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2026-10-06 16:55:00 +03:00

51 lines
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C++

#ifndef TRANSFORM_WORLD_SPACE_H
#define TRANSFORM_WORLD_SPACE_H
#ifdef _WIN32
#pragma once
#endif
#include "platform.h"
#include "mathlib/vectorws.h"
#include "mathlib/mathlib.h"
class ALIGN16 CTransformWS
{
public:
CTransformWS() {}
CTransformWS( const VectorWS &v, const QuaternionWS &q ) : m_vPosition(v), m_orientation(q) {}
bool IsValid() const
{
return m_vPosition.IsValid() && m_orientation.IsValid();
}
bool operator==(const CTransformWS& v) const;
bool operator!=(const CTransformWS& v) const;
void SetToIdentity();
public:
VectorWS m_vPosition;
QuaternionWS m_orientation;
} ALIGN16_POST;
inline void CTransformWS::SetToIdentity()
{
m_vPosition = vec3ws_origin;
m_orientation = quatws_identity;
}
inline bool CTransformWS::operator==(const CTransformWS& t) const
{
return t.m_vPosition == m_vPosition && t.m_orientation == m_orientation;
}
inline bool CTransformWS::operator!=(const CTransformWS& t) const
{
return t.m_vPosition != m_vPosition || t.m_orientation != m_orientation;
}
#endif // TRANSFORM_WORLD_SPACE_H