Andreas Maerten 1df9405203 Sprint 1 (#10)
* feat(FileMgr/BaseObj): Added implicit path conversion

Closes #9

* feat(Game/GTA): implemented script globals

Closes #2

* fix(ScriptGlobal): code style

* feat(Game/GTA): implement script locals

Closes #3

* refactor: update namespace name

Closes #8
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Template Hell Base

This base is honestly a joke and a learning opporunity for myself to learn some more stuff about C++20. I went through the basics of what makes a mod menu base and tried to template them to hell and back.

Structure

  • core/ : Essential general features for the base
  • game/ : Game specific implemented things
  • util/ : Loose functions that aren't game specific
S
Description
Unfinished WIP
Readme GPL-2.0 8.6 MiB
Languages
C++ 99.8%