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Temp-Classes/network/PlatformAccountId.hpp
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Update for b3889 (#11)
2026-07-16 18:36:18 +02:00

25 lines
392 B
C++

#pragma once
#include <cstdint>
struct PlatformAccountId
{
enum Platform : uint8_t
{
PLATFORM_INVALID = 0,
PLATFORM_XBOX = 1,
PLATFORM_STEAM = 10,
PLATFORM_EPIC = 15
};
union
{
uint64_t m_xbox_user_id; //0x0000
uint64_t m_steam_id;
char m_epic_account_id[32 + 1];
char m_pad[40];
};
Platform m_platform; //0x0028
};
static_assert(sizeof(PlatformAccountId) == 0x30);