SkipCutscene Update (#91)

* Update Weapons.hpp

Added Missing Weapons

* Add files via upload

* Update SkipCutscene.cpp

* Update Self.cpp

* Update SkipCutscene.cpp
This commit is contained in:
CSY0N
2025-04-05 18:59:54 +02:00
committed by GitHub
parent 2716d17c48
commit 50fb8204f1
2 changed files with 20 additions and 1 deletions
+18
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@@ -0,0 +1,18 @@
#include "core/commands/Command.hpp"
#include "game/backend/Self.hpp"
#include "game/gta/Natives.hpp"
namespace YimMenu::Features
{
class SkipCutscene : public Command
{
using Command::Command;
virtual void OnCall() override
{
CUTSCENE::STOP_CUTSCENE_IMMEDIATELY();
}
};
static SkipCutscene _SkipCutscene{"SkipCutscene", "SKIP CUTSCENE", "Skip the Stpid Cutscene"};
}
+2 -1
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@@ -37,7 +37,8 @@ namespace YimMenu::Submenus
wantedGroup->AddItem(std::make_shared<ConditionalItem>("neverwanted"_J, setWanted, true));
toolsGroup->AddItem(std::make_shared<CommandItem>("suicide"_J));
toolsGroup->AddItem(std::make_shared<CommandItem>("SkipCutscene"_J));
movementGroup->AddItem(std::make_shared<BoolCommandItem>("superrun"_J));
movementGroup->AddItem(std::make_shared<BoolCommandItem>("superjump"_J));
movementGroup->AddItem(std::make_shared<BoolCommandItem>("noclip"_J));