Update CNetworkGameServerBase, ISchemaSystem (#339)

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Nyano authored and GAMMACASE committed 2026-03-20 18:08:39 +03:00
1 parent 31dc93bc91
commit 51b8758fbd
2 files changed
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@@ -168,7 +168,6 @@ public:
// Returns sv_password cvar value, if it's set to "none" nullptr would be returned!
virtual const char *GetPassword() = 0;
virtual bool IsInPureServerMode() = 0;
virtual void RemoveClientFromGame(CServerSideClientBase *, /*ENetworkDisconnectionReason*/ int ) = 0;
virtual void FillServerInfo( CSVCMsg_ServerInfo_t *pServerInfo ) = 0;
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@@ -152,9 +152,6 @@ public:
virtual bool ConvertOldIntrospectedResourceDataToKV3( void*, void*, void*, CKeyValues3Context*, const char* ) = 0;
virtual void FindClassesByMeta( const char* pszMetaName, SchemaHierarchyIteration_t iter_type, CUtlVector<const CSchemaClassInfo*> *classes ) = 0;
virtual void InstallCompleteModuleRegistrationCallback( CompleteModuleRegistrationCallbackFn_t pfnCallback, void* pArgument ) = 0;
virtual void RemoveCompleteModuleRegistrationCallback( CompleteModuleRegistrationCallbackFn_t pfnCallback, void* pArgument ) = 0;
virtual SchemaMetaInfoHandle_t<CSchemaType_Builtin> GetSchemaBuiltinType( SchemaBuiltinType_t eBuiltinType ) = 0;
virtual ~ISchemaSystem() = 0;