mirror of
https://github.com/GrahamKracker/UnityExplorer.git
synced 2026-10-10 21:13:13 +08:00
Implemented the console log, some cleanups
This commit is contained in:
@@ -108,9 +108,6 @@ namespace UnityExplorer.Core.Config
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"\r\nSeperate signatures with a semicolon ';'.",
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"DEFAULT");
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Reflection_Signature_Blacklist.OnValueChanged += ReflectionUtility.LoadBlacklistString;
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ReflectionUtility.LoadBlacklistString(Reflection_Signature_Blacklist.Value);
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// Internal configs (panel save data)
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ObjectExplorerData = new ConfigElement<string>("ObjectExplorer", "", "", true);
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@@ -14,13 +14,16 @@ using System.Diagnostics.CodeAnalysis;
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using UnityExplorer.Core;
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using CppType = Il2CppSystem.Type;
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using BF = System.Reflection.BindingFlags;
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using UnityExplorer.Core.Config;
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namespace UnityExplorer
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{
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public class Il2CppReflection : ReflectionUtility
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{
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public Il2CppReflection()
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protected override void Initialize()
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{
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base.Initialize();
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TryLoadGameModules();
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BuildDeobfuscationCache();
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@@ -70,7 +73,7 @@ namespace UnityExplorer
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}
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if (DeobfuscatedTypes.Count > 0)
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ExplorerCore.Log($"Built deobfuscation cache, count: {DeobfuscatedTypes.Count}");
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ExplorerCore.Log($"Built IL2CPP deobfuscation cache, initial count: {DeobfuscatedTypes.Count}");
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}
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private static void TryCacheDeobfuscatedType(Type type)
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@@ -17,16 +17,25 @@ namespace UnityExplorer
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{
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public const BF FLAGS = BF.Public | BF.Instance | BF.NonPublic | BF.Static;
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internal static readonly ReflectionUtility Instance =
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internal static ReflectionUtility Instance;
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public static void Init()
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{
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Instance =
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#if CPP
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new Il2CppReflection();
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#else
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new ReflectionUtility();
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#endif
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Instance.Initialize();
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}
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static ReflectionUtility()
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protected virtual void Initialize()
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{
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SetupTypeCache();
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LoadBlacklistString(ConfigManager.Reflection_Signature_Blacklist.Value);
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ConfigManager.Reflection_Signature_Blacklist.OnValueChanged += LoadBlacklistString;
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}
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#region Type cache
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@@ -409,7 +418,12 @@ namespace UnityExplorer
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public static void LoadBlacklistString(string blacklist)
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{
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if (string.Equals(blacklist, "DEFAULT", StringComparison.InvariantCultureIgnoreCase))
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{
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blacklist = Instance.DefaultReflectionBlacklist;
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ConfigManager.Reflection_Signature_Blacklist.Value = blacklist;
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ConfigManager.Handler.SaveConfig();
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return;
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}
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if (string.IsNullOrEmpty(blacklist))
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return;
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@@ -8,21 +8,17 @@ namespace UnityExplorer
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{
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public static class IOUtility
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{
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public static string EnsureValid(string path)
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private static readonly char[] invalidDirectoryCharacters = Path.GetInvalidPathChars();
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private static readonly char[] invalidFilenameCharacters = Path.GetInvalidFileNameChars();
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public static string EnsureValidDirectory(string path)
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{
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path = RemoveInvalidChars(path);
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var dir = Path.GetDirectoryName(path);
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if (!Directory.Exists(dir))
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Directory.CreateDirectory(dir);
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return path;
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return string.Concat(path.Split(invalidDirectoryCharacters));
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}
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public static string RemoveInvalidChars(string path)
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public static string EnsureValidFilename(string filename)
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{
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return string.Concat(path.Split(Path.GetInvalidPathChars()));
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return string.Concat(filename.Split(invalidFilenameCharacters));
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}
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}
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}
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+10
-7
@@ -38,6 +38,8 @@ namespace UnityExplorer
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}
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Loader = loader;
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Log($"{NAME} {VERSION} initializing...");
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ExplorerBehaviour.Setup();
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if (!Directory.Exists(Loader.ExplorerFolder))
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@@ -45,13 +47,15 @@ namespace UnityExplorer
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ConfigManager.Init(Loader.ConfigHandler);
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ReflectionUtility.Init();
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RuntimeProvider.Init();
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SceneHandler.Init();
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InputManager.Init();
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Log($"{NAME} {VERSION} initialized.");
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RuntimeProvider.Instance.StartCoroutine(SetupCoroutine());
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Log($"Finished core setup, waiting for UI setup...");
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}
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// Do a delayed setup so that objects aren't destroyed instantly.
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@@ -71,11 +75,11 @@ namespace UnityExplorer
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yield return null;
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}
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Log($"Creating UI, after delay of {ConfigManager.Startup_Delay_Time.Value} second(s).");
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Log($"Creating UI...");
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UIManager.InitUI();
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// END
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Log($"{NAME} {VERSION} initialized.");
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//InspectorManager.Inspect(typeof(TestClass));
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}
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@@ -123,23 +127,22 @@ namespace UnityExplorer
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{
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string log = message?.ToString() ?? "";
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LogPanel.Log(log, logType);
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switch (logType)
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{
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case LogType.Assert:
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case LogType.Log:
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Loader.OnLogMessage(log);
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//DebugConsole.Log(log, Color.white);
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break;
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case LogType.Warning:
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Loader.OnLogWarning(log);
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//DebugConsole.Log(log, Color.yellow);
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break;
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case LogType.Error:
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case LogType.Exception:
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Loader.OnLogError(log);
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//DebugConsole.Log(log, Color.red);
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break;
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}
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}
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@@ -16,47 +16,6 @@ namespace UnityExplorer.UI.CSConsole
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{
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public static class ConsoleController
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{
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#region Strings / defaults
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internal const string STARTUP_TEXT = @"Welcome to the UnityExplorer C# Console.
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The following helper methods are available:
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* <color=#add490>Log(""message"")</color> logs a message to the debug console
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* <color=#add490>StartCoroutine(IEnumerator routine)</color> start the IEnumerator as a UnityEngine.Coroutine
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* <color=#add490>CurrentTarget()</color> returns the target of the active Inspector tab as System.Object
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* <color=#add490>AllTargets()</color> returns a System.Object[] array containing the targets of all active tabs
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* <color=#add490>Inspect(someObject)</color> to inspect an instance, eg. Inspect(Camera.main);
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* <color=#add490>Inspect(typeof(SomeClass))</color> to inspect a Class with static reflection
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* <color=#add490>AddUsing(""SomeNamespace"")</color> adds a using directive to the C# console
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* <color=#add490>GetUsing()</color> logs the current using directives to the debug console
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* <color=#add490>Reset()</color> resets all using directives and variables
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";
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internal static readonly string[] DefaultUsing = new string[]
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{
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"System",
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"System.Linq",
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"System.Collections",
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"System.Collections.Generic",
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"System.Reflection",
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"UnityEngine",
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#if CPP
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"UnhollowerBaseLib",
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"UnhollowerRuntimeLib",
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#endif
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};
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#endregion
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public static ScriptEvaluator Evaluator;
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public static LexerBuilder Lexer;
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public static CSAutoCompleter Completer;
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@@ -75,16 +34,34 @@ The following helper methods are available:
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public static bool EnableAutoIndent { get; private set; } = true;
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public static bool EnableSuggestions { get; private set; } = true;
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internal static readonly string[] DefaultUsing = new string[]
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{
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"System",
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"System.Linq",
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"System.Collections",
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"System.Collections.Generic",
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"System.Reflection",
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"UnityEngine",
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#if CPP
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"UnhollowerBaseLib",
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"UnhollowerRuntimeLib",
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#endif
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};
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public static void Init()
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{
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try
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{
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ResetConsole(false);
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// ensure the compiler is supported (if this fails then SRE is probably stubbed)
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Evaluator.Compile("0 == 0");
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}
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catch
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{
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ExplorerCore.LogWarning("C# Console probably not supported, todo");
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ExplorerCore.LogWarning("C# Console is not supported, System.Reflection.Emit was probably stubbed! You can use UnityDoorstop to patch this.");
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var navButton = Panel.NavButton;
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navButton.Component.interactable = false;
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navButton.ButtonText.text += "(disabled)";
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return;
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}
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@@ -10,40 +10,37 @@ namespace UnityExplorer.UI.CSConsole
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{
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public class ScriptInteraction : InteractiveBase
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{
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internal const string STARTUP_TEXT = @"Welcome to the UnityExplorer C# Console.
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Use this console to declare temporary C# classes, or evaluate standalone expressions as though you were executing a method body. "+
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@"Use the <b>Reset</b> button to clear all classes and variables, and restore the default using directives.
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* <color=#add490>using SomeNamespace;</color> to add a namespace to the Console. This is not required if you use full namespaces to access classes.
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When evaluating standalone expressions, these helpers are available:
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* System.Object <color=#96b570>CurrentTarget</color> - the target of the active Inspector tab
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* System.Object[] <color=#96b570>AllTargets</color> - an array containing the targets of all Inspector tabs
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* void <color=#add490>Log(""message"")</color> - logs a message to the console log
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* void <color=#add490>Inspect(someObject)</color> - inspect an instance, eg. Inspect(Camera.main);
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* void <color=#add490>Inspect(typeof(SomeClass))</color> - inspect a Class with static reflection
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* void <color=#add490>StartCoroutine(ienumerator)</color> - start the IEnumerator as a Coroutine
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";
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public static void Log(object message)
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{
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ExplorerCore.Log(message);
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}
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public static void StartCoroutine(IEnumerator ienumerator)
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{
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RuntimeProvider.Instance.StartCoroutine(ienumerator);
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}
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public static object CurrentTarget => InspectorManager.ActiveInspector?.Target;
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public static void AddUsing(string directive)
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{
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ConsoleController.AddUsing(directive);
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}
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public static void GetUsing()
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{
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ExplorerCore.Log(ConsoleController.Evaluator.GetUsing());
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}
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public static void Reset()
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{
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ConsoleController.ResetConsole();
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}
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public static object CurrentTarget()
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{
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return InspectorManager.ActiveInspector?.Target;
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}
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public static object[] AllTargets()
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{
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return InspectorManager.Inspectors.Select(it => it.Target).ToArray();
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}
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public static object[] AllTargets() => InspectorManager.Inspectors.Select(it => it.Target).ToArray();
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public static void Inspect(object obj)
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{
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@@ -54,5 +51,10 @@ namespace UnityExplorer.UI.CSConsole
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{
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InspectorManager.Inspect(type);
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}
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public static void StartCoroutine(IEnumerator ienumerator)
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{
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RuntimeProvider.Instance.StartCoroutine(ienumerator);
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}
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}
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}
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@@ -33,6 +33,9 @@ namespace UnityExplorer.UI.CacheObject
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return;
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SetValueFromSource(RefConfigElement.BoxedValue);
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if (this.CellView != null)
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this.SetDataToCell(CellView);
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}
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public override void TrySetUserValue(object value)
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@@ -256,7 +256,7 @@ namespace UnityExplorer.UI.CacheObject
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case MemberTypes.Method:
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{
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var mi = member as MethodInfo;
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if (!ignorePropertyMethodInfos
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if (ignorePropertyMethodInfos
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&& (mi.Name.StartsWith("get_") || mi.Name.StartsWith("set_")))
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return;
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@@ -79,7 +79,7 @@ namespace UnityExplorer.UI.IValues
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return;
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}
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var path = IOUtility.EnsureValid(SaveFilePath.Text);
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var path = IOUtility.EnsureValidDirectory(SaveFilePath.Text);
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if (File.Exists(path))
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File.Delete(path);
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@@ -665,7 +665,7 @@ namespace UnityExplorer.UI.Inspectors
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return;
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}
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path = IOUtility.EnsureValid(path);
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path = IOUtility.EnsureValidDirectory(path);
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if (File.Exists(path))
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File.Delete(path);
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@@ -102,7 +102,7 @@ namespace UnityExplorer.UI.Panels
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var autoIndentToggleObj = UIFactory.CreateToggle(topBarObj, "IndentToggle", out var AutoIndentToggle, out Text autoIndentToggleText);
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UIFactory.SetLayoutElement(autoIndentToggleObj, minWidth: 180, flexibleWidth: 0, minHeight: 25);
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autoIndentToggleText.alignment = TextAnchor.UpperLeft;
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autoIndentToggleText.text = "Auto-indent on Enter";
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autoIndentToggleText.text = "Auto-indent";
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AutoIndentToggle.onValueChanged.AddListener((bool val) => { OnAutoIndentToggled?.Invoke(val); });
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#endregion
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@@ -111,7 +111,7 @@ namespace UnityExplorer.UI.Panels
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int fontSize = 16;
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var inputObj = UIFactory.CreateSrollInputField(this.content, "ConsoleInput", ConsoleController.STARTUP_TEXT, out var inputScroller, fontSize);
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var inputObj = UIFactory.CreateSrollInputField(this.content, "ConsoleInput", ScriptInteraction.STARTUP_TEXT, out var inputScroller, fontSize);
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InputScroll = inputScroller;
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ConsoleController.defaultInputFieldAlpha = Input.Component.selectionColor.a;
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Input.OnValueChanged += InvokeOnValueChanged;
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@@ -1,41 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.Core.Config;
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namespace UnityExplorer.UI.Panels
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{
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public class ConsoleLogPanel : UIPanel
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{
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public override string Name => "Console Log";
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public override UIManager.Panels PanelType => UIManager.Panels.ConsoleLog;
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public override int MinWidth => 300;
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public override int MinHeight => 75;
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public override string GetSaveDataFromConfigManager()
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{
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return ConfigManager.ConsoleLogData.Value;
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}
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public override void DoSaveToConfigElement()
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{
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ConfigManager.ConsoleLogData.Value = this.ToSaveData();
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}
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protected internal override void DoSetDefaultPosAndAnchors()
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{
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mainPanelRect.localPosition = Vector2.zero;
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mainPanelRect.pivot = new Vector2(0f, 1f);
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mainPanelRect.anchorMin = new Vector2(0.5f, 0.1f);
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mainPanelRect.anchorMax = new Vector2(0.9f, 0.25f);
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}
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public override void ConstructPanelContent()
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{
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||||
}
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||||
}
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||||
}
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||||
File diff suppressed because it is too large
Load Diff
@@ -80,7 +80,7 @@ namespace UnityExplorer.UI.Panels
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{
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// Save button
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var saveBtn = UIFactory.CreateButton(this.content, "Save", "Save Options", new Color(0.25f, 0.3f, 0.25f));
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var saveBtn = UIFactory.CreateButton(this.content, "Save", "Save Options", new Color(0.2f, 0.3f, 0.2f));
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UIFactory.SetLayoutElement(saveBtn.Component.gameObject, flexibleWidth: 9999, minHeight: 30, flexibleHeight: 0);
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saveBtn.OnClick += ConfigManager.Handler.SaveConfig;
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||||
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||||
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||||
+1
-4
@@ -165,7 +165,7 @@ namespace UnityExplorer.UI
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UIPanels.Add(Panels.Inspector, new InspectorPanel());
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UIPanels.Add(Panels.CSConsole, new CSConsolePanel());
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UIPanels.Add(Panels.Options, new OptionsPanel());
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UIPanels.Add(Panels.ConsoleLog, new ConsoleLogPanel());
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UIPanels.Add(Panels.ConsoleLog, new LogPanel());
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||||
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foreach (var panel in UIPanels.Values)
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panel.ConstructUI();
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@@ -174,7 +174,6 @@ namespace UnityExplorer.UI
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||||
|
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ShowMenu = !ConfigManager.Hide_On_Startup.Value;
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||||
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||||
ExplorerCore.Log("UI initialized.");
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Initializing = false;
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||||
}
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||||
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||||
@@ -279,8 +278,6 @@ namespace UnityExplorer.UI
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BackupShader = Graphic.defaultGraphicMaterial.shader;
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ConsoleFont = bundle.LoadAsset<Font>("CONSOLA");
|
||||
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ExplorerCore.Log("Loaded UI AssetBundle");
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}
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||||
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||||
private static AssetBundle LoadBundle(string id)
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@@ -264,7 +264,7 @@
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<Compile Include="UI\Models\InputFieldRef.cs" />
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<Compile Include="UI\ObjectPool\IPooledObject.cs" />
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<Compile Include="UI\ObjectPool\Pool.cs" />
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<Compile Include="UI\Panels\ConsoleLogPanel.cs" />
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<Compile Include="UI\Panels\LogPanel.cs" />
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<Compile Include="UI\Panels\CSConsolePanel.cs" />
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<Compile Include="Core\Utility\IOUtility.cs" />
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<Compile Include="UI\Panels\OptionsPanel.cs" />
|
||||
|
||||
Reference in New Issue
Block a user