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Update INetworkSystem.
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@@ -27,10 +27,12 @@ class INetworkPrepareStartupParams;
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abstract_class INetworkSystem : public IAppSystem
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{
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public:
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virtual void InitGameServer() = 0;
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virtual void SetDedicated( bool enable ) = 0;
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virtual void SetMultiplayer( bool enable ) = 0;
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virtual int CreateSocket( int, int, int, const char * ) = 0;
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virtual void ForceOpenSocket( int sock ) = 0;
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virtual void ForceReopenSocket( int sock, int ) = 0;
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virtual void AddExtraSocket( int, const char * ) = 0;
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virtual void RemoveAllExtraSockets() = 0;
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virtual void EnableLoopbackBetweenSockets( int, int ) = 0;
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