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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2026-10-10 03:43:06 +08:00

dota: Update ISource2Server vtable

This commit is contained in:
Pavel Djundik
2026-10-06 16:43:29 +03:00
committed by GAMMACASE
parent ca2fd86fa0
commit 0be85d3998
+4 -5
View File
@@ -467,15 +467,14 @@ public:
virtual bool unk_102( const char *pszSaveName, CUtlString &fileName ) = 0;
virtual bool unk_103( const char *pszSaveName, CUtlString &requiredAddons ) = 0;
virtual void GetLevelsFromSaveFile( const char *pszSaveName, CUtlVector<CCreateGameServerLoadInfo> &levels, bool bWipeAndExtract, int, CUtlString *pComment ) = 0;
virtual void unk_104( void ) = 0;
virtual void unk_201( void ) = 0;
virtual void PreSaveGameLoaded( const char *pszSaveName ) = 0;
virtual void AppendSaveGameResources( HGameResourceManifest hManifest, ILoadingSpawnGroup *pLoadingSpawnGroup, SpawnGroupHandle_t hSpawnGroup, const void * ) = 0;
virtual void AppendTransitionResources( HGameResourceManifest hManifest, ILoadingSpawnGroup *pLoadingSpawnGroup, SpawnGroupHandle_t hSpawnGroup, const void * ) = 0;
virtual /*SaveGameResult_t*/ int SaveGame( const SaveGameParams_t &params ) = 0;
virtual bool unk_105( void ) = 0;
virtual bool unk_106( void ) = 0;
virtual bool unk_107( void ) = 0;
virtual void FinishAsyncSave( void ) = 0;
virtual bool unk_301( void ) = 0;
virtual bool unk_302( void ) = 0;
virtual bool unk_303( void ) = 0;
virtual const char *GetEntityUniqueHammerID( CEntityIndex nEntityIndex ) = 0;
};