Files
reVC/premake5.lua
Elnur Hajiyev a03a68de95 Add first-class macOS build and launch support (#42)
* fix: fix GLFW video mode fallback on startup

* fix: fix GLFW mouse activation on startup

* feat: locate macOS game directory when launched from Finder

* feat: ask the user to choose a game directory if gamefiles could not be found

* feat: create an app bundle for macOS builds

* feat: resolve gamefiles inside or beside the app bundle

* fix: distinguish ARM64 Premake platforms

* fix: use libmpg123 pkg-config metadata

* feat: add Xcode support to Premake and CMake

* chore: ignore .DS_Store files

* fix: center mouse cursor when launching and quitting the game

* fix: address a TODO comment

* feat: bundle reVC gamefiles as runtime overrides

* feat: use macOS user directories for saves and settings

* refactor: store macOS game path in reVC.ini

* fix: make Xcode recognize the archive as a macOS app archive

* fix: enable Hardened Runtime for the Xcode app target

* fix: support CMake’s Xcode generator on macOS

* build: remove stale libsndfile linkage

* build: make the app bundle self-contained

* fix: prevent buffer overflow with long game directory paths

* chore: add application category to Info.plist

* fix: omit missing Homebrew OpenAL search paths when using MacPorts

* refactor: move game path declarations to FileMgr header

* build: include the LICENSE file in the app bundle
2026-09-05 12:00:00 -03:00

686 lines
21 KiB
Lua

newoption {
trigger = "glfwdir64",
value = "PATH",
description = "Directory of glfw",
default = "vendor/glfw-3.3.4.bin.WIN64",
}
newoption {
trigger = "glfwdir32",
value = "PATH",
description = "Directory of glfw",
default = "vendor/glfw-3.3.4.bin.WIN32",
}
newoption {
trigger = "with-asan",
description = "Build with address sanitizer"
}
newoption {
trigger = "with-librw",
description = "Build and use librw from this solution"
}
newoption {
trigger = "with-opus",
description = "Build with opus"
}
newoption {
trigger = "with-lto",
description = "Build with link time optimization"
}
newoption {
trigger = "no-git-hash",
description = "Don't print git commit hash into binary"
}
newoption {
trigger = "no-full-paths",
description = "Don't print full paths into binary"
}
require("autoconf")
if(_OPTIONS["with-librw"]) then
Librw = "vendor/librw"
else
Librw = os.getenv("LIBRW") or "vendor/librw"
end
function getsys(a)
if a == 'windows' then
return 'win'
end
return a
end
function getarch(a)
if a == 'x86_64' then
return 'amd64'
elseif a == 'ARM' then
return 'arm'
elseif a == 'ARM64' then
return 'arm64'
end
return a
end
local function dependencyincludedirs(paths)
if _ACTION == "xcode4" then
externalincludedirs(paths)
else
includedirs(paths)
end
end
local macosxHomebrewPrefix = os.getenv("HOMEBREW_PREFIX")
if not macosxHomebrewPrefix or macosxHomebrewPrefix == "" then
macosxHomebrewPrefix = os.host() == "macosx" and os.hostarch() == "ARM64" and "/opt/homebrew" or "/usr/local"
end
local function resolveMacosxDependencyDylib(formula, filename, homebrewPrefix)
local candidates = {
path.join("/opt/local/lib", filename),
path.join(homebrewPrefix, "opt", formula, "lib", filename),
}
for _, candidate in ipairs(candidates) do
if os.isfile(candidate) then
return candidate
end
end
return candidates[2]
end
local macosxDependencies = {
{ formula = "openal-soft", filename = "libopenal.1.dylib" },
{ formula = "mpg123", filename = "libmpg123.0.dylib" },
{ formula = "glfw", filename = "libglfw.3.dylib" },
}
local function resolveMacosxDependencyDylibs(homebrewPrefix)
local dylibs = {}
for _, dependency in ipairs(macosxDependencies) do
table.insert(dylibs, {
filename = dependency.filename,
path = resolveMacosxDependencyDylib(dependency.formula, dependency.filename, homebrewPrefix),
})
end
return dylibs
end
local macosxDependencyDylibs = resolveMacosxDependencyDylibs(macosxHomebrewPrefix)
local macosxArm64HomebrewPrefix = os.hostarch() == "ARM64" and macosxHomebrewPrefix or "/opt/homebrew"
local macosxAmd64HomebrewPrefix = os.hostarch() == "ARM64" and "/usr/local" or macosxHomebrewPrefix
local macosxArm64DependencyDylibs = resolveMacosxDependencyDylibs(macosxArm64HomebrewPrefix)
local macosxAmd64DependencyDylibs = resolveMacosxDependencyDylibs(macosxAmd64HomebrewPrefix)
local function existingDirectories(directories)
local existing = {}
for _, directory in ipairs(directories) do
if os.isdir(directory) then
table.insert(existing, directory)
end
end
return existing
end
local function existingXcodeSearchPaths(directories)
local existing = existingDirectories(directories)
table.insert(existing, 1, "$(inherited)")
return existing
end
local macosxXcodeArchitectures = _OPTIONS["arch"]
if not macosxXcodeArchitectures or macosxXcodeArchitectures == "universal" then
macosxXcodeArchitectures = "$(ARCHS_STANDARD)"
end
local macosxXcodeDeploymentTarget = macosxXcodeArchitectures == "x86_64" and "10.12" or "11.0"
local macosxXcodeBuildSettings = {
["ARCHS"] = { macosxXcodeArchitectures },
["MACOSX_DEPLOYMENT_TARGET"] = { macosxXcodeDeploymentTarget },
["ONLY_ACTIVE_ARCH"] = { "YES" },
}
if macosxXcodeArchitectures == "$(ARCHS_STANDARD)" then
macosxXcodeBuildSettings["MACOSX_DEPLOYMENT_TARGET[arch=x86_64]"] = { "10.12" }
end
local function macosxDependencyPaths(dylibs)
local paths = {}
for _, dylib in ipairs(dylibs) do
table.insert(paths, dylib.path)
end
return paths
end
local function macosxDependencyFilenames(dylibs)
local filenames = {}
for _, dylib in ipairs(dylibs) do
table.insert(filenames, dylib.filename)
end
return filenames
end
local function macosxInstallNameCommands(dylibs, executable)
local commands = {}
for _, dylib in ipairs(dylibs) do
table.insert(commands, 'install_name_tool -change "' .. dylib.path .. '" "@rpath/' .. dylib.filename .. '" "' .. executable .. '"')
end
return commands
end
local function macosxGmakeBundleCommands(dylibs)
local commands = {}
for _, dylib in ipairs(dylibs) do
table.insert(commands, '{COPYFILE} "' .. dylib.path .. '" "%{cfg.targetdir}/reVC.app/Contents/Frameworks/' .. dylib.filename .. '"')
end
for _, command in ipairs(macosxInstallNameCommands(dylibs, "%{cfg.targetdir}/reVC.app/Contents/MacOS/reVC")) do
table.insert(commands, command)
end
for _, dylib in ipairs(dylibs) do
table.insert(commands, 'codesign --force --sign - "%{cfg.targetdir}/reVC.app/Contents/Frameworks/' .. dylib.filename .. '"')
end
table.insert(commands, 'codesign --force --sign - "%{cfg.targetdir}/reVC.app"')
return commands
end
workspace "reVC"
language "C++"
configurations { "Debug", "Release" }
startproject "reVC"
location "build"
symbols "Full"
staticruntime "off"
if _OPTIONS["with-asan"] then
buildoptions { "-fsanitize=address -g3 -fno-omit-frame-pointer" }
linkoptions { "-fsanitize=address" }
end
filter { "system:windows" }
configurations { "Vanilla" }
platforms {
"win-x86-RW34_d3d8-mss",
"win-x86-librw_d3d9-mss",
"win-x86-librw_gl3_glfw-mss",
"win-x86-RW34_d3d8-oal",
"win-x86-librw_d3d9-oal",
"win-x86-librw_gl3_glfw-oal",
"win-amd64-librw_d3d9-oal",
"win-amd64-librw_gl3_glfw-oal",
}
filter { "system:linux" }
platforms {
"linux-x86-librw_gl3_glfw-oal",
"linux-amd64-librw_gl3_glfw-oal",
"linux-arm-librw_gl3_glfw-oal",
"linux-arm64-librw_gl3_glfw-oal",
}
filter { "system:bsd" }
platforms {
"bsd-x86-librw_gl3_glfw-oal",
"bsd-amd64-librw_gl3_glfw-oal",
"bsd-arm-librw_gl3_glfw-oal",
"bsd-arm64-librw_gl3_glfw-oal"
}
filter { "system:macosx" }
cppdialect "gnu++14"
if _ACTION == "xcode4" then
platforms { "macosx-librw_gl3_glfw-oal" }
else
platforms {
"macosx-arm64-librw_gl3_glfw-oal",
"macosx-amd64-librw_gl3_glfw-oal",
}
end
filter "configurations:Debug"
defines { "DEBUG" }
filter "configurations:not Debug"
defines { "NDEBUG" }
optimize "Speed"
if(_OPTIONS["with-lto"]) then
flags { "LinkTimeOptimization" }
end
filter { "platforms:win*" }
system "windows"
filter { "platforms:linux*" }
system "linux"
filter { "platforms:bsd*" }
system "bsd"
filter { "platforms:macosx*" }
system "macosx"
filter { "platforms:*x86*" }
architecture "x86"
filter { "platforms:*amd64*" }
architecture "amd64"
filter { "platforms:*arm-*" }
architecture "ARM"
filter { "platforms:*arm64*" }
architecture "ARM64"
filter { "platforms:macosx-arm64-*", "action:not xcode4" }
buildoptions { "-target", "arm64-apple-macos11" }
linkoptions { "-target", "arm64-apple-macos11" }
filter { "platforms:macosx-amd64-*", "action:not xcode4" }
buildoptions { "-target", "x86_64-apple-macos10.12" }
linkoptions { "-target", "x86_64-apple-macos10.12" }
filter { "system:macosx", "action:xcode4" }
xcodebuildsettings(macosxXcodeBuildSettings)
filter { "platforms:*librw_d3d9*" }
defines { "RW_D3D9" }
if(not _OPTIONS["with-librw"]) then
libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") }
end
filter "platforms:*librw_gl3_glfw*"
defines { "RW_GL3" }
if(not _OPTIONS["with-librw"]) then
libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
end
filter "platforms:*x86-librw_gl3_glfw*"
includedirs { path.join(_OPTIONS["glfwdir32"], "include") }
filter "platforms:*amd64-librw_gl3_glfw*"
includedirs { path.join(_OPTIONS["glfwdir64"], "include") }
filter {}
function setpaths (gamepath, exepath)
if (gamepath) then
postbuildcommands {
'{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. '%{cfg.buildtarget.name}"'
}
debugdir (gamepath)
if (exepath) then
-- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS??
debugcommand (gamepath .. "$(TargetFileName)")
dir, file = exepath:match'(.*/)(.*)'
debugdir (gamepath .. (dir or ""))
end
end
end
if(_OPTIONS["with-librw"]) then
project "librw"
kind "StaticLib"
targetname "rw"
if _ACTION == "xcode4" then
targetdir "${BUILD_DIR}/%{cfg.buildcfg}"
xcodebuildsettings {
["SKIP_INSTALL"] = "YES",
}
else
targetdir(path.join(Librw, "lib/%{cfg.platform}/%{cfg.buildcfg}"))
end
files { path.join(Librw, "src/*.*") }
files { path.join(Librw, "src/*/*.*") }
files { path.join(Librw, "src/gl/*/*.*") }
filter { "platforms:*x86*" }
architecture "x86"
filter { "platforms:*amd64*" }
architecture "amd64"
filter "platforms:win*"
defines { "_CRT_SECURE_NO_WARNINGS", "_CRT_NONSTDC_NO_DEPRECATE" }
staticruntime "on"
buildoptions { "/Zc:sizedDealloc-" }
filter "platforms:bsd*"
includedirs { "/usr/local/include" }
libdirs { "/usr/local/lib" }
-- Support MacPorts and Homebrew
filter "platforms:macosx-arm64-*"
dependencyincludedirs { "/opt/local/include", "/opt/homebrew/include" }
libdirs { "/opt/local/lib", "/opt/homebrew/lib" }
filter "platforms:macosx-amd64-*"
dependencyincludedirs { "/opt/local/include", "/usr/local/include" }
libdirs { "/opt/local/lib", "/usr/local/lib" }
filter { "system:macosx", "action:xcode4" }
dependencyincludedirs { "/opt/local/include", "/opt/homebrew/include", "/usr/local/include" }
xcodebuildsettings {
["LIBRARY_SEARCH_PATHS[arch=arm64]"] = { "$(inherited)", "/opt/local/lib", "/opt/homebrew/lib" },
["LIBRARY_SEARCH_PATHS[arch=x86_64]"] = { "$(inherited)", "/opt/local/lib", "/usr/local/lib" },
}
filter "platforms:*gl3_glfw*"
staticruntime "off"
filter "platforms:*RW34*"
flags { "ExcludeFromBuild" }
filter {}
end
local function addSrcFiles( prefix )
return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc"
end
project "reVC"
kind "WindowedApp"
targetname "reVC"
if _ACTION == "xcode4" then
targetdir "${BUILD_DIR}/%{cfg.buildcfg}"
else
targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
end
filter { "system:macosx" }
files { "res/images/reVC.icns", "res/macos/Info.plist", "res/macos/ThirdPartyNotices.txt" }
filter { "system:macosx", "action:xcode4" }
xcodebuildresources { "res/macos/ThirdPartyNotices.txt" }
xcodebuildsettings {
["PRODUCT_BUNDLE_IDENTIFIER"] = "io.github.mrxenginner.reVC",
["INSTALL_PATH"] = "$(LOCAL_APPS_DIR)",
["CODE_SIGN_STYLE"] = "Automatic",
["LD_RUNPATH_SEARCH_PATHS"] = "$(inherited) @executable_path/../Frameworks",
}
links(macosxDependencyPaths(macosxDependencyDylibs))
links { "pthread" }
embedAndSign(macosxDependencyFilenames(macosxDependencyDylibs))
postbuildcommands {
'{MKDIR} "%{cfg.targetdir}/reVC.app/Contents/Resources"',
'{COPYFILE} "%{prj.location}/../LICENSE.md" "%{cfg.targetdir}/reVC.app/Contents/Resources/LICENSE"',
'{RMDIR} "%{cfg.targetdir}/reVC.app/Contents/Resources/gamefiles"',
'{COPYDIR} "%{prj.location}/../gamefiles" "%{cfg.targetdir}/reVC.app/Contents/Resources"',
}
postbuildcommands(macosxInstallNameCommands(macosxDependencyDylibs, "${TARGET_BUILD_DIR}/${EXECUTABLE_PATH}"))
filter { "system:macosx", "action:xcode4", "configurations:Release" }
xcodebuildsettings {
["CODE_SIGN_IDENTITY"] = "Apple Development",
["ENABLE_HARDENED_RUNTIME"] = "YES",
}
filter { "system:macosx", "action:gmake*" }
linkoptions { "-Wl,-rpath,@executable_path/../Frameworks" }
postbuildcommands {
'{MKDIR} "%{cfg.targetdir}/reVC.app/Contents/MacOS"',
'{MKDIR} "%{cfg.targetdir}/reVC.app/Contents/Frameworks"',
'{MKDIR} "%{cfg.targetdir}/reVC.app/Contents/Resources"',
'{COPYFILE} "%{cfg.buildtarget.abspath}" "%{cfg.targetdir}/reVC.app/Contents/MacOS/reVC"',
'{COPYFILE} "%{prj.location}/../res/images/reVC.icns" "%{cfg.targetdir}/reVC.app/Contents/Resources/reVC.icns"',
'{COPYFILE} "%{prj.location}/../res/macos/ThirdPartyNotices.txt" "%{cfg.targetdir}/reVC.app/Contents/Resources/ThirdPartyNotices.txt"',
'{COPYFILE} "%{prj.location}/../LICENSE.md" "%{cfg.targetdir}/reVC.app/Contents/Resources/LICENSE"',
'{COPYFILE} "%{prj.location}/../res/macos/Info.plist" "%{cfg.targetdir}/reVC.app/Contents/Info.plist"',
'{RMDIR} "%{cfg.targetdir}/reVC.app/Contents/Resources/gamefiles"',
'{COPYDIR} "%{prj.location}/../gamefiles" "%{cfg.targetdir}/reVC.app/Contents/Resources"',
}
filter { "action:gmake*", "platforms:macosx-arm64-*" }
postbuildcommands(macosxGmakeBundleCommands(macosxArm64DependencyDylibs))
filter { "action:gmake*", "platforms:macosx-amd64-*" }
postbuildcommands(macosxGmakeBundleCommands(macosxAmd64DependencyDylibs))
filter {}
if(_OPTIONS["with-librw"]) then
dependson "librw"
end
files { addSrcFiles("src") }
files { addSrcFiles("src/animation") }
files { addSrcFiles("src/audio") }
files { addSrcFiles("src/audio/eax") }
files { addSrcFiles("src/audio/oal") }
files { addSrcFiles("src/buildings") }
files { addSrcFiles("src/collision") }
files { addSrcFiles("src/control") }
files { addSrcFiles("src/core") }
files { addSrcFiles("src/entities") }
files { addSrcFiles("src/math") }
files { addSrcFiles("src/modelinfo") }
files { addSrcFiles("src/objects") }
files { addSrcFiles("src/peds") }
files { addSrcFiles("src/renderer") }
files { addSrcFiles("src/rw") }
files { addSrcFiles("src/save") }
files { addSrcFiles("src/skel") }
files { addSrcFiles("src/skel/glfw") }
files { addSrcFiles("src/text") }
files { addSrcFiles("src/vehicles") }
files { addSrcFiles("src/weapons") }
files { addSrcFiles("src/extras") }
if(not _OPTIONS["no-git-hash"]) then
files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build
else
removefiles { "src/extras/GitSHA1.cpp" } -- but it will be everytime after
end
includedirs { "src" }
includedirs { "src/animation" }
includedirs { "src/audio" }
includedirs { "src/audio/eax" }
includedirs { "src/audio/oal" }
includedirs { "src/buildings" }
includedirs { "src/collision" }
includedirs { "src/control" }
includedirs { "src/core" }
includedirs { "src/entities" }
includedirs { "src/math" }
includedirs { "src/modelinfo" }
includedirs { "src/objects" }
includedirs { "src/peds" }
includedirs { "src/renderer" }
includedirs { "src/rw" }
includedirs { "src/save/" }
includedirs { "src/skel/" }
includedirs { "src/skel/glfw" }
includedirs { "src/text" }
includedirs { "src/vehicles" }
includedirs { "src/weapons" }
includedirs { "src/extras" }
filter "action:xcode4"
externalincludedirs { "src/audio/eax", "src/fakerw", Librw }
filter {}
if(not _OPTIONS["no-git-hash"]) then
defines { "USE_OUR_VERSIONING" }
end
if _OPTIONS["with-opus"] then
includedirs { "vendor/ogg/include" }
includedirs { "vendor/opus/include" }
includedirs { "vendor/opusfile/include" }
end
filter "configurations:Vanilla"
defines { "VANILLA_DEFINES" }
filter "platforms:*mss"
defines { "AUDIO_MSS" }
includedirs { "vendor/milessdk/include" }
libdirs { "vendor/milessdk/lib" }
if _OPTIONS["with-opus"] then
filter "platforms:win*"
libdirs { "vendor/ogg/win32/VS2015/Win32/%{cfg.buildcfg}" }
libdirs { "vendor/opus/win32/VS2015/Win32/%{cfg.buildcfg}" }
libdirs { "vendor/opusfile/win32/VS2015/Win32/Release-NoHTTP" }
filter {}
defines { "AUDIO_OPUS" }
end
filter "platforms:*oal"
defines { "AUDIO_OAL" }
filter {}
if(os.getenv("GTA_VC_RE_DIR")) then
setpaths(os.getenv("GTA_VC_RE_DIR") .. "/", "%(cfg.buildtarget.name)")
end
filter "platforms:win*"
files { addSrcFiles("src/skel/win") }
includedirs { "src/skel/win" }
buildoptions { "/Zc:sizedDealloc-" }
linkoptions "/SAFESEH:NO"
characterset ("MBCS")
targetextension ".exe"
if(_OPTIONS["no-full-paths"]) then
usefullpaths "off"
linkoptions "/PDBALTPATH:%_PDB%"
end
if(_OPTIONS["with-librw"]) then
-- external librw is dynamic
staticruntime "on"
end
if(not _OPTIONS["no-git-hash"]) then
prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
end
filter "platforms:not win*"
if(not _OPTIONS["no-git-hash"]) then
prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' }
end
filter "platforms:win*glfw*"
staticruntime "off"
filter "platforms:*glfw*"
premake.modules.autoconf.parameters = "-lglfw -lX11"
autoconfigure {
-- iterates all configs and runs on them
["dontWrite"] = function (cfg)
check_symbol_exists(cfg, "haveX11", "glfwGetX11Display", { "X11/Xlib.h", "X11/XKBlib.h", "GLFW/glfw3.h", "GLFW/glfw3native.h" }, "GLFW_EXPOSE_NATIVE_X11")
if cfg.autoconf["haveX11"] ~= nil and cfg.autoconf["haveX11"] == 1 then
table.insert(cfg.links, "X11")
table.insert(cfg.defines, "GET_KEYBOARD_INPUT_FROM_X11")
end
end
}
filter "platforms:win*oal"
includedirs { "vendor/openal-soft/include" }
includedirs { "vendor/libsndfile/include" }
includedirs { "vendor/mpg123/include" }
filter "platforms:win-x86*oal"
libdirs { "vendor/mpg123/lib/Win32" }
libdirs { "vendor/libsndfile/lib/Win32" }
libdirs { "vendor/openal-soft/libs/Win32" }
filter "platforms:win-amd64*oal"
libdirs { "vendor/mpg123/lib/Win64" }
libdirs { "vendor/libsndfile/lib/Win64" }
libdirs { "vendor/openal-soft/libs/Win64" }
filter "platforms:linux*oal"
links { "openal", "mpg123", "pthread" }
filter "platforms:bsd*oal"
links { "openal", "mpg123", "pthread" }
filter { "platforms:macosx*oal", "action:not xcode4" }
links { "openal", "mpg123", "pthread" }
filter "platforms:macosx-arm64-*oal"
dependencyincludedirs(existingDirectories { "/opt/homebrew/opt/openal-soft/include" })
libdirs(existingDirectories { "/opt/homebrew/opt/openal-soft/lib" })
filter "platforms:macosx-amd64-*oal"
dependencyincludedirs(existingDirectories { "/usr/local/opt/openal-soft/include" })
libdirs(existingDirectories { "/usr/local/opt/openal-soft/lib" })
if _OPTIONS["with-opus"] then
filter {}
links { "libogg" }
links { "opus" }
links { "opusfile" }
end
filter "platforms:*RW34*"
includedirs { "sdk/rwsdk/include/d3d8" }
libdirs { "sdk/rwsdk/lib/d3d8/release" }
links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtanim", "rtcharse", "rpanisot" }
defines { "RWLIBS" }
linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
filter "platforms:*librw*"
defines { "LIBRW" }
files { addSrcFiles("src/fakerw") }
includedirs { "src/fakerw" }
includedirs { Librw }
if(_OPTIONS["with-librw"] and _ACTION ~= "xcode4") then
libdirs { "vendor/librw/lib/%{cfg.platform}/%{cfg.buildcfg}" }
end
links { "rw" }
filter "platforms:*d3d9*"
defines { "USE_D3D9" }
links { "d3d9" }
filter "platforms:*x86*d3d*"
includedirs { "sdk/dx8sdk/include" }
libdirs { "sdk/dx8sdk/lib" }
filter "platforms:win-x86*gl3_glfw*"
libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
links { "opengl32", "glfw3" }
filter "platforms:win-amd64*gl3_glfw*"
libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
links { "opengl32", "glfw3" }
filter "platforms:linux*gl3_glfw*"
links { "GL", "glfw" }
filter "platforms:bsd*gl3_glfw*"
links { "GL", "glfw", "sysinfo" }
includedirs { "/usr/local/include" }
libdirs { "/usr/local/lib" }
filter { "platforms:macosx*gl3_glfw*", "action:not xcode4" }
links { "glfw" }
linkoptions { "-framework OpenGL" }
filter "platforms:macosx-arm64-*gl3_glfw*"
dependencyincludedirs { "/opt/local/include", "/opt/homebrew/include" }
libdirs { "/opt/local/lib", "/opt/homebrew/lib" }
filter "platforms:macosx-amd64-*gl3_glfw*"
dependencyincludedirs { "/opt/local/include", "/usr/local/include" }
libdirs { "/opt/local/lib", "/usr/local/lib" }
filter { "system:macosx", "action:xcode4" }
links { "OpenGL.framework" }
dependencyincludedirs(existingDirectories {
"/opt/local/include",
"/opt/homebrew/include",
"/usr/local/include",
"/opt/homebrew/opt/openal-soft/include",
"/usr/local/opt/openal-soft/include",
})
xcodebuildsettings {
["LIBRARY_SEARCH_PATHS[arch=arm64]"] = existingXcodeSearchPaths { "/opt/local/lib", "/opt/homebrew/lib", "/opt/homebrew/opt/openal-soft/lib" },
["LIBRARY_SEARCH_PATHS[arch=x86_64]"] = existingXcodeSearchPaths { "/opt/local/lib", "/usr/local/lib", "/usr/local/opt/openal-soft/lib" },
}