Merge branch '24-particle-support' into develop

This commit is contained in:
Swann
2021-04-13 22:45:27 +02:00
4 changed files with 96 additions and 2 deletions
+1
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@@ -42,6 +42,7 @@ __all__ = [
# 'bl_sequencer',
'bl_node_group',
'bl_texture',
"bl_particle",
] # Order here defines execution order
if bpy.app.version[1] >= 91:
+24 -2
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@@ -381,6 +381,17 @@ class BlObject(BlDatablock):
load_modifier_geometry_node_inputs(
data['modifiers'][modifier.name], modifier)
particles_modifiers = [
mod for mod in target.modifiers if mod.type == 'PARTICLE_SYSTEM']
for mod in particles_modifiers:
loader.load(mod.particle_system, data['modifiers'][mod.name]['particle_system'])
# default_settings = mod.particle_system.settings
# mod.particle_system.settings = get_datablock_from_uuid(data['modifiers'][mod.name]['particle_system']['settings'], None)
# Hack to remove the default generated particle settings
# bpy.data.particles.remove(default_settings)
transform = data.get('transforms', None)
if transform:
target.matrix_parent_inverse = mathutils.Matrix(
@@ -460,12 +471,18 @@ class BlObject(BlDatablock):
dumper.include_filter = None
dumper.depth = 1
for index, modifier in enumerate(modifiers):
data["modifiers"][modifier.name] = dumper.dump(modifier)
dumped_modifier = dumper.dump(modifier)
# hack to dump geometry nodes inputs
if modifier.type == 'NODES':
dumped_inputs = dump_modifier_geometry_node_inputs(
modifier)
data["modifiers"][modifier.name]['inputs'] = dumped_inputs
dumped_modifier['inputs'] = dumped_inputs
if modifier.type == 'PARTICLE_SYSTEM':
dumped_modifier['particle_system'] = dumper.dump(modifier.particle_system)
data["modifiers"][modifier.name] = dumped_modifier
gp_modifiers = getattr(instance, 'grease_pencil_modifiers', None)
if gp_modifiers:
@@ -487,6 +504,7 @@ class BlObject(BlDatablock):
'location']
gp_mod_data['curve'] = curve_dumper.dump(modifier.curve)
# CONSTRAINTS
if hasattr(instance, 'constraints'):
dumper.include_filter = None
@@ -592,6 +610,10 @@ class BlObject(BlDatablock):
if self.instance.data:
deps.append(self.instance.data)
# Particle systems
for particle_slot in self.instance.particle_systems:
deps.append(bpy.data.particles[particle_slot.name])
if self.is_library:
deps.append(self.instance.library)
+69
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@@ -0,0 +1,69 @@
import bpy
import mathutils
from . import dump_anything
from .bl_datablock import BlDatablock, get_datablock_from_uuid
def dump_textures_slots(texture_slots):
dumped_slots = []
for index, slot in enumerate(texture_slots):
if slot and slot.texture:
dumped_slots.append((index, slot.texture.uuid, slot.texture.name))
return dumped_slots
def load_texture_slots(dumped_slots, target_slots):
for index, slot in enumerate(target_slots):
target_slots.clear(index)
for index, slot_uuid, slot_name in dumped_slots:
target_slots.create(index).texture = get_datablock_from_uuid(slot_uuid, slot_name)
class BlParticle(BlDatablock):
bl_id = "particles"
bl_class = bpy.types.ParticleSettings
bl_icon = "PARTICLES"
bl_check_common = False
bl_reload_parent = False
def _construct(self, data):
return bpy.data.particles.new(data["name"])
def _load_implementation(self, data, target):
dump_anything.load(target, data)
dump_anything.load(target.effector_weights, data['effector_weights'])
# Force field
force_field_1 = data.get('force_field_1', None)
if force_field_1:
dump_anything.load(target.force_field_1, force_field_1)
force_field_2 = data.get('force_field_2', None)
if force_field_2:
dump_anything.load(target.force_field_2, force_field_2)
# Texture slots
# load_texture_slots(data['texture_slots'], target.texture_slots)
def _dump_implementation(self, data, instance=None):
assert instance
dumper = dump_anything.Dumper()
dumper.depth = 1
data = dumper.dump(instance)
# Particle effectors
data['effector_weights'] = dumper.dump(instance.effector_weights)
if instance.force_field_1:
data['force_field_1'] = dumper.dump(instance.force_field_1)
if instance.force_field_2:
data['force_field_2'] = dumper.dump(instance.force_field_2)
# Texture slots
# data['texture_slots'] = dump_textures_slots(instance.texture_slots)
return data
def _resolve_deps_implementation(self):
return [ t.texture for t in self.instance.texture_slots if t]
+2
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@@ -610,6 +610,8 @@ class Loader:
instance.write(bpy.data.fonts.get(dump))
elif isinstance(rna_property_type, T.Sound):
instance.write(bpy.data.sounds.get(dump))
elif isinstance(rna_property_type, T.ParticleSettings):
instance.write(bpy.data.particles.get(dump))
def _load_matrix(self, matrix, dump):
matrix.write(mathutils.Matrix(dump))