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hl2sdk/public/tier1/generichash.h
T

495 lines
16 KiB
C++

//======= Copyright © 2005, , Valve Corporation, All rights reserved. =========
//
// Purpose: Variant Pearson Hash general purpose hashing algorithm described
// by Cargill in C++ Report 1994. Generates a 16-bit result.
//
//=============================================================================
#ifndef GENERICHASH_H
#define GENERICHASH_H
#if defined(_WIN32)
#pragma once
#endif
#include <cctype>
#include <type_traits>
#include "platform.h"
//-----------------------------------------------------------------------------
// AMNOTE: To not pollute global namespace, these are hidden under namespace
namespace GenericHash
{
namespace detail
{
// Branchless constexpr ascii tolower method.
// Checks if value is in range of A-Z
// if so adds 32 to the base char symbol
constexpr char to_lower( char c )
{
return c + (((c >= 'A') & (c <= 'Z')) << 5);
}
static constexpr uint32 kRandVals[256] =
{
238, 164, 191, 168, 115, 16, 142, 11, 213, 214, 57, 151, 248, 252, 26, 198,
13, 105, 102, 25, 43, 42, 227, 107, 210, 251, 86, 66, 83, 193, 126, 108,
131, 3, 64, 186, 192, 81, 37, 158, 39, 244, 14, 254, 75, 30, 2, 88,
172, 176, 255, 69, 0, 45, 116, 139, 23, 65, 183, 148, 33, 46, 203, 20,
143, 205, 60, 197, 118, 9, 171, 51, 233, 135, 220, 49, 71, 184, 82, 109,
36, 161, 169, 150, 63, 96, 173, 125, 113, 67, 224, 78, 232, 215, 35, 219,
79, 181, 41, 229, 149, 153, 111, 217, 21, 72, 120, 163, 133, 40, 122, 140,
208, 231, 211, 200, 160, 182, 104, 110, 178, 237, 15, 101, 27, 50, 24, 189,
177, 130, 187, 92, 253, 136, 100, 212, 19, 174, 70, 22, 170, 206, 162, 74,
247, 5, 47, 32, 179, 117, 132, 195, 124, 123, 245, 128, 236, 223, 12, 84,
54, 218, 146, 228, 157, 94, 106, 31, 17, 29, 194, 34, 56, 134, 239, 246,
241, 216, 127, 98, 7, 204, 154, 152, 209, 188, 48, 61, 87, 97, 225, 85,
90, 167, 155, 112, 145, 114, 141, 93, 250, 4, 201, 156, 38, 89, 226, 196,
1, 235, 44, 180, 159, 121, 119, 166, 190, 144, 10, 91, 76, 230, 221, 80,
207, 55, 58, 53, 175, 8, 6, 52, 68, 242, 18, 222, 103, 249, 147, 129,
138, 243, 28, 185, 62, 59, 240, 202, 234, 99, 77, 73, 199, 137, 95, 165,
};
};
};
inline uint32 HashStringFastCaselessConventional( const char *pszKey )
{
uint32 hash = 0xAAAAAAAA; // Alternating 1's and 0's to maximize the effect of the later multiply and add
for(; *pszKey; pszKey++)
{
hash = ((hash << 5) + hash) + (uint8)tolower( *pszKey );
}
return hash;
}
constexpr uint32 HashStringConventional( const char *pszKey )
{
uint32 hash = 0xAAAAAAAA; // Alternating 1's and 0's to maximize the effect of the later multiply and add
for(; *pszKey; pszKey++)
{
hash = ((hash << 5) + hash) + (uint8)*pszKey;
}
return hash;
}
constexpr uint32 HashInt( const int n )
{
uint32 even = 0, odd = 0;
even = GenericHash::detail::kRandVals[n & 0xff];
odd = GenericHash::detail::kRandVals[((n >> 8) & 0xff)];
even = GenericHash::detail::kRandVals[odd ^ (n >> 24)];
odd = GenericHash::detail::kRandVals[even ^ ((n >> 16) & 0xff)];
even = GenericHash::detail::kRandVals[odd ^ ((n >> 8) & 0xff)];
odd = GenericHash::detail::kRandVals[even ^ (n & 0xff)];
return (even << 8) | odd;
}
inline uint32 Hash4( const void *pKey )
{
const uint32 *p = (const uint32 *)pKey;
uint32 even = 0, odd = 0, n = 0;
n = *p;
even = GenericHash::detail::kRandVals[n & 0xff];
odd = GenericHash::detail::kRandVals[((n >> 8) & 0xff)];
even = GenericHash::detail::kRandVals[odd ^ (n >> 24)];
odd = GenericHash::detail::kRandVals[even ^ ((n >> 16) & 0xff)];
even = GenericHash::detail::kRandVals[odd ^ ((n >> 8) & 0xff)];
odd = GenericHash::detail::kRandVals[even ^ (n & 0xff)];
return (even << 8) | odd;
}
inline uint32 Hash8( const void *pKey )
{
const uint32 *p = (const uint32 *)pKey;
uint32 even = 0, odd = 0, n = 0;
n = *p;
even = GenericHash::detail::kRandVals[n & 0xff];
odd = GenericHash::detail::kRandVals[((n >> 8) & 0xff)];
even = GenericHash::detail::kRandVals[odd ^ (n >> 24)];
odd = GenericHash::detail::kRandVals[even ^ ((n >> 16) & 0xff)];
even = GenericHash::detail::kRandVals[odd ^ ((n >> 8) & 0xff)];
odd = GenericHash::detail::kRandVals[even ^ (n & 0xff)];
n = *(p + 1);
even = GenericHash::detail::kRandVals[odd ^ (n >> 24)];
odd = GenericHash::detail::kRandVals[even ^ ((n >> 16) & 0xff)];
even = GenericHash::detail::kRandVals[odd ^ ((n >> 8) & 0xff)];
odd = GenericHash::detail::kRandVals[even ^ (n & 0xff)];
return (even << 8) | odd;
}
inline uint32 Hash12( const void *pKey )
{
const uint32 *p = (const uint32 *)pKey;
uint32 even = 0, odd = 0, n = 0;
n = *p;
even = GenericHash::detail::kRandVals[n & 0xff];
odd = GenericHash::detail::kRandVals[((n >> 8) & 0xff)];
even = GenericHash::detail::kRandVals[odd ^ (n >> 24)];
odd = GenericHash::detail::kRandVals[even ^ ((n >> 16) & 0xff)];
even = GenericHash::detail::kRandVals[odd ^ ((n >> 8) & 0xff)];
odd = GenericHash::detail::kRandVals[even ^ (n & 0xff)];
n = *(p + 1);
even = GenericHash::detail::kRandVals[odd ^ (n >> 24)];
odd = GenericHash::detail::kRandVals[even ^ ((n >> 16) & 0xff)];
even = GenericHash::detail::kRandVals[odd ^ ((n >> 8) & 0xff)];
odd = GenericHash::detail::kRandVals[even ^ (n & 0xff)];
n = *(p + 2);
even = GenericHash::detail::kRandVals[odd ^ (n >> 24)];
odd = GenericHash::detail::kRandVals[even ^ ((n >> 16) & 0xff)];
even = GenericHash::detail::kRandVals[odd ^ ((n >> 8) & 0xff)];
odd = GenericHash::detail::kRandVals[even ^ (n & 0xff)];
return (even << 8) | odd;
}
inline uint32 Hash16( const void *pKey )
{
const uint32 *p = (const uint32 *)pKey;
uint32 even = 0, odd = 0, n = 0;
n = *p;
even = GenericHash::detail::kRandVals[n & 0xff];
odd = GenericHash::detail::kRandVals[((n >> 8) & 0xff)];
even = GenericHash::detail::kRandVals[odd ^ (n >> 24)];
odd = GenericHash::detail::kRandVals[even ^ ((n >> 16) & 0xff)];
even = GenericHash::detail::kRandVals[odd ^ ((n >> 8) & 0xff)];
odd = GenericHash::detail::kRandVals[even ^ (n & 0xff)];
n = *(p + 1);
even = GenericHash::detail::kRandVals[odd ^ (n >> 24)];
odd = GenericHash::detail::kRandVals[even ^ ((n >> 16) & 0xff)];
even = GenericHash::detail::kRandVals[odd ^ ((n >> 8) & 0xff)];
odd = GenericHash::detail::kRandVals[even ^ (n & 0xff)];
n = *(p + 2);
even = GenericHash::detail::kRandVals[odd ^ (n >> 24)];
odd = GenericHash::detail::kRandVals[even ^ ((n >> 16) & 0xff)];
even = GenericHash::detail::kRandVals[odd ^ ((n >> 8) & 0xff)];
odd = GenericHash::detail::kRandVals[even ^ (n & 0xff)];
n = *(p + 3);
even = GenericHash::detail::kRandVals[odd ^ (n >> 24)];
odd = GenericHash::detail::kRandVals[even ^ ((n >> 16) & 0xff)];
even = GenericHash::detail::kRandVals[odd ^ ((n >> 8) & 0xff)];
odd = GenericHash::detail::kRandVals[even ^ (n & 0xff)];
return (even << 8) | odd;
}
inline uint32 HashBlock( const void *pKey, uint32 size )
{
const uint8 *k = (const uint8 *)pKey;
uint32 even = 0, odd = 0, n = 0;
while(size)
{
--size;
n = *k++;
even = GenericHash::detail::kRandVals[odd ^ n];
if(size)
{
--size;
n = *k++;
odd = GenericHash::detail::kRandVals[even ^ n];
}
else
break;
}
return (even << 8) | odd;
}
// hash a uint32 into a uint32
constexpr uint32 HashIntAlternate( uint32 n)
{
n = ( n + 0x7ed55d16 ) + ( n << 12 );
n = ( n ^ 0xc761c23c ) ^ ( n >> 19 );
n = ( n + 0x165667b1 ) + ( n << 5 );
n = ( n + 0xd3a2646c ) ^ ( n << 9 );
n = ( n + 0xfd7046c5 ) + ( n << 3 );
n = ( n ^ 0xb55a4f09 ) ^ ( n >> 16 );
return n;
}
constexpr uint32 HashIntConventional( const int n ) // faster but less effective
{
// first byte
uint32 hash = 0xAAAAAAAA + (n & 0xFF);
// second byte
hash = ( hash << 5 ) + hash + ( (n >> 8) & 0xFF );
// third byte
hash = ( hash << 5 ) + hash + ( (n >> 16) & 0xFF );
// fourth byte
hash = ( hash << 5 ) + hash + ( (n >> 24) & 0xFF );
return hash;
/* this is the old version, which would cause a load-hit-store on every
line on a PowerPC, and therefore took hundreds of clocks to execute!
byte *p = (byte *)&n;
uint32 hash = 0xAAAAAAAA + *p++;
hash = ( ( hash << 5 ) + hash ) + *p++;
hash = ( ( hash << 5 ) + hash ) + *p++;
return ( ( hash << 5 ) + hash ) + *p;
*/
}
//-----------------------------------------------------------------------------
template <typename T>
inline uint32 HashItem( const T &item )
{
// TODO: Confirm comiler optimizes out unused paths
if ( sizeof(item) == 4 )
return Hash4( &item );
else if ( sizeof(item) == 8 )
return Hash8( &item );
else if ( sizeof(item) == 12 )
return Hash12( &item );
else if ( sizeof(item) == 16 )
return Hash16( &item );
else
return HashBlock( &item, sizeof(item) );
}
template <> constexpr uint32 HashItem<int>(const int &key )
{
return HashInt( key );
}
template <> constexpr uint32 HashItem<uint32>(const uint32 &key )
{
return HashInt( (int)key );
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// MurmurHash variants
//-----------------------------------------------------------------------------
// AMNOTE: Special case for const string arrays to make compiler happy about const folding the hash value
// during compilation, in turn this results in a hash compiled in instead of byte code to compute the hash.
// Very picky about its internal code so edit with care and little of changes could break constant folding.
// In complex cases might still result in a bytecode being emitted instead of direct hash.
template <bool CASELESS = false, size_t N>
constexpr uint32 MurmurHash2( const char (&key)[N], uint32 seed )
{
// 'm' and 'r' are mixing constants generated offline.
// They're not really 'magic', they just happen to work well.
const uint32 m = 0x5bd1e995;
const int r = 24;
// Initialize the hash to a 'random' value
uint32 len = N - 1;
uint32 h = seed ^ len;
// Mix 4 bytes at a time into the hash
// AMNOTE: ptr casting is not allowed during const folding, so can't use that here
uint32 offset = 0;
while(len >= 4)
{
uint32 k = 0;
if constexpr(CASELESS)
{
// AMNOTE: Double casting is required to prevent sign extension bugs that could propagate
// since initial buffer is a signed char, while in original code it casted buffer to unsigned char first
k = static_cast<uint32>(static_cast<uint8>(GenericHash::detail::to_lower( key[offset + 0] ))) |
(static_cast<uint32>(static_cast<uint8>(GenericHash::detail::to_lower( key[offset + 1] ))) << 8) |
(static_cast<uint32>(static_cast<uint8>(GenericHash::detail::to_lower( key[offset + 2] ))) << 16) |
(static_cast<uint32>(static_cast<uint8>(GenericHash::detail::to_lower( key[offset + 3] ))) << 24);
}
else
{
k = static_cast<uint32>(static_cast<uint8>(key[offset + 0])) |
(static_cast<uint32>(static_cast<uint8>(key[offset + 1])) << 8) |
(static_cast<uint32>(static_cast<uint8>(key[offset + 2])) << 16) |
(static_cast<uint32>(static_cast<uint8>(key[offset + 3])) << 24);
}
k *= m;
k ^= k >> r;
k *= m;
h *= m;
h ^= k;
len -= 4;
offset += 4;
}
// AMNOTE: switch case breaks const folding during inlining, so can't use it here
if constexpr(CASELESS)
{
if constexpr(((N - 1) % 4) >= 3) h ^= static_cast<uint32>(static_cast<uint8>(GenericHash::detail::to_lower( key[offset + 2] ))) << 16;
if constexpr(((N - 1) % 4) >= 2) h ^= static_cast<uint32>(static_cast<uint8>(GenericHash::detail::to_lower( key[offset + 1] ))) << 8;
if constexpr(((N - 1) % 4) >= 1)
{
h ^= static_cast<uint32>(static_cast<uint8>(GenericHash::detail::to_lower( key[offset + 0] )));
h *= m;
}
}
else
{
if constexpr(((N - 1) % 4) >= 3) h ^= static_cast<uint32>(static_cast<uint8>(key[offset + 2])) << 16;
if constexpr(((N - 1) % 4) >= 2) h ^= static_cast<uint32>(static_cast<uint8>(key[offset + 1])) << 8;
if constexpr(((N - 1) % 4) >= 1)
{
h ^= static_cast<uint32>(static_cast<uint8>(key[offset]));
h *= m;
}
}
// Do a few final mixes of the hash to ensure the last few
// bytes are well-incorporated.2
h ^= h >> 13;
h *= m;
h ^= h >> 15;
return h;
}
// AMNOTE: MurmurHash2 variant for any arbitrary type buffer,
// also supports hashing caseless version of strings,
// and is mostly relevant for runtime strings if so.
// Prefer the const string array variant if possible due to constant folding optimizations.
template <bool CASELESS = false>
inline uint32 MurmurHash2( const void *key, int len, uint32 seed )
{
// 'm' and 'r' are mixing constants generated offline.
// They're not really 'magic', they just happen to work well.
const uint32 m = 0x5bd1e995;
const int r = 24;
// Initialize the hash to a 'random' value
uint32 h = seed ^ len;
// Mix 4 bytes at a time into the hash
const unsigned char *data = (const unsigned char *)key;
while(len >= 4)
{
uint32 k = 0;
if constexpr (CASELESS)
{
k = static_cast<uint32>(static_cast<uint8>(GenericHash::detail::to_lower( data[0] ))) |
(static_cast<uint32>(static_cast<uint8>(GenericHash::detail::to_lower( data[1] ))) << 8) |
(static_cast<uint32>(static_cast<uint8>(GenericHash::detail::to_lower( data[2] ))) << 16) |
(static_cast<uint32>(static_cast<uint8>(GenericHash::detail::to_lower( data[3] ))) << 24);
}
else
{
k = LittleDWord( *(uint32 *)data );
}
k *= m;
k ^= k >> r;
k *= m;
h *= m;
h ^= k;
data += 4;
len -= 4;
}
// Handle the last few bytes of the input array
if constexpr (CASELESS)
{
switch(len)
{
case 3: h ^= static_cast<uint32>(static_cast<uint8>(GenericHash::detail::to_lower( data[2] ))) << 16;
case 2: h ^= static_cast<uint32>(static_cast<uint8>(GenericHash::detail::to_lower( data[1] ))) << 8;
case 1: h ^= static_cast<uint32>(static_cast<uint8>(GenericHash::detail::to_lower( data[0] )));
h *= m;
};
}
else
{
switch(len)
{
case 3: h ^= data[2] << 16;
case 2: h ^= data[1] << 8;
case 1: h ^= data[0];
h *= m;
};
}
// Do a few final mixes of the hash to ensure the last few
// bytes are well-incorporated.
h ^= h >> 13;
h *= m;
h ^= h >> 15;
return h;
}
template <size_t N>
constexpr uint32 MurmurHash2LowerCase( const char (&key)[N], uint32 seed )
{
return MurmurHash2<true>( key, seed );
}
inline uint32 MurmurHash2LowerCase( const char *key, int len, uint32 seed )
{
return MurmurHash2<true>( key, len, seed );
}
// AMNOTE: Template is required to enforce compiler to pick the correct overload when inlining
// as otherwise non templated overload would always win the pick thus no const folding would happen
template <typename T, std::enable_if_t<std::is_same_v<T, const char *>, int> = 0>
inline uint32 MurmurHash2LowerCase( T key, uint32 seed ) { return MurmurHash2LowerCase( key, strlen( key ), seed ); }
inline uint32 HashString( const char *pszKey )
{
return MurmurHash2( pszKey, strlen( pszKey ), 0x3501A674 );
}
inline uint32 HashStringCaseless( const char *pszKey )
{
return MurmurHash2LowerCase( pszKey, 0x3501A674 );
}
template<> inline uint32 HashItem<const char *>( const char *const &pszKey )
{
return HashString( pszKey );
}
template<> inline uint32 HashItem<char *>( char *const &pszKey )
{
return HashString( pszKey );
}
#endif /* !GENERICHASH_H */