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Update EventQueuePrioritizedEvent_t
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@@ -111,7 +111,7 @@ enum EntityDormancyType_t
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struct EventQueuePrioritizedEvent_t
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{
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int m_unk001;
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WorldGroupId_t m_WorldGroupId;
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GameTime_t m_flFireTime;
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EntityIOTargetType_t m_eTargetType;
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CUtlSymbolLarge m_iTarget;
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