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dota: Update ISource2Server vtable
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+4
-5
@@ -467,15 +467,14 @@ public:
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virtual bool unk_102( const char *pszSaveName, CUtlString &fileName ) = 0;
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virtual bool unk_103( const char *pszSaveName, CUtlString &requiredAddons ) = 0;
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virtual void GetLevelsFromSaveFile( const char *pszSaveName, CUtlVector<CCreateGameServerLoadInfo> &levels, bool bWipeAndExtract, int, CUtlString *pComment ) = 0;
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virtual void unk_104( void ) = 0;
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virtual void unk_201( void ) = 0;
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virtual void PreSaveGameLoaded( const char *pszSaveName ) = 0;
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virtual void AppendSaveGameResources( HGameResourceManifest hManifest, ILoadingSpawnGroup *pLoadingSpawnGroup, SpawnGroupHandle_t hSpawnGroup, const void * ) = 0;
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virtual void AppendTransitionResources( HGameResourceManifest hManifest, ILoadingSpawnGroup *pLoadingSpawnGroup, SpawnGroupHandle_t hSpawnGroup, const void * ) = 0;
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virtual /*SaveGameResult_t*/ int SaveGame( const SaveGameParams_t ¶ms ) = 0;
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virtual bool unk_105( void ) = 0;
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virtual bool unk_106( void ) = 0;
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virtual bool unk_107( void ) = 0;
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virtual void FinishAsyncSave( void ) = 0;
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virtual bool unk_301( void ) = 0;
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virtual bool unk_302( void ) = 0;
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virtual bool unk_303( void ) = 0;
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virtual const char *GetEntityUniqueHammerID( CEntityIndex nEntityIndex ) = 0;
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};
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