fixed launch in space bug

This commit is contained in:
Nikolay Korolev authored and GitHub committed 2019-09-12 19:13:32 +03:00
1 parent dec134c881
commit 4041159855
1 file changed
+1 -1
+1 -1
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@@ -1114,7 +1114,7 @@ CWorld::Process(void)
movingEnt->bIsStuck = true;
if (movingEnt->m_status == STATUS_PLAYER) {
printf("STUCK: Final Step: Player Entity %d Is Stuck\n", movingEnt->m_modelIndex);
movingEnt->m_vecMoveSpeed *= 3.0f;
movingEnt->m_vecMoveSpeed *= 0.3f;
movingEnt->ApplyMoveSpeed();
movingEnt->ApplyTurnSpeed();
}