refactor: change default materials refrash rate to 1s

This commit is contained in:
Swann
2020-03-30 18:12:43 +02:00
parent 820c6dad7e
commit d46ea3a117
2 changed files with 5 additions and 5 deletions
+2 -2
View File
@@ -158,8 +158,8 @@ def dump_node(node):
class BlMaterial(BlDatablock):
bl_id = "materials"
bl_class = bpy.types.Material
bl_delay_refresh = 10
bl_delay_apply = 10
bl_delay_refresh = 1
bl_delay_apply = 1
bl_automatic_push = True
bl_icon = 'MATERIAL_DATA'
+3 -3
View File
@@ -27,8 +27,8 @@ from .bl_material import load_links, load_node,dump_node, dump_links
class BlWorld(BlDatablock):
bl_id = "worlds"
bl_class = bpy.types.World
bl_delay_refresh = 4
bl_delay_apply = 4
bl_delay_refresh = 1
bl_delay_apply = 1
bl_automatic_push = True
bl_icon = 'WORLD_DATA'
@@ -69,7 +69,7 @@ class BlWorld(BlDatablock):
data = world_dumper.dump(pointer)
if pointer.use_nodes:
nodes = {}
for node in pointer.node_tree.nodes:
nodes[node.name] = dump_node(node)