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fix PR
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@@ -1,9 +1,25 @@
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#include "UIManager.hpp"
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#include "game/pointers/Pointers.hpp"
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#include "game/frontend/Menu.hpp"
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#include "game/frontend/submenus/Settings/StyleSelector.hpp"
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#include "core/commands/ListCommand.hpp"
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namespace YimMenu::Features
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{
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static const std::vector<std::pair<int, const char*>> g_StyleOptions = {
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{0, "Classic"},
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{1, "Modern"},
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{2, "ModernV"},
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};
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// Expose as global reference so other code can use it
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static ListCommand _StyleSelector{
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"styleselector",
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"UI Style",
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"Choose the UI style",
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g_StyleOptions,
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0};
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}
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namespace YimMenu
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{
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void UIManager::AddSubmenuImpl(const std::shared_ptr<Submenu>&& submenu)
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@@ -21,7 +37,7 @@ namespace YimMenu
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void UIManager::DrawImpl()
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{
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int selectedIndex = g_StyleSelector.GetState();
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int selectedIndex = Features::_StyleSelector.GetState();
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// Render the selected theme based on the index, append when adding new themes
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switch (static_cast<UITheme>(selectedIndex))
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@@ -1,52 +0,0 @@
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#include "StyleSelector.hpp"
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#include "core/commands/ListCommand.hpp"
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#include "core/frontend/manager/UIManager.hpp"
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namespace YimMenu
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{
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static const std::vector<std::pair<int, const char*>> g_StyleOptions = {
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{0, "Classic"},
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{1, "Modern"},
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{2, "ModernV"},
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};
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class StyleSelector : public ListCommand
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{
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public:
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using ListCommand::ListCommand;
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void OnChange() override
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{
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int selectedIndex = GetState();
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UITheme selectedTheme = UITheme::Classic; // Default Theme
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// Set the selected theme based on the index, append when adding new themes
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switch (selectedIndex)
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{
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case 0:
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selectedTheme = UITheme::Classic;
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break;
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case 1:
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selectedTheme = UITheme::Modern;
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break;
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case 2:
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selectedTheme = UITheme::ModernV;
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break;
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default:
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selectedTheme = UITheme::Classic;
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break;
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}
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}
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};
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// Expose as global reference so other code can use it
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static StyleSelector g_InternalStyleSelector{
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"styleselector",
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"UI Style",
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"Choose the UI style",
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g_StyleOptions,
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0};
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ListCommand& g_StyleSelector = g_InternalStyleSelector;
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}
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@@ -1,7 +0,0 @@
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#pragma once
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namespace YimMenu
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{
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class ListCommand; // Forward declare base class
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extern ListCommand& g_StyleSelector; // Expose the instance as base
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}
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