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hl2sdk/public/tier1/lzmaDecoder.h
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2026-07-23 16:44:05 +03:00

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//========= Copyright © 1996-2007, Valve Corporation, All rights reserved. ============//
//
// LZMA Decoder. Designed for run time decoding.
//
// LZMA SDK 4.43 Copyright (c) 1999-2006 Igor Pavlov (2006-05-01)
// http://www.7-zip.org/
//
//=====================================================================================//
#ifndef _LZMADECODER_H
#define _LZMADECODER_H
#pragma once
#if !defined( _X360 )
#define LZMA_ID (('A'<<24)|('M'<<16)|('Z'<<8)|('L'))
#else
#define LZMA_ID (('L'<<24)|('Z'<<16)|('M'<<8)|('A'))
#endif
#include "platform.h"
// bind the buffer for correct identification
#pragma pack(1)
struct lzma_header_t
{
unsigned int id;
unsigned int actualSize; // always little endian
unsigned int lzmaSize; // always little endian
unsigned char properties[5];
};
#pragma pack()
typedef void ( *LZMAReadProgressCallbackFunc_t )();
class CLZMA
{
public:
DLL_CLASS_IMPORT unsigned int Uncompress( unsigned const char *pInput, unsigned char *pOutput, LZMAReadProgressCallbackFunc_t pCallback = NULL );
DLL_CLASS_IMPORT bool IsCompressed( unsigned const char *pInput );
DLL_CLASS_IMPORT unsigned int GetActualSize( unsigned const char *pInput );
private:
};
#endif