Sprint 1 (#10)

* feat(FileMgr/BaseObj): Added implicit path conversion

Closes #9

* feat(Game/GTA): implemented script globals

Closes #2

* fix(ScriptGlobal): code style

* feat(Game/GTA): implement script locals

Closes #3

* refactor: update namespace name

Closes #8
This commit is contained in:
Andreas Maerten
2023-08-12 00:38:31 +02:00
committed by GitHub
parent 84f912cb34
commit 1df9405203
53 changed files with 207 additions and 53 deletions
+3 -3
View File
@@ -7,14 +7,14 @@
#include "game/pointers/Pointers.hpp"
namespace NewBase
namespace YimMenu
{
DWORD Main(void*)
{
const auto documents = std::filesystem::path(std::getenv("USERPROFILE")) / "Documents";
FileMgr::Init(documents / "HellBase");
LogHelper::Init("henlo", FileMgr::GetProjectFile("./cout.log").Path());
LogHelper::Init("henlo", FileMgr::GetProjectFile("./cout.log"));
if (!ModuleMgr.LoadModules())
goto unload;
@@ -44,7 +44,7 @@ namespace NewBase
BOOL WINAPI DllMain(HINSTANCE dllInstance, DWORD reason, void*)
{
using namespace NewBase;
using namespace YimMenu;
DisableThreadLibraryCalls(dllInstance);