1
0
mirror of https://github.com/DigvijaysinhGohil/Godot-Shader-Lib.git synced 2026-10-10 04:43:04 +08:00

Documentation typo and files refactor

This commit is contained in:
Digvijaysinh Gohil
2023-10-15 00:03:42 +05:30
parent b6aecb259e
commit 106cda6774
4 changed files with 7 additions and 2 deletions
+5
View File
@@ -1,2 +1,7 @@
# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
# Only include the addons folder when downloading from the Asset Library.
/** export-ignore
/addons !export-ignore
/addons/** !export-ignore
+1 -1
View File
@@ -32,7 +32,7 @@ ___
<summary><h2>Noise</h2></summary>
<details>
<summary><h3>Gradient Noise node</h3></summary>
Generates a gradient, or Perlin, noise based on input UV. The resulting <b><i>output</i></b> values will be between -1 and 1.
Generates a gradient, or Perlin noise based on input UV. The resulting <b><i>output</i></b> values will be between -1 and 1.
<hr>
**Inputs**
@@ -13,7 +13,7 @@ func _get_category() -> String:
return "Procedural/Noise"
func _get_description() -> String:
return "Generates a gradient, or Perlin, noise based on input UV."
return "Generates a gradient, or Perlin noise based on input UV."
func _get_return_icon_type() -> VisualShaderNode.PortType:
return PORT_TYPE_SCALAR