Update INetworkGameServer (#394)

This commit is contained in:
hzqst authored and GAMMACASE committed 2026-07-09 12:15:10 +03:00
1 parent ab11e58622
commit 4e11181d31
1 file changed
+2 -2
+2 -2
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@@ -24,6 +24,7 @@ struct EventServerAdvanceTick_t;
struct EventServerPollNetworking_t;
struct EventServerProcessNetworking_t;
struct EventServerSimulate_t;
struct EventServerEndSimulate_t;
struct EventServerPostSimulate_t;
struct server_state_t;
class IPrerequisite;
@@ -65,13 +66,12 @@ public:
// returns current client limit
virtual int GetMaxClients( void ) const = 0;
virtual float unk001() = 0;
virtual void ServerAdvanceTick( const EventServerAdvanceTick_t & ) = 0;
virtual void ServerPollNetworking( const EventServerPollNetworking_t & ) = 0;
virtual void ServerProcessNetworking( const EventServerProcessNetworking_t & ) = 0;
virtual void ServerSimulate( const EventServerSimulate_t & ) = 0;
virtual void ServerEndSimulate( const EventServerEndSimulate_t & ) = 0;
virtual void ServerPostSimulate( const EventServerPostSimulate_t & ) = 0;
virtual SpawnGroupHandle_t LoadSpawnGroup( const SpawnGroupDesc_t & ) = 0;