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hl2sdk/game/shared/econ/localization_provider.cpp
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2025-02-19 18:46:37 -05:00

91 lines
2.3 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
#include "cbase.h"
#include "localization_provider.h"
enum { kScratchBufferSize = 1024 };
// ----------------------------------------------------------------------------
// Find a localized string, but return something safe if the key is null or the localized
// string is missing.
// ----------------------------------------------------------------------------
locchar_t* CLocalizationProvider::FindSafe( const char* pchKey ) const
{
if ( pchKey )
{
locchar_t* wszLocalized = Find( pchKey );
if ( !wszLocalized )
{
return const_cast<locchar_t*>(LOCCHAR(""));
}
else
{
return wszLocalized;
}
}
else
{
return const_cast<locchar_t*>(LOCCHAR(""));
}
}
CLocalizationProvider *GLocalizationProvider()
{
static CVGUILocalizationProvider g_VGUILocalizationProvider;
return &g_VGUILocalizationProvider;
}
// vgui localization implementation
CVGUILocalizationProvider::CVGUILocalizationProvider()
{
}
locchar_t *CVGUILocalizationProvider::Find( const char *pchKey ) const
{
return (locchar_t*)g_pVGuiLocalize->Find( pchKey );
}
void CVGUILocalizationProvider::ConvertLoccharToANSI( const locchar_t *loc_In, CUtlConstString *out_ansi ) const
{
char ansi_Scratch[kScratchBufferSize];
g_pVGuiLocalize->ConvertUnicodeToANSI( loc_In, ansi_Scratch, kScratchBufferSize );
*out_ansi = ansi_Scratch;
}
void CVGUILocalizationProvider::ConvertLoccharToUnicode( const locchar_t *loc_In, CUtlConstWideString *out_unicode ) const
{
*out_unicode = loc_In;
}
void CVGUILocalizationProvider::ConvertUTF8ToLocchar( const char *utf8_In, CUtlConstStringBase<locchar_t> *out_loc ) const
{
locchar_t loc_Scratch[kScratchBufferSize];
V_UTF8ToUnicode( utf8_In, loc_Scratch, kScratchBufferSize );
*out_loc = loc_Scratch;
}
void CVGUILocalizationProvider::ConvertUTF8ToLocchar( const char *utf8, locchar_t *locchar, int loccharBufferSize ) const
{
V_UTF8ToUnicode( utf8, locchar, loccharBufferSize );
}
int CVGUILocalizationProvider::ConvertLoccharToANSI( const locchar_t *loc, char *ansi, int ansiBufferSize ) const
{
return g_pVGuiLocalize->ConvertUnicodeToANSI( loc, ansi, ansiBufferSize );
}
int CVGUILocalizationProvider::ConvertLoccharToUnicode( const locchar_t *loc, wchar_t *unicode, int unicodeBufferSize ) const
{
Q_wcsncpy( unicode, loc, unicodeBufferSize );
return 0;
}