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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2026-10-10 20:03:08 +08:00

Update IVEngineServer2

This commit is contained in:
GAMMACASE
2026-06-27 15:49:28 +03:00
parent 46ed7ed608
commit 4cbbd5c7db
-4
View File
@@ -230,10 +230,6 @@ public:
// Issue the specified command to the specified client (mimics that client typing the command at the console).
virtual void ClientCommand( CPlayerSlot nSlot, const char *szFmt, ... ) FMTFUNCTION( 3, 4 ) = 0;
// Set the lightstyle to the specified value and network the change to any connected clients. Note that val must not
// change place in memory (use MAKE_STRING) for anything that's not compiled into your mod.
virtual void LightStyle( int style, const char *val ) = 0;
// Print szMsg to the client console.
virtual void ClientPrintf( CPlayerSlot nSlot, const char *szMsg ) = 0;