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https://github.com/mrxenginner/reVC.git
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Small fix
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@@ -10160,6 +10160,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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}
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#endif
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case LOADING_STATUS_LOADED:
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{
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if (!m_bIsMissionAudioAllowedToPlay[slot])
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break;
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#ifdef GTA_PS2
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@@ -10195,11 +10196,11 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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SetMissionScriptPoliceAudio(m_nMissionAudioSampleIndex[slot]);
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else {
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#ifdef GTA_PS2
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SampleManager.InitialiseChannel(CHANNEL_MISSION_AUDIO_1 + slot, m_nMissionAudioSampleIndex[slot], SFX_BANK_PED_COMMENTS);
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SampleManager.InitialiseChannel(nChannel + slot, m_nMissionAudioSampleIndex[slot], SFX_BANK_PED_COMMENTS);
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if (m_bIsPaused)
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SampleManager.SetChannelFrequency(CHANNEL_MISSION_AUDIO_1 + slot, 0);
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SampleManager.SetChannelFrequency(nChannel + slot, 0);
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else
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SampleManager.SetChannelFrequency(CHANNEL_MISSION_AUDIO_1 + slot, SampleManager.GetSampleBaseFrequency(m_nMissionAudioSampleIndex[slot]));
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SampleManager.SetChannelFrequency(nChannel + slot, SampleManager.GetSampleBaseFrequency(m_nMissionAudioSampleIndex[slot]));
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#else
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if (m_bIsPaused)
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SampleManager.PauseStream(TRUE, slot + 1);
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@@ -10389,6 +10390,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot)
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break;
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}
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break;
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}
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default:
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return;
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}
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