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Update INetworkServerService vtable

This commit is contained in:
Pavel Djundik
2026-10-06 15:21:58 +03:00
committed by GAMMACASE
parent 5510c93c67
commit e98af146e5
+4 -5
View File
@@ -233,16 +233,15 @@ public:
virtual bool IsServerRunning( void ) const = 0;
virtual void DisconnectGameNow( /*ENetworkDisconnectionReason*/ int ) = 0;
virtual void PrintSpawnGroupStatus( void ) const = 0;
virtual void SetFinalSimulationTickThisFrame( int ) = 0;
virtual void *GetGameServer( void ) = 0;
//virtual int GetTickInterval( void ) const = 0;
//virtual void ProcessSocket( void ) = 0;
virtual int GetServerNetworkAddress( void ) = 0;
virtual netadr_t GetServerNetworkAddress( void ) = 0;
virtual bool GameLoadFailed( void ) const = 0;
virtual void SetGameLoadFailed( bool bFailed ) = 0;
virtual void SetGameLoadStarted( void ) = 0;
virtual void unk_18019F5B0( void ) = 0;
virtual void StartChangeLevel( void ) = 0;
virtual void StartChangeLevel( const char *, const char *pszLandmark, void * ) = 0;
virtual bool FinishChangeLevel( void ) = 0;
virtual bool unk101( void ) = 0;
virtual void PreserveSteamID( void ) = 0;
virtual CRC32_t GetServerSerializersCRC( void ) = 0;
virtual void *GetServerSerializersMsg( void ) = 0;