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Update IVEngineServer2
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@@ -230,10 +230,6 @@ public:
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// Issue the specified command to the specified client (mimics that client typing the command at the console).
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virtual void ClientCommand( CPlayerSlot nSlot, const char *szFmt, ... ) FMTFUNCTION( 3, 4 ) = 0;
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// Set the lightstyle to the specified value and network the change to any connected clients. Note that val must not
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// change place in memory (use MAKE_STRING) for anything that's not compiled into your mod.
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virtual void LightStyle( int style, const char *val ) = 0;
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// Print szMsg to the client console.
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virtual void ClientPrintf( CPlayerSlot nSlot, const char *szMsg ) = 0;
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