refactor: change default materials refrash rate to 1s
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@@ -158,8 +158,8 @@ def dump_node(node):
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class BlMaterial(BlDatablock):
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bl_id = "materials"
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bl_class = bpy.types.Material
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bl_delay_refresh = 10
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bl_delay_apply = 10
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bl_delay_refresh = 1
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_icon = 'MATERIAL_DATA'
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@@ -27,8 +27,8 @@ from .bl_material import load_links, load_node,dump_node, dump_links
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class BlWorld(BlDatablock):
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bl_id = "worlds"
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bl_class = bpy.types.World
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bl_delay_refresh = 4
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bl_delay_apply = 4
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bl_delay_refresh = 1
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bl_delay_apply = 1
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bl_automatic_push = True
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bl_icon = 'WORLD_DATA'
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@@ -69,7 +69,7 @@ class BlWorld(BlDatablock):
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data = world_dumper.dump(pointer)
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if pointer.use_nodes:
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nodes = {}
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for node in pointer.node_tree.nodes:
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nodes[node.name] = dump_node(node)
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