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Add some of the CEntityClass flags
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@@ -7,6 +7,14 @@
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#include "tier1/utlsymbollarge.h"
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#define FENTCLASS_NETWORKABLE (1 << 0) // If the EntityClass is networkable
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#define FENTCLASS_ALIAS (1 << 1) // If the EntityClass is an alias
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#define FENTCLASS_NO_SPAWNGROUP (1 << 2) // Don't use spawngroups when creating entity
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#define FENTCLASS_FORCE_EHANDLE (1 << 3) // Forces m_requiredEHandle on created entities
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#define FENTCLASS_UNK004 (1 << 4)
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#define FENTCLASS_UNK005 (1 << 5)
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#define FENTCLASS_ANONYMOUS (1 << 6) // If the EntityClass is anonymous
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class CEntityClassInfo;
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class CEntityIdentity;
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class ServerClass;
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@@ -27,6 +35,8 @@ public:
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CEntityClassInfo* m_pClassInfo; // 0x28
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CEntityClassInfo* m_pBaseClassInfo; // 0x30
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CUtlSymbolLarge m_designerName; // 0x38
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// Uses FENTCLASS_* flags
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uint m_flags; // 0x40
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private:
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uint8 pad68[0xB4]; // 0x44
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