Files
cheat_escape_the_backrooms/cheat/item.cpp
T
LHY1339 42958d1798 upload
2025-11-19 21:54:21 +08:00

33 lines
1002 B
C++

#include "item.h"
#include "gvalue.h"
void item::spawn(SDK::TSubclassOf<SDK::AActor> actor_class)
{
if (!gvalue::world || !gvalue::controller)
{
return;
}
if (!gvalue::controller->Pawn || !gvalue::controller->Pawn->IsA(SDK::ABPCharacter_Demo_C::StaticClass()))
{
return;
}
SDK::ABPCharacter_Demo_C* my_player = static_cast<SDK::ABPCharacter_Demo_C*>(gvalue::controller->Pawn);
SDK::FTransform trans;
trans.Translation = gvalue::controller->PlayerCameraManager->GetCameraLocation();
trans.Scale3D = SDK::FVector(1.0f, 1.0f, 1.0f);
SDK::AActor* new_actor = SDK::UGameplayStatics::BeginDeferredActorSpawnFromClass(
gvalue::world,
actor_class,
trans,
SDK::ESpawnActorCollisionHandlingMethod::AlwaysSpawn,
nullptr
);
SDK::UGameplayStatics::FinishSpawningActor(new_actor, trans);
SDK::ABP_DroppedItem_C* item = static_cast<SDK::ABP_DroppedItem_C*>(new_actor);
my_player->InvAdd(item);
}