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Fixed CGameLogic::PassTime types
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@@ -30,7 +30,7 @@ CGameLogic::InitAtStartOfGame()
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void
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CGameLogic::PassTime(uint32 time)
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{
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uint8 minutes, hours, days;
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int32 minutes, hours, days;
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minutes = time + CClock::GetMinutes();
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hours = CClock::GetHours();
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