Music: use enum

This commit is contained in:
Sergeanur
2021-09-19 10:46:20 +03:00
parent 814739d443
commit bf9ab8abcf
+2 -2
View File
@@ -785,9 +785,9 @@ cMusicManager::SetUpCorrectAmbienceTrack()
{
case AREA_MAIN_MAP:
case AREA_EVERYWHERE:
if (CTheScripts::RiotIntensity > 0 && ((TheCamera.GetPosition() - vecRiotPosition).MagnitudeSqr() < SQR(65.0f)))
if (CTheScripts::RiotIntensity > 0 && ((TheCamera.GetPosition() - vecRiotPosition).MagnitudeSqr() < SQR(MID_RIOT_DIST)))
m_nFrontendTrack = STREAMED_SOUND_LAW4RIOT_AMBIENT;
else if (TheCamera.DistanceToWater > 90.0f) {
else if (TheCamera.DistanceToWater > (MAX_WATER_DIST - WATER_DIST_STEP)) {
if ((CWeather::OldWeatherType == WEATHER_HURRICANE || CWeather::NewWeatherType == WEATHER_HURRICANE) && CWeather::Wind > 1.0f)
m_nFrontendTrack = STREAMED_SOUND_HAVANA_CITY_AMBIENT;
else