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Update IRefCounted & fix missing includes on some headers (#421)
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@@ -13,6 +13,9 @@
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#include "network_connection.pb.h"
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#include "iloopmode.h"
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#include "entityhandle.h"
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#include "entity2/entityidentity.h"
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#include "tier1/utlstring.h"
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/*
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* AMNOTE: To create your own gamesystem, you need to inherit from CBaseGameSystem or CAutoGameSystem,
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@@ -14,6 +14,7 @@
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#include <inputsystem/InputEnums.h>
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#include <KeyValues.h>
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#include <engine/eventdispatcher.h>
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#include <tier1/convar.h>
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class ISource2WorldSession;
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class ISceneView;
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@@ -23,6 +23,7 @@
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class IRefCounted
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{
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public:
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virtual ~IRefCounted() {}
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virtual int AddRef() = 0;
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virtual int Release() = 0;
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};
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