mirror of
https://github.com/expvintl/cheat_escape_the_backrooms.git
synced 2026-10-10 11:43:09 +08:00
update
This commit is contained in:
+9
-1
@@ -129,6 +129,14 @@ void cheat::hk_post_render(void* thisptr, SDK::UCanvas* canvas)
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visual::main();
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player::main();
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entity::main();
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}
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__except (EXCEPTION_EXECUTE_HANDLER)
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{
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printf("base error : %d\n", GetExceptionCode());
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}
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__try
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{
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menu::main();
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gvalue::def_post_render(thisptr, canvas);
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@@ -144,7 +152,7 @@ void cheat::hk_post_render(void* thisptr, SDK::UCanvas* canvas)
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}
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__except (EXCEPTION_EXECUTE_HANDLER)
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{
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printf("error code : %d", GetExceptionCode());
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printf("menu error : %d\n", GetExceptionCode());
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}
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}
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+1
-1
@@ -1,6 +1,6 @@
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#pragma once
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#if 1
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#if 0
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#define MY_DEBUG
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#else
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#define MY_RELEASE
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@@ -69,6 +69,7 @@ namespace gvalue
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inline bool fly_mode = false;
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inline float fly_speed = 5.0f;
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inline bool x_delete = false;
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inline bool inf_health = false;
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inline std::string key_open_menu = "ins";
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inline std::string key_close_menu = "del";
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+165
-56
@@ -22,6 +22,7 @@ enum class e_page
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entity,
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level,
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misc,
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other,
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};
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float menu_x = 100.0f;
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@@ -36,10 +37,15 @@ float drag_y = 0.0f;
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e_page page = e_page::visual;
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const SDK::FLinearColor normal_col(0.04f, 0.04f, 0.04f, 1.0f);
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const SDK::FLinearColor hover_col(0.06f, 0.06f, 0.06f, 1.0f);
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const SDK::FLinearColor press_col(0.1f, 0.1f, 0.1f, 1.0f);
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const SDK::FLinearColor text_col(1.0f, 1.0f, 1.0f, 1.0f);
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const SDK::FLinearColor normal_col(0.04f, 0.04f, 0.12f, 1.0f);
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const SDK::FLinearColor hover_col(0.06f, 0.06f, 0.15f, 1.0f);
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const SDK::FLinearColor press_col(0.1f, 0.1f, 0.2f, 1.0f);
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const SDK::FLinearColor text_col(0.9f, 0.9f, 1.0f, 1.0f);
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const SDK::FLinearColor back_col(0.01f, 0.01f, 0.03f, 1.0f);
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const SDK::FLinearColor outline_col(0.2f, 0.2f, 0.3f, 1.0f);
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const SDK::FLinearColor pice_col(0.02f, 0.02f, 0.06f, 1.0f);
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bool button_01(const UC::FString& text, const SDK::FVector2D& pos, const SDK::FVector2D& size)
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{
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@@ -62,7 +68,7 @@ void text_01(const UC::FString& text, const SDK::FVector2D& pos, const bool& mid
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text,
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pos,
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SDK::FVector2D(1.0f, 1.0f),
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SDK::FLinearColor(1.0f, 1.0f, 1.0f, 1.0f),
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text_col,
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1.0f,
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SDK::FLinearColor(0.0f, 0.0f, 0.0f, 0.0f),
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SDK::FVector2D(0.0f, 0.0f),
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@@ -79,10 +85,10 @@ void check_box_01(const SDK::FVector2D& pos, bool* ptr)
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pos,
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SDK::FVector2D(15, 15),
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SDK::FVector2D(9, 9),
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SDK::FLinearColor(0.4f, 0.4f, 0.4f, 1.0f),
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SDK::FLinearColor(0.06f, 0.06f, 0.06f, 1.0f),
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SDK::FLinearColor(0.08f, 0.08f, 0.08f, 1.0f),
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SDK::FLinearColor(0.12f, 0.12f, 0.12f, 1.0f),
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SDK::FLinearColor(0.15f, 0.15f, 0.4f, 1.0f),
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normal_col,
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hover_col,
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press_col,
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ptr
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);
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}
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@@ -104,10 +110,10 @@ void menu::lable()
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{
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render::draw_text(
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gvalue::engine->MediumFont,
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L"[默认配置下]\n按下 Ins(Insert)显示/隐藏菜单\n按下 Del(Delete)退出",
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L"按下 Ins(Insert)显示/隐藏菜单\n按下 Del(Delete)退出",
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SDK::FVector2D(10.0f, 10.0f),
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SDK::FVector2D(1.0f, 1.0f),
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SDK::FLinearColor(1.0f, 1.0f, 1.0f, 1.0f),
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text_col,
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1.0f,
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SDK::FLinearColor(0.0f, 0.0f, 0.0f, 0.0f),
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SDK::FVector2D(0.0f, 0.0f),
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@@ -166,12 +172,12 @@ void menu::base_draw()
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render::fill_box(
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SDK::FVector2D(menu_x - 2, menu_y - 2),
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SDK::FVector2D(menu_w + 4, menu_h + 4),
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SDK::FLinearColor(0.2f, 0.2f, 0.2f, 1.0f)
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outline_col
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);
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render::fill_box(
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SDK::FVector2D(menu_x, menu_y),
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SDK::FVector2D(menu_w, menu_h),
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SDK::FLinearColor(0.01f, 0.01f, 0.01f, 1.0f)
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back_col
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);
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render::fill_box(
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@@ -213,6 +219,9 @@ void menu::base_draw()
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case e_page::misc:
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misc();
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break;
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case e_page::other:
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other();
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break;
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}
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}
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@@ -221,7 +230,7 @@ void menu::base_cursor()
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render::fill_box(
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SDK::FVector2D(gvalue::mouse_input.x - 2, gvalue::mouse_input.y - 2),
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SDK::FVector2D(4, 4),
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SDK::FLinearColor(1.0f, 1.0f, 1.0f, 1.0f)
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text_col
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);
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}
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@@ -230,29 +239,9 @@ void menu::left_bar()
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render::fill_box(
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SDK::FVector2D(menu_x, menu_y),
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SDK::FVector2D(80, menu_h),
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SDK::FLinearColor(0.02f, 0.02f, 0.02f, 1.0f)
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pice_col
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);
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render::draw_text(
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gvalue::engine->MediumFont,
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L"LHY1339",
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SDK::FVector2D(menu_x + 38, menu_y + menu_h - 20),
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SDK::FVector2D(1.0f, 1.0f),
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SDK::FLinearColor(0.5f, 0.5f, 0.5f, 1.0f),
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1.0f,
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SDK::FLinearColor(0.0f, 0.0f, 0.0f, 0.0f),
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SDK::FVector2D(0.0f, 0.0f),
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true,
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true,
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false,
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SDK::FLinearColor(0.0f, 0.0f, 0.0f, 0.0f)
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);
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if (gui::button(SDK::FVector2D(menu_x, menu_y + menu_h - 30), SDK::FVector2D(80, 20)))
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{
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system("start https://github.com/LHY1339/cheat_escape_the_backrooms");
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}
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#define SELECT_PAGE(_name,_page,_y_pos) \
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if (button_01(L#_name, SDK::FVector2D(menu_x + 10, menu_y + _y_pos), SDK::FVector2D(60, 20))) \
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{ \
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@@ -265,6 +254,7 @@ if (button_01(L#_name, SDK::FVector2D(menu_x + 10, menu_y + _y_pos), SDK::FVecto
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SELECT_PAGE(实体, entity, 100);
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SELECT_PAGE(关卡, level, 130);
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SELECT_PAGE(杂项, misc, 160);
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SELECT_PAGE(其他, other, menu_h - 30);
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}
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void menu::visual()
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@@ -272,19 +262,19 @@ void menu::visual()
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render::fill_box(
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SDK::FVector2D(menu_x + 90, menu_y + 10),
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SDK::FVector2D(menu_w - 100, 150),
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SDK::FLinearColor(0.02f, 0.02f, 0.02f, 1.0f)
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pice_col
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);
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render::fill_box(
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SDK::FVector2D(menu_x + 90, menu_y + 170),
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SDK::FVector2D(160, 120),
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SDK::FLinearColor(0.02f, 0.02f, 0.02f, 1.0f)
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pice_col
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);
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render::fill_box(
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SDK::FVector2D(menu_x + 260, menu_y + 170),
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SDK::FVector2D(130, 120),
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SDK::FLinearColor(0.02f, 0.02f, 0.02f, 1.0f)
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pice_col
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);
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//up
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@@ -413,16 +403,74 @@ void menu::visual()
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void menu::player()
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{
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static std::vector<SDK::ABPCharacter_Demo_C*> pawn_list;
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auto flush_list = []()
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{
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pawn_list.clear();
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SDK::TArray<SDK::AActor*> actor_list;
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SDK::UGameplayStatics::GetAllActorsOfClass(gvalue::world, SDK::ABPCharacter_Demo_C::StaticClass(), &actor_list);
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for (SDK::AActor* actor : actor_list)
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{
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SDK::ABPCharacter_Demo_C* cur_pawn = static_cast<SDK::ABPCharacter_Demo_C*>(actor);
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pawn_list.emplace_back(cur_pawn);
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}
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};
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auto player_box = [&](SDK::ABPCharacter_Demo_C* pawn, SDK::FVector2D pos)
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{
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if (!pawn)
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{
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return;
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}
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render::fill_box(pos, SDK::FVector2D(300, 30.0f), pice_col);
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text_01(
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pawn->PlayerState->GetPlayerName(),
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pos + SDK::FVector2D(10.0f, 8.0f),
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false,
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false
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);
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if (button_01(L"传送", pos + SDK::FVector2D(110, 5), SDK::FVector2D(40, 20)))
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{
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gvalue::controller->Pawn->K2_SetActorLocation(pawn->K2_GetActorLocation(), false, nullptr, false);
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}
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if (button_01(L"传送到我", pos + SDK::FVector2D(160, 5), SDK::FVector2D(80, 20)))
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{
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pawn->K2_SetActorLocation(gvalue::controller->Pawn->K2_GetActorLocation(), false, nullptr, false);
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}
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if (button_01(L"杀死", pos + SDK::FVector2D(250, 5), SDK::FVector2D(40, 20)))
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{
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pawn->KillClient();
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pawn->KillServer(false);
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flush_list();
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}
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};
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render::fill_box(
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SDK::FVector2D(menu_x + 90, menu_y + 10),
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SDK::FVector2D(170, menu_h - 20),
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SDK::FLinearColor(0.02f, 0.02f, 0.02f, 1.0f)
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pice_col
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);
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render::fill_box(
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SDK::FVector2D(menu_x + 270, menu_y + 10),
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SDK::FVector2D(120, menu_h - 20),
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SDK::FLinearColor(0.02f, 0.02f, 0.02f, 1.0f)
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pice_col
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);
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render::fill_box(
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SDK::FVector2D(menu_x + 420 - 2, menu_y - 2),
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SDK::FVector2D(320 + 4, 70 + pawn_list.size() * 40 + 4),
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outline_col
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);
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render::fill_box(
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SDK::FVector2D(menu_x + 420, menu_y),
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SDK::FVector2D(320, 70 + pawn_list.size() * 40),
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back_col
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);
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text_01(L"无限耐力", SDK::FVector2D(menu_x + 100, menu_y + 22), false, false);
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@@ -531,6 +579,27 @@ void menu::player()
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text_01(L"X键删除", SDK::FVector2D(menu_x + 280, menu_y + 112), false, false);
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check_box_01(SDK::FVector2D(menu_x + 350, menu_y + 112), &gvalue::x_delete);
|
||||
|
||||
text_01(L"人物无敌", SDK::FVector2D(menu_x + 280, menu_y + 142), false, false);
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check_box_01(SDK::FVector2D(menu_x + 350, menu_y + 142), &gvalue::inf_health);
|
||||
|
||||
if (button_01(L"刷新玩家列表", SDK::FVector2D(menu_x + 430, menu_y + 10), SDK::FVector2D(300, 20)))
|
||||
{
|
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flush_list();
|
||||
}
|
||||
|
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if (button_01(L"将所有人传送到我", SDK::FVector2D(menu_x + 430, menu_y + 40), SDK::FVector2D(300, 20)))
|
||||
{
|
||||
for (int i = 0; i < pawn_list.size(); i++)
|
||||
{
|
||||
pawn_list[i]->K2_SetActorLocation(gvalue::controller->Pawn->K2_GetActorLocation(), false, nullptr, false);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < pawn_list.size(); i++)
|
||||
{
|
||||
player_box(pawn_list[i], SDK::FVector2D(menu_x + 430, 70 + menu_y + 40 * i));
|
||||
}
|
||||
}
|
||||
|
||||
void menu::item()
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||||
@@ -540,7 +609,7 @@ void menu::item()
|
||||
render::fill_box(
|
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SDK::FVector2D(menu_x + 90, menu_y + 10),
|
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SDK::FVector2D(menu_w - 100, menu_h - 20),
|
||||
SDK::FLinearColor(0.02f, 0.02f, 0.02f, 1.0f)
|
||||
pice_col
|
||||
);
|
||||
|
||||
#define ITEM_SPAWN(name,cls,x_pos,y_pos) \
|
||||
@@ -583,7 +652,6 @@ if (button_01(L#name, SDK::FVector2D(menu_x + x_pos, menu_y + y_pos), SDK::FVect
|
||||
void menu::entity()
|
||||
{
|
||||
static std::vector<SDK::ACharacter*> pawn_list;
|
||||
static SDK::APawn* last_pawn = nullptr;
|
||||
|
||||
auto flush_list = []()
|
||||
{
|
||||
@@ -608,7 +676,7 @@ void menu::entity()
|
||||
{
|
||||
return;
|
||||
}
|
||||
render::fill_box(pos, SDK::FVector2D(240, 30.0f), SDK::FLinearColor(0.02f, 0.02f, 0.02f, 1.0f));
|
||||
render::fill_box(pos, SDK::FVector2D(240, 30.0f), pice_col);
|
||||
const std::wstring name = visual::find_name(SDK::UKismetStringLibrary::Conv_NameToString(pawn->Class->Name).ToWString());
|
||||
text_01(
|
||||
name.c_str(),
|
||||
@@ -629,35 +697,28 @@ void menu::entity()
|
||||
}
|
||||
};
|
||||
|
||||
if (last_pawn != gvalue::controller->Pawn)
|
||||
{
|
||||
pawn_list.clear();
|
||||
last_pawn = gvalue::controller->Pawn;
|
||||
flush_list();
|
||||
}
|
||||
|
||||
render::fill_box(
|
||||
SDK::FVector2D(menu_x + 90, menu_y + 10),
|
||||
SDK::FVector2D(120, menu_h - 20),
|
||||
SDK::FLinearColor(0.02f, 0.02f, 0.02f, 1.0f)
|
||||
pice_col
|
||||
);
|
||||
|
||||
render::fill_box(
|
||||
SDK::FVector2D(menu_x + 220, menu_y + 10),
|
||||
SDK::FVector2D(170, 130),
|
||||
SDK::FLinearColor(0.02f, 0.02f, 0.02f, 1.0f)
|
||||
pice_col
|
||||
);
|
||||
|
||||
render::fill_box(
|
||||
SDK::FVector2D(menu_x + 420 - 2, menu_y - 2),
|
||||
SDK::FVector2D(260 + 4, 70 + pawn_list.size() * 40 + 4),
|
||||
SDK::FLinearColor(0.2f, 0.2f, 0.2f, 1.0f)
|
||||
outline_col
|
||||
);
|
||||
|
||||
render::fill_box(
|
||||
SDK::FVector2D(menu_x + 420, menu_y),
|
||||
SDK::FVector2D(260, 70 + pawn_list.size() * 40),
|
||||
SDK::FLinearColor(0.01f, 0.01f, 0.01f, 1.0f)
|
||||
back_col
|
||||
);
|
||||
|
||||
//left
|
||||
@@ -755,7 +816,7 @@ void menu::level()
|
||||
render::fill_box(
|
||||
SDK::FVector2D(menu_x + 90, menu_y + 10),
|
||||
SDK::FVector2D(menu_w - 100, menu_h - 20),
|
||||
SDK::FLinearColor(0.02f, 0.02f, 0.02f, 1.0f)
|
||||
pice_col
|
||||
);
|
||||
|
||||
#define LEVEL_CHANGE(name,lv_name,x_pos,y_pos) \
|
||||
@@ -809,7 +870,7 @@ void menu::misc()
|
||||
render::fill_box(
|
||||
SDK::FVector2D(menu_x + 90, menu_y + 10),
|
||||
SDK::FVector2D(menu_w - 100, menu_h - 20),
|
||||
SDK::FLinearColor(0.02f, 0.02f, 0.02f, 1.0f)
|
||||
pice_col
|
||||
);
|
||||
|
||||
if (button_01(L"加载按键配置", SDK::FVector2D(menu_x + 100, menu_y + 20), SDK::FVector2D(120, 20)))
|
||||
@@ -822,3 +883,51 @@ void menu::misc()
|
||||
system("start C:/LHY1339/escape_the_backrooms/key.txt");
|
||||
}
|
||||
}
|
||||
|
||||
void menu::other()
|
||||
{
|
||||
render::fill_box(
|
||||
SDK::FVector2D(menu_x + 90, menu_y + 10),
|
||||
SDK::FVector2D(menu_w - 100, menu_h - 20),
|
||||
pice_col
|
||||
);
|
||||
|
||||
text_01(
|
||||
L"当前版本:beta.25.11.22\n\n作者:LHY1339\n\n更新日志:\n- 添加显示玩家名字\n- 添加房主操作成员\n- 添加无敌\n- 错误处理\n- 修复注入器重复注入\n\n感谢名单:\n- 感谢 Alans1gn 的爱发电投喂喵 (≧▽≦)",
|
||||
SDK::FVector2D(menu_x + 100.0f, menu_y + 20.0f),
|
||||
false,
|
||||
false
|
||||
);
|
||||
|
||||
render::fill_box(
|
||||
SDK::FVector2D(menu_x + 420 - 2, menu_y - 2),
|
||||
SDK::FVector2D(120 + 4, 130 + 4),
|
||||
outline_col
|
||||
);
|
||||
|
||||
render::fill_box(
|
||||
SDK::FVector2D(menu_x + 420, menu_y),
|
||||
SDK::FVector2D(120, 130),
|
||||
back_col
|
||||
);
|
||||
|
||||
if (button_01(L"作者主页", SDK::FVector2D(menu_x + 430, menu_y + 10), SDK::FVector2D(100, 20)))
|
||||
{
|
||||
system("start https://www.xiaoheihe.cn/app/user/profile/65994455");
|
||||
}
|
||||
|
||||
if (button_01(L"为爱发电", SDK::FVector2D(menu_x + 430, menu_y + 40), SDK::FVector2D(100, 20)))
|
||||
{
|
||||
system("start https://afdian.com/a/lhy1339");
|
||||
}
|
||||
|
||||
if (button_01(L"下载源码", SDK::FVector2D(menu_x + 430, menu_y + 70), SDK::FVector2D(100, 20)))
|
||||
{
|
||||
system("start https://github.com/LHY1339/cheat_escape_the_backrooms");
|
||||
}
|
||||
|
||||
if (button_01(L"下载修改器", SDK::FVector2D(menu_x + 430, menu_y + 100), SDK::FVector2D(100, 20)))
|
||||
{
|
||||
system("start https://github.com/LHY1339/cheat_escape_the_backrooms/releases/");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,5 +19,6 @@ private:
|
||||
static void entity();
|
||||
static void level();
|
||||
static void misc();
|
||||
static void other();
|
||||
};
|
||||
|
||||
|
||||
@@ -25,6 +25,7 @@ void player::main()
|
||||
|
||||
void player::get_player()
|
||||
{
|
||||
|
||||
if (!gvalue::controller->Pawn || !gvalue::controller->Pawn->IsA(SDK::ABPCharacter_Demo_C::StaticClass()))
|
||||
{
|
||||
my_player = nullptr;
|
||||
|
||||
+14
-4
@@ -214,11 +214,14 @@ void visual::get_all()
|
||||
}
|
||||
if (actor->IsA(SDK::ABPCharacter_Demo_C::StaticClass()))
|
||||
{
|
||||
SDK::ABPCharacter_Demo_C* player = static_cast<SDK::ABPCharacter_Demo_C*>(actor);
|
||||
SDK::FString name = player->PlayerState ? player->PlayerState->GetPlayerName() : L"玩家";
|
||||
draw(
|
||||
actor->RootComponent,
|
||||
SDK::FLinearColor(0.0f, 1.0f, 0.0f, 1.0f),
|
||||
L"玩家",
|
||||
gvalue::esp_player
|
||||
name,
|
||||
gvalue::esp_player,
|
||||
false
|
||||
);
|
||||
continue;
|
||||
}
|
||||
@@ -482,7 +485,7 @@ void visual::draw_extent(SDK::USceneComponent* comp, const SDK::FLinearColor& co
|
||||
}
|
||||
}
|
||||
|
||||
void visual::draw(SDK::USceneComponent* comp, const SDK::FLinearColor& color, const UC::FString& name, const s_esp& esp)
|
||||
void visual::draw(SDK::USceneComponent* comp, const SDK::FLinearColor& color, const UC::FString& name, const s_esp& esp, const bool& use_map)
|
||||
{
|
||||
if (!esp.enable)
|
||||
{
|
||||
@@ -525,7 +528,14 @@ void visual::draw(SDK::USceneComponent* comp, const SDK::FLinearColor& color, co
|
||||
std::wstring draw_str;
|
||||
if (esp.name)
|
||||
{
|
||||
draw_str += find_name(name.CStr()) + L"\n";
|
||||
if (use_map)
|
||||
{
|
||||
draw_str += find_name(name.CStr()) + L"\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
draw_str += L"玩家:" + name.ToWString() + L"\n";
|
||||
}
|
||||
}
|
||||
if (esp.distance)
|
||||
{
|
||||
|
||||
+1
-1
@@ -28,6 +28,6 @@ private:
|
||||
|
||||
static bool get_box(SDK::USceneComponent* comp, SDK::FVector2D& min, SDK::FVector2D& max);
|
||||
static void draw_extent(SDK::USceneComponent* comp, const SDK::FLinearColor& color);
|
||||
static void draw(SDK::USceneComponent* comp, const SDK::FLinearColor& color, const UC::FString& name, const s_esp& esp);
|
||||
static void draw(SDK::USceneComponent* comp, const SDK::FLinearColor& color, const UC::FString& name, const s_esp& esp, const bool& use_map = true);
|
||||
};
|
||||
|
||||
|
||||
@@ -32,6 +32,7 @@ int injector::main()
|
||||
printf("--------------------------------------------------------\n\n");
|
||||
printf("- 请在启动本程序之前关闭所有杀毒软件(包括Windows自带的Defender)\n\n");
|
||||
printf("- 运行游戏后按下 F5 加载\n\n");
|
||||
printf("- 任何问题加QQ:3201548104\n\n");
|
||||
printf("--------------------------------------------------------\n\n");
|
||||
|
||||
while (true)
|
||||
|
||||
Reference in New Issue
Block a user