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fix generating and adding the motion blur shader to the usable stages
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@@ -210,6 +210,9 @@ func dispatch_stage(stage: ShaderStageResource, uniforms: Array[RDUniform], push
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for i in 8:
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var debug_image_index = i + view * 8;
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uniforms.append(get_image_uniform(all_debug_images[debug_image_index], 10 + i))
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if (!stage.shader.is_valid()):
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subscirbe_shader_stage(stage)
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var tex_uniform_set = UniformSetCacheRD.get_cache(stage.shader, 0, uniforms)
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