Update IGameSystem

This commit is contained in:
GAMMACASE committed 2026-09-30 16:18:35 +03:00
1 parent 9dedc1a4c7
commit e86b0d1927
1 file changed
+6 -4
+6 -4
View File
@@ -324,11 +324,12 @@ public:
virtual void unk_604( const void *const msg ) = 0; // 54
virtual void unk_605( const void *const msg ) = 0; // 55
virtual void unk_606( const void *const msg ) = 0; // 56
virtual void unk_607( const void *const msg ) = 0; // 57
virtual const char* GetName() const = 0; // 57
virtual void SetGameSystemGlobalPtrs(void* pValue) = 0; // 58
virtual void SetName(const char* pName) = 0; // 59
virtual bool DoesGameSystemReallocate() = 0; // 60
virtual const char* GetName() const = 0; // 58
virtual void SetGameSystemGlobalPtrs(void* pValue) = 0; // 59
virtual void SetName(const char* pName) = 0; // 60
virtual bool DoesGameSystemReallocate() = 0; // 61
virtual ~IGameSystem() {}
virtual void YouForgot_DECLARE_GAME_SYSTEM_InYourClassDefinition() = 0;
};
@@ -433,6 +434,7 @@ public:
virtual void unk_604( const void *const msg ) override {}
virtual void unk_605( const void *const msg ) override {}
virtual void unk_606( const void *const msg ) override {}
virtual void unk_607( const void *const msg ) override {}
virtual const char* GetName() const override { return m_pName; }
virtual void SetGameSystemGlobalPtrs(void* pValue) override {}