Update IRefCounted & fix missing includes on some headers (#421)

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zer0.k authored and GAMMACASE committed 2026-09-24 18:42:50 +03:00
1 parent 4ecb193df6
commit aa6bcbbc36
3 files changed
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@@ -13,6 +13,9 @@
#include "network_connection.pb.h"
#include "iloopmode.h"
#include "entityhandle.h"
#include "entity2/entityidentity.h"
#include "tier1/utlstring.h"
/*
* AMNOTE: To create your own gamesystem, you need to inherit from CBaseGameSystem or CAutoGameSystem,
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@@ -14,6 +14,7 @@
#include <inputsystem/InputEnums.h>
#include <KeyValues.h>
#include <engine/eventdispatcher.h>
#include <tier1/convar.h>
class ISource2WorldSession;
class ISceneView;
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@@ -23,6 +23,7 @@
class IRefCounted
{
public:
virtual ~IRefCounted() {}
virtual int AddRef() = 0;
virtual int Release() = 0;
};