fix: Fix incompatible types in assignment of ‘uint8*’ {aka ‘unsigned char*’} to ‘uint8 in glfw.cpp

This commit is contained in:
Rishab Saini
2026-06-29 09:44:30 +05:30
committed by GitHub
parent f0cd06402c
commit 5d11b07e4a
+1 -1
View File
@@ -2500,7 +2500,7 @@ void CapturePad(RwInt32 padID)
ControlsManager.m_NewState.mappedButtons[15] = ControlsManager.m_NewState.mappedButtons[16] = 0; ControlsManager.m_NewState.mappedButtons[15] = ControlsManager.m_NewState.mappedButtons[16] = 0;
} }
ControlsManager.m_NewState.buttons = (uint8*)buttons; memcpy(ControlsManager.m_NewState.buttons, buttons, sizeof(ControlsManager.m_NewState.buttons));
ControlsManager.m_NewState.numButtons = numButtons; ControlsManager.m_NewState.numButtons = numButtons;
ControlsManager.m_NewState.id = glfwPad; ControlsManager.m_NewState.id = glfwPad;
ControlsManager.m_NewState.isGamepad = glfwGetGamepadState(glfwPad, &gamepadState); ControlsManager.m_NewState.isGamepad = glfwGetGamepadState(glfwPad, &gamepadState);