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mirror of https://github.com/alliedmodders/hl2sdk.git synced 2026-10-10 03:43:06 +08:00

Update ISource2GameClients::ProcessUsercmds method (#304)

This commit is contained in:
Vladimir
2025-03-12 02:20:15 +03:00
committed by GAMMACASE
parent 594d53ce99
commit f47b318f42
3 changed files with 20 additions and 4 deletions
+3 -1
View File
@@ -600,7 +600,9 @@ public:
virtual void ClientSetupVisibility( CPlayerSlot slot, vis_info_t *visinfo ) = 0;
// A block of CUserCmds has arrived from the user, decode them and buffer for execution during player simulation
virtual int ProcessUsercmds( CPlayerSlot slot, bf_read *buf, int numcmds, bool ignore, bool paused, float margin ) = 0;
// Will be called when CNetworkGameServerBase::GetServerState() > SS_Loading
// A "paused" argument equals CNetworkGameServerBase::GetServerState() == SS_Paused
virtual void ProcessUsercmds( CPlayerSlot slot, const CNetMessagePB<CCLCMsg_Move> &msg, bool paused ) = 0;
virtual bool IsPlayerSlotOccupied( CPlayerSlot slot ) = 0;
+11 -2
View File
@@ -18,6 +18,15 @@
#include "icvar.h"
#include <netadr.h>
enum server_state_t : int
{
SS_Dead = 0,
SS_WaitingForGameSessionManifest,
SS_Loading,
SS_Active,
SS_Paused,
};
class IGameSpawnGroupMgr;
struct EventServerAdvanceTick_t;
struct EventServerPollNetworking_t;
@@ -25,7 +34,7 @@ struct EventServerProcessNetworking_t;
struct EventServerSimulate_t;
struct EventServerEndSimulate_t;
struct EventServerPostSimulate_t;
struct server_state_t;
struct SpawnGroupDesc_t;
class IPrerequisite;
class CServerChangelevelState;
class ISource2WorldSession;
@@ -110,7 +119,7 @@ public:
virtual void MakeSpawnGroupActive( SpawnGroupHandle_t ) = 0;
virtual void SynchronouslySpawnGroup( SpawnGroupHandle_t ) = 0;
virtual void SetServerState( server_state_t ) = 0;
virtual void SetServerState( server_state_t eNewState ) = 0;
virtual void SpawnServer( const char * ) = 0;
virtual int GetSpawnGroupLoadingStatus( SpawnGroupHandle_t ) = 0;
+6 -1
View File
@@ -39,7 +39,12 @@ public:
{
return static_cast<CNetMessagePB<T> *>(this);
}
float GetMargin() const
{
return m_flMargin;
}
private:
char unk001[24];
float m_flMargin;