CRenderer

This commit is contained in:
aap
2020-05-11 17:03:32 +02:00
parent ad90a06a39
commit d4250fc2c7
15 changed files with 253 additions and 123 deletions
+2 -2
View File
@@ -1088,7 +1088,7 @@ CMenuManager::Draw()
rightText = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF");
break;
case MENUACTION_SHOWCULL:
rightText = TheText.Get(gbShowCullZoneDebugStuff ? "FEM_ON" : "FEM_OFF");
// REMOVED(MIAMI)
break;
case MENUACTION_SHOWHEADBOB:
rightText = TheText.Get(TheCamera.m_bHeadBob ? "FEM_ON" : "FEM_OFF");
@@ -4464,7 +4464,7 @@ CMenuManager::ProcessButtonPresses(void)
CGame::ReloadIPLs();
break;
case MENUACTION_SHOWCULL:
gbShowCullZoneDebugStuff = !gbShowCullZoneDebugStuff;
// REMOVED(MIAMI)
break;
case MENUACTION_MEMCARDSAVECONFIRM:
return;
+3 -3
View File
@@ -234,7 +234,7 @@ CStreaming::Init(void)
}
}
#else
CStreaming::Init();
CStreaming::Init2();
#endif
}
@@ -725,7 +725,7 @@ CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos)
b = CPools::GetBuildingPool()->GetSlot(i);
if(b && b->bIsBIGBuilding && b->m_level == level)
if(b->bStreamBIGBuilding){
if(CRenderer::ShouldModelBeStreamed(b))
if(CRenderer::ShouldModelBeStreamed(b, pos))
RequestModel(b->GetModelIndex(), 0);
}else
RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
@@ -745,7 +745,7 @@ CStreaming::InstanceBigBuildings(eLevelName level, const CVector &pos)
b = CPools::GetBuildingPool()->GetSlot(i);
if(b && b->bIsBIGBuilding && b->m_level == level &&
b->bStreamBIGBuilding && b->m_rwObject == nil)
if(CRenderer::ShouldModelBeStreamed(b))
if(CRenderer::ShouldModelBeStreamed(b, pos))
b->CreateRwObject();
}
}
+7 -4
View File
@@ -778,14 +778,17 @@ RenderScene(void)
DoRWRenderHorizon();
CRenderer::RenderRoads();
CCoronas::RenderReflections();
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
CRenderer::RenderEverythingBarRoads();
CRenderer::RenderBoats();
DefinedState();
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
CWaterLevel::RenderWater();
CRenderer::RenderBoats();
CRenderer::RenderFadingInUnderwaterEntities();
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
// CWaterLevel::RenderTransparentWater();
CRenderer::RenderFadingInEntities();
CRenderer::RenderVehiclesButNotBoats();
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
CWeather::RenderRainStreaks();
// CCoronas::RenderSunReflection
}
void
+1
View File
@@ -329,6 +329,7 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil);
#ifdef LIBRW
DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
#endif
+16 -10
View File
@@ -53,16 +53,16 @@ CEntity::CEntity(void)
bHasBlip = false;
bIsBIGBuilding = false;
bStreamBIGBuilding = false;
bRenderDamaged = false;
bRenderDamaged = false;
bBulletProof = false;
bFireProof = false;
bCollisionProof = false;
bMeleeProof = false;
bOnlyDamagedByPlayer = false;
bStreamingDontDelete = false;
bRemoveFromWorld = false;
bHasHitWall = false;
bImBeingRendered = false;
bTouchingWater = false;
@@ -70,11 +70,15 @@ CEntity::CEntity(void)
bDrawLast = false;
bNoBrightHeadLights = false;
bDoNotRender = false;
bDistanceFade = false;
m_flagE2 = false;
m_flagE1 = false;
m_flagE2 = false;
bOffscreen = false;
bIsStaticWaitingForCollision = false;
m_flagE10 = false;
m_flagE20 = false;
m_flagE40 = false;
m_scanCode = 0;
m_modelIndex = -1;
@@ -924,6 +928,7 @@ CEntity::AddSteamsFromGround(CPtrList& list)
}
#ifdef COMPATIBLE_SAVES
// TODO(MIAMI)
void
CEntity::SaveEntityFlags(uint8*& buf)
{
@@ -955,26 +960,27 @@ CEntity::SaveEntityFlags(uint8*& buf)
if (bMeleeProof) tmp |= BIT(27);
if (bOnlyDamagedByPlayer) tmp |= BIT(28);
if (bStreamingDontDelete) tmp |= BIT(29);
if (bRemoveFromWorld) tmp |= BIT(0);
if (bHasHitWall) tmp |= BIT(1);
WriteSaveBuf<uint32>(buf, tmp);
tmp = 0;
if (bRemoveFromWorld) tmp |= BIT(0);
if (bHasHitWall) tmp |= BIT(1);
if (bImBeingRendered) tmp |= BIT(2);
if (bTouchingWater) tmp |= BIT(3);
if (bIsSubway) tmp |= BIT(4);
if (bDrawLast) tmp |= BIT(5);
if (bNoBrightHeadLights) tmp |= BIT(6);
if (bDoNotRender) tmp |= BIT(7);
if (bDistanceFade) tmp |= BIT(8);
if (m_flagE2) tmp |= BIT(9);
WriteSaveBuf<uint32>(buf, tmp);
}
// TODO(MIAMI)
void
CEntity::LoadEntityFlags(uint8*& buf)
{
@@ -1006,19 +1012,19 @@ CEntity::LoadEntityFlags(uint8*& buf)
bMeleeProof = !!(tmp & BIT(27));
bOnlyDamagedByPlayer = !!(tmp & BIT(28));
bStreamingDontDelete = !!(tmp & BIT(29));
bRemoveFromWorld = !!(tmp & BIT(0));
bHasHitWall = !!(tmp & BIT(1));
tmp = ReadSaveBuf<uint32>(buf);
bRemoveFromWorld = !!(tmp & BIT(0));
bHasHitWall = !!(tmp & BIT(1));
bImBeingRendered = !!(tmp & BIT(2));
bTouchingWater = !!(tmp & BIT(3));
bIsSubway = !!(tmp & BIT(4));
bDrawLast = !!(tmp & BIT(5));
bNoBrightHeadLights = !!(tmp & BIT(6));
bDoNotRender = !!(tmp & BIT(7));
bDistanceFade = !!(tmp & BIT(8));
m_flagE2 = !!(tmp & BIT(9));
}
+7 -1
View File
@@ -82,9 +82,13 @@ public:
uint32 bDistanceFade : 1; // Fade entity because it is far away
// flagsE
uint32 m_flagE1 : 1;
uint32 m_flagE2 : 1;
// TODO(MIAMI)
uint32 bOffscreen : 1; // offscreen flag. This can only be trusted when it is set to true
uint32 bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them
uint32 m_flagE10 : 1;
uint32 m_flagE20 : 1;
uint32 m_flagE40 : 1;
uint16 m_scanCode;
uint16 m_randomSeed;
@@ -151,6 +155,8 @@ public:
bool GetIsOnScreenComplex(void);
bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
// TODO(MIAMI):
bool IsEntityOccluded(void) { return false; }
int16 GetModelIndex(void) const { return m_modelIndex; }
void UpdateRwFrame(void);
void SetupBigBuilding(void);
+8
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@@ -0,0 +1,8 @@
#include "common.h"
#include "Occlusion.h"
void
COcclusion::ProcessBeforeRendering(void)
{
}
+7
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@@ -0,0 +1,7 @@
#pragma once
class COcclusion
{
public:
static void ProcessBeforeRendering(void);
};
+152 -78
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File diff suppressed because it is too large Load Diff
+2 -3
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@@ -4,7 +4,6 @@ class CEntity;
extern bool gbShowCollisionPolys;
extern bool gbShowCollisionLines;
extern bool gbShowCullZoneDebugStuff;
extern bool gbBigWhiteDebugLightSwitchedOn;
extern bool gbDontRenderBuildings;
@@ -36,8 +35,8 @@ public:
static void RenderRoads(void);
static void RenderFadingInEntities(void);
static void RenderFadingInUnderwaterEntities(void);
static void RenderEverythingBarRoads(void);
static void RenderVehiclesButNotBoats(void);
static void RenderBoats(void);
static void RenderOneRoad(CEntity *);
static void RenderOneNonRoad(CEntity *);
@@ -61,7 +60,7 @@ public:
static void SortBIGBuildings(void);
static void SortBIGBuildingsForSectorList(CPtrList *list);
static bool ShouldModelBeStreamed(CEntity *ent);
static bool ShouldModelBeStreamed(CEntity *ent, const CVector &campos);
static void RemoveVehiclePedLights(CEntity *ent, bool reset);
};
+10
View File
@@ -12,6 +12,7 @@ RtCharset *debugCharset;
#endif
bool gPS2alphaTest = 1;
bool gBackfaceCulling;
#ifndef FINAL
static bool charsetOpen;
@@ -116,6 +117,15 @@ DefinedState(void)
#endif
}
void
SetCullMode(uint32 mode)
{
if(gBackfaceCulling)
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)mode);
else
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
}
RwFrame*
GetFirstFrameCallback(RwFrame *child, void *data)
{
+2
View File
@@ -1,6 +1,7 @@
#pragma once
extern bool gPS2alphaTest;
extern bool gBackfaceCulling;
void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
void RwFreeAlign(void *mem);
@@ -11,6 +12,7 @@ void DestroyDebugFont();
void ObrsPrintfString(const char *str, short x, short y);
void FlushObrsPrintfs();
void DefinedState(void);
void SetCullMode(uint32 mode);
RwFrame *GetFirstChild(RwFrame *frame);
RwObject *GetFirstObject(RwFrame *frame);
RpAtomic *GetFirstAtomic(RpClump *clump);
+33 -21
View File
@@ -111,6 +111,11 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera)
ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier);
}
void
CVisibilityPlugins::SetupVehicleVariables(RpClump *vehicle)
{
}
RpMaterial*
SetAlphaCB(RpMaterial *material, void *data)
{
@@ -164,6 +169,11 @@ CVisibilityPlugins::RenderFadingEntities(void)
}
}
void
CVisibilityPlugins::RenderFadingUnderwaterEntities(void)
{
}
RpAtomic*
CVisibilityPlugins::RenderWheelAtomicCB(RpAtomic *atomic)
{
@@ -237,6 +247,7 @@ CVisibilityPlugins::RenderWeaponCB(RpAtomic *atomic)
return atomic;
}
//--MIAMI: done
RpAtomic*
CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
{
@@ -247,29 +258,30 @@ CVisibilityPlugins::RenderFadingAtomic(RpAtomic *atomic, float camdist)
mi = GetAtomicModelInfo(atomic);
lodatm = mi->GetAtomicFromDistance(camdist - FADE_DISTANCE);
if(mi->m_additive){
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
if(mi->m_additive)
AtomicDefaultRenderCallBack(atomic);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}else{
fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE;
if(fadefactor > 1.0f)
fadefactor = 1.0f;
alpha = mi->m_alpha * fadefactor;
if(alpha == 255)
AtomicDefaultRenderCallBack(atomic);
else{
RpGeometry *geo = RpAtomicGetGeometry(lodatm);
uint32 flags = RpGeometryGetFlags(geo);
RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
if(geo != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
AtomicDefaultRenderCallBack(atomic);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
RpGeometrySetFlags(geo, flags);
}
fadefactor = (mi->GetLargestLodDistance() - (camdist - FADE_DISTANCE))/FADE_DISTANCE;
if(fadefactor > 1.0f)
fadefactor = 1.0f;
alpha = mi->m_alpha * fadefactor;
if(alpha == 255)
AtomicDefaultRenderCallBack(atomic);
else{
RpGeometry *geo = RpAtomicGetGeometry(lodatm);
uint32 flags = RpGeometryGetFlags(geo);
RpGeometrySetFlags(geo, flags | rpGEOMETRYMODULATEMATERIALCOLOR);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)alpha);
if(geo != RpAtomicGetGeometry(atomic))
RpAtomicSetGeometry(atomic, geo, rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
AtomicDefaultRenderCallBack(atomic);
RpGeometryForAllMaterials(geo, SetAlphaCB, (void*)255);
RpGeometrySetFlags(geo, flags);
}
if(mi->m_additive)
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
return atomic;
}
+2 -1
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@@ -42,6 +42,7 @@ public:
static bool InsertAtomicIntoSortedList(RpAtomic *a, float dist);
static void SetRenderWareCamera(RwCamera *camera);
static void SetupVehicleVariables(RpClump *vehicle);
static RpAtomic *RenderWheelAtomicCB(RpAtomic *atomic);
static RpAtomic *RenderObjNormalAtomic(RpAtomic *atomic);
@@ -70,11 +71,11 @@ public:
static void RenderAlphaAtomics(void);
static void RenderFadingEntities(void);
static void RenderFadingUnderwaterEntities(void);
// All actually unused
static bool DefaultVisibilityCB(RpClump *clump);
static bool FrustumSphereCB(RpClump *clump);
static bool MloVisibilityCB(RpClump *clump);
static bool VehicleVisibilityCB(RpClump *clump);
static bool VehicleVisibilityCB_BigVehicle(RpClump *clump);
+1
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@@ -141,6 +141,7 @@ enum
HANDLING_FAT_REARW = 0x1000000,
HANDLING_NARROW_FRONTW = 0x2000000,
HANDLING_GOOD_INSAND = 0x4000000,
HANDLING_UNKNOWN = 0x8000000, // something for helis and planes
};
struct tHandlingData