fix generating and adding the motion blur shader to the usable stages

This commit is contained in:
Arnold Sallay
2025-06-19 10:19:50 +02:00
parent a26b7cb74d
commit ccd3141ebd
@@ -210,6 +210,9 @@ func dispatch_stage(stage: ShaderStageResource, uniforms: Array[RDUniform], push
for i in 8:
var debug_image_index = i + view * 8;
uniforms.append(get_image_uniform(all_debug_images[debug_image_index], 10 + i))
if (!stage.shader.is_valid()):
subscirbe_shader_stage(stage)
var tex_uniform_set = UniformSetCacheRD.get_cache(stage.shader, 0, uniforms)