = Size;
|
||||
|
||||
*(__int32*)((unsigned __int32)Message + 140) = Size * 8;
|
||||
}
|
||||
};
|
||||
|
||||
Message_Structure Message;
|
||||
|
||||
__int8 Data[4000];
|
||||
|
||||
Message.Construct(Data, sizeof(Data));
|
||||
|
||||
void* Client = *(void**)((unsigned __int32)Engine_Module + 4352236);
|
||||
|
||||
__int32 Choked_Commands = *(__int32*)((unsigned __int32)Client + 19024);
|
||||
|
||||
__int32 Commands_Queue = min(Choked_Commands + 1, 15);
|
||||
|
||||
*(__int32*)((unsigned __int32)&Message + 88) = Commands_Queue;
|
||||
|
||||
__int32 Extra_Commands_Queue = Choked_Commands + 1 - Commands_Queue;
|
||||
|
||||
__int32 Backup_Commands = min(Extra_Commands_Queue, 7);
|
||||
|
||||
*(__int32*)((unsigned __int32)&Message + 84) = Backup_Commands;
|
||||
|
||||
__int32 From_Command_Number = -1;
|
||||
|
||||
__int32 Next_Command_Number = *(__int32*)((unsigned __int32)Client + 19020) + Choked_Commands + 2;
|
||||
|
||||
__int32 To_Command_Number = Next_Command_Number - Commands_Queue - Backup_Commands;
|
||||
|
||||
Write_Command_Label:
|
||||
{
|
||||
using Write_Command_Type = __int8(__thiscall*)(void* Client, void* Unknown_Parameter_1, void* Data, __int32 From, __int32 To, void* Unknown_Parameter_2);
|
||||
|
||||
Write_Command_Type((unsigned __int32)Client_Module + 691088)(*(void**)((unsigned __int32)Engine_Module + 5171072), nullptr, (void*)((unsigned __int32)&Message + 132), From_Command_Number, To_Command_Number, nullptr);
|
||||
|
||||
From_Command_Number = To_Command_Number;
|
||||
|
||||
To_Command_Number += 1;
|
||||
|
||||
if (To_Command_Number != Next_Command_Number)
|
||||
{
|
||||
goto Write_Command_Label;
|
||||
}
|
||||
}
|
||||
|
||||
void* Network_Channel = *(void**)(*(unsigned __int32*)((unsigned __int32)Engine_Module + 4352236) + 24);
|
||||
|
||||
if (*(__int32*)((unsigned __int32)Network_Channel + 16) != -1)
|
||||
{
|
||||
*(__int32*)((unsigned __int32)Network_Channel + 28) -= Extra_Commands_Queue;
|
||||
}
|
||||
|
||||
using Send_Message_Type = void(__thiscall**)(void* Network_Channel, void* Message, void* Unknown_Parameter_1, void* Unknown_Parameter_2);
|
||||
|
||||
(*Send_Message_Type(*(unsigned __int32*)Network_Channel + 164))(Network_Channel, &Message, nullptr, nullptr);
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
void Redirected_Set_Move_Type(void* Input, void* Output)
|
||||
{
|
||||
if (*(__int8*)((unsigned __int32)Output + 324) == 0)
|
||||
{
|
||||
*(float*)((unsigned __int32)Output + 472) = *(float*)((unsigned __int32)Output + 336);
|
||||
}
|
||||
|
||||
*(__int8*)((unsigned __int32)Output + 324) = *(__int8*)((unsigned __int32)Input + 4);
|
||||
|
||||
*(__int8*)((unsigned __int32)Output + 325) = 0;
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
void* Original_Spawn_Grenade_Caller;
|
||||
|
||||
void __thiscall Redirected_Spawn_Grenade(void* Entity)
|
||||
{
|
||||
using Set_Size_Type = void(__thiscall*)(void* Entity, float* Minimum, float* Maximum);
|
||||
|
||||
float Minimum[3] = { -16.f, -16.f, -16.f };
|
||||
|
||||
float Maximum[3] = { 16.f, 16.f, 16.f };
|
||||
|
||||
Set_Size_Type((unsigned __int32)Client_Module + 281664)(Entity, Minimum, Maximum);
|
||||
|
||||
(decltype(&Redirected_Spawn_Grenade)(Original_Spawn_Grenade_Caller))(Entity);
|
||||
}
|
||||
@@ -0,0 +1,114 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{9e56cc0a-5a40-4957-8031-ab3cc4108170}</ProjectGuid>
|
||||
<RootNamespace>Storm</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>ClangCL</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings" />
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<GenerateManifest>false</GenerateManifest>
|
||||
<TargetExt>.cpl</TargetExt>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Vcpkg">
|
||||
<VcpkgEnabled>false</VcpkgEnabled>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>false</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpplatest</LanguageStandard>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DebugInformationFormat>None</DebugInformationFormat>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<AdditionalOptions>/Zc:threadSafeInit- /clang:-fno-unwind-tables -Wno-microsoft-goto %(AdditionalOptions)</AdditionalOptions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ControlFlowGuard>false</ControlFlowGuard>
|
||||
<FloatingPointExceptions>false</FloatingPointExceptions>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<ExceptionHandling>false</ExceptionHandling>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
|
||||
<ForcedIncludeFiles>__msvc_all_public_headers.hpp</ForcedIncludeFiles>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
|
||||
<StackReserveSize>
|
||||
</StackReserveSize>
|
||||
<StackCommitSize>
|
||||
</StackCommitSize>
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<DataExecutionPrevention>false</DataExecutionPrevention>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Entry_Point.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Calculate_View.hpp" />
|
||||
<ClInclude Include="Process_Movement.hpp" />
|
||||
<ClInclude Include="Set_Move_Type.hpp" />
|
||||
<ClInclude Include="Update.hpp" />
|
||||
<ClInclude Include="Send_Move.hpp" />
|
||||
<ClInclude Include="Spawn_Grenade.hpp" />
|
||||
<ClInclude Include="Run_Command.hpp" />
|
||||
<ClInclude Include="Draw_Crosshair.hpp" />
|
||||
<ClInclude Include="Draw_Effect.hpp" />
|
||||
<ClInclude Include="Extended_Interface.hpp" />
|
||||
<ClInclude Include="Estimate_Velocity.hpp" />
|
||||
<ClInclude Include="Get_Glow_Color.hpp" />
|
||||
<ClInclude Include="Interpolate.hpp" />
|
||||
<ClInclude Include="Finish_Move.hpp" />
|
||||
<ClInclude Include="Move.hpp" />
|
||||
<ClInclude Include="Copy_Command.hpp" />
|
||||
<ClInclude Include="Paint.hpp" />
|
||||
<ClInclude Include="Perform_Trace.hpp" />
|
||||
<ClInclude Include="Post_Network_Data_Received.hpp" />
|
||||
<ClInclude Include="Item_Post_Frame.hpp" />
|
||||
<ClInclude Include="Read_Packets.hpp" />
|
||||
<ClInclude Include="Play_Footstep_Sound.hpp" />
|
||||
<ClInclude Include="Perform_Shove_Trace.hpp" />
|
||||
<ClInclude Include="Update_Animations.hpp" />
|
||||
<ClInclude Include="Write_Texture.hpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets" />
|
||||
</Project>
|
||||
@@ -0,0 +1,95 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Header++">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="C++">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Entry_Point.cpp">
|
||||
<Filter>C++</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Extended_Interface.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Copy_Command.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Post_Network_Data_Received.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Item_Post_Frame.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Finish_Move.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Run_Command.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Read_Packets.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Move.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Play_Footstep_Sound.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Draw_Crosshair.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Interpolate.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Perform_Trace.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Estimate_Velocity.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Draw_Effect.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Calculate_View.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Perform_Shove_Trace.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Get_Glow_Color.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Write_Texture.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Paint.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Spawn_Grenade.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Send_Move.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Update.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Process_Movement.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Update_Animations.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Set_Move_Type.hpp">
|
||||
<Filter>Header++</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
||||
@@ -0,0 +1,8 @@
|
||||
void* Original_Update_Caller;
|
||||
|
||||
void __thiscall Redirected_Update(void* Unknown_Parameter_1, void* Unknown_Parameter_2, void* Unknown_Parameter_3, __int32 Incoming_Sequence_Number, int Outgoing_Sequence_Number)
|
||||
{
|
||||
Consistent_Time = Outgoing_Sequence_Number - Incoming_Sequence_Number > 150;
|
||||
|
||||
(decltype(&Redirected_Update)(Original_Update_Caller))(Unknown_Parameter_1, Unknown_Parameter_2, Unknown_Parameter_3, Incoming_Sequence_Number, Incoming_Sequence_Number + (Outgoing_Sequence_Number - Incoming_Sequence_Number) % 150);
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
struct Global_Variables_Structure
|
||||
{
|
||||
__int8 Additional_Bytes_1[12];
|
||||
|
||||
float Time;
|
||||
|
||||
float Frame_Time;
|
||||
|
||||
__int8 Additional_Bytes_2[8];
|
||||
|
||||
float Interval_Per_Tick;
|
||||
};
|
||||
|
||||
float Update_Animation_Time;
|
||||
|
||||
__int8 Update_Animation_Type;
|
||||
|
||||
void Redirected_Update_Animations()
|
||||
{
|
||||
Global_Variables_Structure* Global_Variables = *(Global_Variables_Structure**)((unsigned __int32)Client_Module + 7096744);
|
||||
|
||||
float Previous_Time = Global_Variables->Time;
|
||||
|
||||
Global_Variables->Time = Update_Animation_Time;
|
||||
|
||||
float Previous_Frame_Time = Global_Variables->Frame_Time;
|
||||
|
||||
Global_Variables->Frame_Time = Global_Variables->Interval_Per_Tick * Update_Animation_Type;
|
||||
|
||||
__int32 Entity_Number = 0;
|
||||
|
||||
Traverse_Animation_List_Label:
|
||||
{
|
||||
if (Entity_Number != *(__int32*)((unsigned __int32)Client_Module + 7479624))
|
||||
{
|
||||
void* Animation_List = *(void**)((unsigned __int32)Client_Module + 7479612);
|
||||
|
||||
if ((*(__int8*)((unsigned __int32)Animation_List + 8 * Entity_Number + 4) & 1) != 0)
|
||||
{
|
||||
using Update_Animation_Type = void(__thiscall**)(void* Entity);
|
||||
|
||||
void* Entity = *(void**)((unsigned __int32)Animation_List + 8 * Entity_Number);
|
||||
|
||||
*(float*)((unsigned __int32)Entity + 328) = Update_Animation_Time - Global_Variables->Frame_Time;
|
||||
|
||||
(*Update_Animation_Type(*(unsigned __int32*)Entity + 808))(Entity);
|
||||
}
|
||||
|
||||
Entity_Number += 1;
|
||||
|
||||
goto Traverse_Animation_List_Label;
|
||||
}
|
||||
}
|
||||
|
||||
Global_Variables->Frame_Time = Previous_Frame_Time;
|
||||
|
||||
Global_Variables->Time = Previous_Time;
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
void* Original_Write_Texture_Caller;
|
||||
|
||||
wchar_t Write_Character;
|
||||
|
||||
std::unordered_map<wchar_t, unsigned __int32[4]> Characters_Bounds;
|
||||
|
||||
void __thiscall Redirected_Write_Texture(void* Unknown_Parameter_1, void* Unknown_Parameter_2, unsigned __int32 Width, unsigned __int32 Height, void* Texture)
|
||||
{
|
||||
(decltype(&Redirected_Write_Texture)(Original_Write_Texture_Caller))(Unknown_Parameter_1, Unknown_Parameter_2, Width, Height, Texture);
|
||||
|
||||
if (Write_Character != 0)
|
||||
{
|
||||
unsigned __int32 X = 0;
|
||||
|
||||
unsigned __int32 Offset_X = Width;
|
||||
|
||||
unsigned __int32 Character_Width = 0;
|
||||
|
||||
unsigned __int32 Offset_Y = Height;
|
||||
|
||||
unsigned __int32 Character_Height = 0;
|
||||
|
||||
Traverse_Horizontal_Label:
|
||||
{
|
||||
unsigned __int32 Y = 0;
|
||||
|
||||
Traverse_Vertical_Label:
|
||||
{
|
||||
if (*(unsigned __int32*)((unsigned __int32)Texture + X * 4 + Y * 4 * Width) != 0)
|
||||
{
|
||||
Offset_X = min(X, Offset_X);
|
||||
|
||||
Character_Width = max(Character_Width, X + 1);
|
||||
|
||||
Offset_Y = min(Y, Offset_Y);
|
||||
|
||||
Character_Height = max(Character_Height, Y + 1);
|
||||
}
|
||||
|
||||
Y += 1;
|
||||
|
||||
if (Y != Height)
|
||||
{
|
||||
goto Traverse_Vertical_Label;
|
||||
}
|
||||
}
|
||||
|
||||
X += 1;
|
||||
|
||||
if (X != Width)
|
||||
{
|
||||
goto Traverse_Horizontal_Label;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned __int32* Character_Bounds = Characters_Bounds[Write_Character];
|
||||
|
||||
Character_Bounds[0] = Offset_X;
|
||||
|
||||
Character_Bounds[1] = Character_Width - Offset_X;
|
||||
|
||||
Character_Bounds[2] = Offset_Y;
|
||||
|
||||
Character_Bounds[3] = Character_Height;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user